Valdetiosi
Scholar
Fallout 3 was forgettable. To say it's bad is pushing it, but it's one post apocalyptic survival game next to others, not standing out on its own.
I agree and I would brofist every sentence you wrote one by one.I hold no ill will against it for being not much like the original fallouts in gameplay or writing, I enjoy seeing other people's work based on the same premise and hold a deep dislike of IP laws(in regards to ownership of an idea, which is unfortunately shackled to creators profiting from selling their products, but that's another discussion.) e.g., most of the good Star Wars material is in the (now killed off) Extended Universe.
FO3, however, is just a bad game. That does not mean 'it has bad game mechanics', although it does. It has very few features worth mentioning whatsoever. Bad world design, bad locations, bad quests, bad characters. Which is a shame, because Bethesda has shown previously they are capable of doing these well to some degree. I even enjoyed Oblivion's story -- there are very few RPGs where you are the sidekick so it was interesting -- but didn't finish the game because I didn't like the mechanics and repetitive content. Fallout 3, however, was just a faceplant.
I can't understand people who say it's not bad or even good. I found nothing about the game enjoyable.
Instead of seeing Bethesda's bug-filled engine, incompotent 3D models / textures and potato gameplay; I would replay Fallout : Brotherhood of Steel. At least it had some hot chicks in it.
https://cdna.artstation.com/p/asset.../4k/jeff-jumper-jane-halloween.jpg?1589269645
You are truly a man of culture my friend, salute!Instead of seeing Bethesda's bug-filled engine, incompotent 3D models / textures and potato gameplay; I would replay Fallout : Brotherhood of Steel. At least it had some hot chicks in it.
https://cdna.artstation.com/p/asset.../4k/jeff-jumper-jane-halloween.jpg?1589269645
- Full size: https://imgur.com/ghVr48v
I can't seem to track it down but I could have sworn that one of the devs, Sawyer or Avellone, someone fairly high up, said that they had plans for a 'walk away' ending where you just leave the factions to their own devices and walk down the lonesome road to other adventures, with the game reacting accordingly. I can't remember why they decided to cut it, like all things missing from New Vegas it probably goes back to time, or maybe a sentiment that having an ending that effectively invalidates the main quest isn't a good justification of resources.The game misses the opportunity to give the player a proper ending if he does not want to get involved with the main campaign any further. Not sure if Obsidian had any plans for something like that, but maybe that's what the DLC's are for. Though their implementation is kinda lackluster. Lonesome Road for example could have started right after the Courier declined to help the Big Players to get the Chip, and could have acted as a "White Ending", where the Courier would find out about his past, and cut ties with the Mojave once and for all.
The Pit was way too short and your choice has virtually no impact as seen in the world, I replayed through the DLCs fairly recently with Tale of Two Wastelands and was surprised how little I came away liking it. I remember enjoying The Pit way more and wishing that its concept was just the main questline, but it was over in like an hour and despite freeing the slaves they went right back to doing labor and barking generic voicelines. Shit was lazy.The Pit was a nice mix of linear and open.
It did look good, I guess I just wish it was just bigger and more fleshed out since it was honestly more compelling than much of the main game.And there was an impact on the main game, i didn't use it but you could make ammo from the steel mill? And it looked good too.
Graphic is dated