Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Fallout 3 is Oblivion 2

Mareus

Magister
Joined
Apr 5, 2008
Messages
1,404
Location
Atlantis
entertainer said:
Jaesun said:
Shannow said:
... and arms and legs that explode off of a body after a headshot....

That was also in the original game: http://youtube.com/watch?v=EYd59yMIDz8

Thank god there was no one around when i played that.

Completely different thing in original FO. In original you couldn't turn a guy into minced meat with a teddy bear. In original it didn't happen all the time and it looked far more realistic. The way it is done in FO3 I wouldn't be surprised you tear off guys legs and hands off by hitting him in the face with a fist. I mean if you can do it with a teddy bear toy, I bet you can do it with your fists too. Just awful.
 

Zakhal

Liturgist
Joined
Jun 5, 2008
Messages
119
Mareus said:
In original it didn't happen all the t me and it looked far more realistic. The way it is done in FO3 I wouldn't be surprised you tear off guys legs and hands off by hitting him in the face with a fist.

Did anyone actually watch the demo? The guy showed and told us that he had the bloody mess trait/perk which makes it happen all the time.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Shannow said:
Jaesun said:
Shannow said:
... and arms and legs that explode off of a body after a headshot....

That was also in the original game: http://youtube.com/watch?v=EYd59yMIDz8
Now, I only browsed through that video but didn't find any headshot-all-extremeties-blow-off-a-once-scene. Would you please provide the exact time when that happens?

After about 1:00 there is a targeted shot to the eyes, which cause his torso and arm to fall off. heh

Though, I'm not defending bethesda's completely stupid "The bloody mess perk makes EVERYTHING blow up!! LOL IT IS SO FUNNY! EVEN TEDDY BEARS!11"
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Who cares? Beth cries that Fallout 1&2 are so yesterday and now they have next-gen. So why not make... you know... more precise body damage? It was made in a goddamn Soldier Of Fortune that is 7 years old now.
 

bezimek

Scholar
Joined
Jul 21, 2007
Messages
270
Location
Poland
Zakhal said:
Mareus said:
In original it didn't happen all the t me and it looked far more realistic. The way it is done in FO3 I wouldn't be surprised you tear off guys legs and hands off by hitting him in the face with a fist.

Did anyone actually watch the demo? The guy showed and told us that he had the bloody mess trait/perk which makes it happen all the time.


Yes but bloody mess trait didn`t work every time you killed enemy (in F1/2). It worked only if you scored crt. hit. But hey F1/2 was boring and TESV:Fallout is COOL. Tearing off enemies legs, heads etc are COOL, too. So in one word TESV: Fallout is FPS + RPG elements :twisted:
 

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
The main difference is that like I said Fallout 1/2 had canned animations, while 3 has no animations, just ragdolls. They of course failed to take advantage of modern technology again though. They could have made it so that if you bloody mess someone in the head their head and upper body explode... no, instead they make the head and all the limbs fly off while the torso remained completely intact. It's completely uncreative, and lazy.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
bezimek said:
Zakhal said:
Mareus said:
In original it didn't happen all the t me and it looked far more realistic. The way it is done in FO3 I wouldn't be surprised you tear off guys legs and hands off by hitting him in the face with a fist.

Did anyone actually watch the demo? The guy showed and told us that he had the bloody mess trait/perk which makes it happen all the time.


Yes but bloody mess trait didn`t work every time you killed enemy (in F1/2). It worked only if you scored crt. hit. But hey F1/2 was boring and TESV:Fallout is COOL. Tearing off enemies legs, heads etc are COOL, too. So in one word TESV: Fallout is FPS + RPG elements :twisted:

No, in Fallout it just caused the most horrible death animation to be shown for whatever you killed, crit or not crit.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Shoelip said:
skyway said:
Zomg said:
bezimek said:
Yes but bloody mess trait didn`t work every time you killed enemy (in F1/2).

It does.

No.

... Yes... :?

No. I was replaying Fallout 2 just a few months ago with Bloody Mess perk. And I clearly remember that Bloody Mess happened often but not always - not in the cases of low enough damage f.e.
 

NiM82

Prophet
Joined
Jun 21, 2007
Messages
1,358
Location
Kolechia
skyway said:
Shoelip said:
skyway said:
Zomg said:
bezimek said:
Yes but bloody mess trait didn`t work every time you killed enemy (in F1/2).

It does.

No.

... Yes... :?

No. I was replaying Fallout 2 just a few months ago with Bloody Mess perk. And I clearly remember that Bloody Mess happened often but not always - not in the cases of low enough damage f.e.

Yes.

bloodymessbx5.jpg
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Skyway, stop being retarded. Go fire the goddamn game up right now and fucking test it out yourself, if you don't believe the people telling you that you're wrong.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
skyway said:
No. I was replaying Fallout 2 just a few months ago with Bloody Mess perk. And I clearly remember that Bloody Mess happened often but not always - not in the cases of low enough damage f.e.

Perhaps you turned the violence slide down? It needs to be set to "maximum" or whatever for Bloody Mess to operate as it should.

But yes, it's definitely ->always<-.
 

bezimek

Scholar
Joined
Jul 21, 2007
Messages
270
Location
Poland
6reatNate
This games sounds great , so is this VATS system like a turn based thing. it did say we can play in real time battles, right?

from Gamespot about ... Fallout 3 ;)[/b]
 

Mareus

Magister
Joined
Apr 5, 2008
Messages
1,404
Location
Atlantis
Look, even if it always happened, which I repeat didn't (at least for me), that is not an issue. I have an issue with legs flying off when you shoot someone in the head. In FO originals bloody mess looked good. Even if you aimed in the head and half of his body got torn off it still looked good. FO3 is over the top. Those enemies fall apart like they were made out of dried shit. Wouldn't just maiking the guys head explode be enough? Bloody mess was one trait that I thought even Bethseda won't be able to screw up. Bloody mess was supposed to look gory, but Bethseda just made it look retarded. Let us just hope if you decide not to use bloody mess trait, things look better.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
I think there are two points for me in the past Fallout games favour. First off, technology just wasn't fancy and the whole thing feels a bit abstracted. Secondly, there is a real sense of power in the animations. I guess that comes from them being handcrafted really, and because they are over very quickly with great sounds to accompany it.

In Fallout 3 I really feel that sense of power is missing, which is funny since I assume that must be what they would want. The ragdoll physics feel to random, and while this can be amusing sometimes, I don't particularly feel it empowers the player. But the most important thing is that the abstractions are largely gone. Here we see in slow-mo cinematic mode a bullet travel into a persons skull all with fancy zoom-ins and stuff. When you see this, and at the same time see a persons limbs drop off at the "seams" it just... Doesn't look very good. It looks you could walk into a person and have them drop off parts of their body randomly.

That said, I can't say I've ever been particularly fond of the Bloody Mess trait. It was immensely satisfying to see the animations when you score a crit hit, but to see it everytime something dies made it become rather old after a while.
 

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
Starwars said:
That said, I can't say I've ever been particularly fond of the Bloody Mess trait. It was immensely satisfying to see the animations when you score a crit hit, but to see it everytime something dies made it become rather old after a while.

I agree. I only ever took Bloody Mess once.

The one thing in that G4 video that was sort of cool was that the raider actually got scared of the guy with the lazer rifle. Of course she didn't try to surrender or anything, just cowered with her hands above her head. Probably just something they scripted that won't happen in game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom