Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,768
It's night and day between the NCR and Legion. The NCR gets multiple NPCs and quests highlighting its flaws and counterarguments to democracy and how brahmin-barons have too much power, together with locations and conversations relating to agriculture, economy, and food. The Legion gets a trader and a monologue.
And many NPCs making comments on Legion life, as much as you can get considering they haven't lived in Legion occupied territory.
You pay for equipment that trivializes the early-mid game. That's pay-to-win.
You don't even compete against other players in the game, how the hell is that pay-to-win?
It doesn't matter if the player feels involved, it's that the NCR and Legion will ALWAYS pardon the player and invite them to work with them, even if you worked against them, for them, or ignored them. They don't have a consistent or justifiable reason to get the player to work with them.
It's justified in-game as to why this happens. You are the most resourceful person in the wasteland by far, why wouldn't they want to have you on their side?
Meanwhile, I am to believe that my character is willing to go against an army of Super Mutants, the remnants of the U.S. government, and a mix of both (FO3) as a teenager? Yeah, right.
Even if it falters a lot in the side-quests, Fallout had urgency and pressure for the player to complete the main quest and had consequences for neglecting them.
An urgency that simply doesn't exist in Fallout: New Vegas because, as I said, it is up to the player to complete the main quest or not. Meanwhile, FO1's main quest relies on the investment of your Vault Dweller, which requires thus some sort of gameplay investment to go along with it (a timer).