4too
Arcane
- Joined
- May 20, 2004
- Messages
- 289
Convergence Of Game Design
Convergence Of Game Design
The Escapist Magazine had one of many features about Bethesda in 2007,
http://www.escapistmagazine.com/article ... -Direction
Interesting how on the ropes B-soft was until Zenimax came a courting.
[In before XYZ : Where would Troika be if ... action RPG squeal #5 of TTOEE ... ?]
Joe Blancato (2/6/07) quoting Todd Howard:
The Escapist quote pointed to Bethesda's intended evolution of sequels that pre-meditatively follow the herd of emotional fashion, the scribblers for hire, game journalists.
Risk mix of metaphors, unless the dross can be turned and co-opted like compost, hype in equals hype out.
Allegedly, Daggerfall not the 'natural' parent of Morrowind, and Oblivion a red headed step child of Morrowwind.
Part of this conscious design limitation, this Convergence Of Game Design can be fingered as 'dumbing down'.
Keender_surprise:
Read that, and had a mind's eye image of this statement standing alone in a dust blown movie backlot - wind whistling - clouds darkening.
FO Charisma as a NPC *PARTY* stat, FO3 - no - Animal House or Band Of Brothers, teh hard, Boy And His Dog with lurking optional cameo quest relevant red shirted side kick.
Me And My Shadow ...
Sometimes less is less.
Saint_Proverbius:
If the free roaming rambled, in some general predilection, then the benign randomness was like a lead dog.
And like a dog trek, would go from compost pile to pissing post, then down to the estuary to sniff up a dead eel ...
A cookie cutter Oblivion sequel in Fallout clothes does not appear to be in the cognate mission statement.
Who knows what was added then edited out, and when. Use the Ouija Board while sitting on old issues of OXBOX Magazine and CGW ..
Likely no dead eels in FO3 ...
Sometimes less could be, just less, and see what the dog drags in.
4too
Convergence Of Game Design
The Escapist Magazine had one of many features about Bethesda in 2007,
http://www.escapistmagazine.com/article ... -Direction
Interesting how on the ropes B-soft was until Zenimax came a courting.
[In before XYZ : Where would Troika be if ... action RPG squeal #5 of TTOEE ... ?]
Joe Blancato (2/6/07) quoting Todd Howard:
... "You can't repeat yourself," he said. "I think it's a common trap when working on a sequel to just add some new features and content, and keep doing that. I think that's a good way to drive your games into the ground. You start drifting from what made the game special in the first place. So with The Elder Scrolls, I'm careful to not repeat what we've done before, and to really focus on trying to recapture again what made the games exciting in the first place.
"A good exercise is to read old game reviews, because you get a much better sense of what made an old game tick, without being distracted by its aging. I could read you an old Arena review and you'd be hard-pressed to tell which of our games it was describing." ...
The Escapist quote pointed to Bethesda's intended evolution of sequels that pre-meditatively follow the herd of emotional fashion, the scribblers for hire, game journalists.
Risk mix of metaphors, unless the dross can be turned and co-opted like compost, hype in equals hype out.
Allegedly, Daggerfall not the 'natural' parent of Morrowind, and Oblivion a red headed step child of Morrowwind.
Part of this conscious design limitation, this Convergence Of Game Design can be fingered as 'dumbing down'.
Keender_surprise:
The funny thing is, you could actually have more than one companion in Oblivion
Read that, and had a mind's eye image of this statement standing alone in a dust blown movie backlot - wind whistling - clouds darkening.
FO Charisma as a NPC *PARTY* stat, FO3 - no - Animal House or Band Of Brothers, teh hard, Boy And His Dog with lurking optional cameo quest relevant red shirted side kick.
Me And My Shadow ...
Sometimes less is less.
Saint_Proverbius:
... Actually, it looks to me like it's a scaled back Oblivion with guns. Of course, that's not shocking at all since Morrowind was a scaled back Daggerfall, Oblivion was a scaled back Morrowind, so..
It's kind of funny they claim they have tons of feature creep in their games going from the design doc to the final version when each of their games have had less features than the one before it.
I think the statement that Oblivion's design doc must of been "Start in a small, empty space" is accurate when you combine it with Howard's statement on feature creep. ...
If the free roaming rambled, in some general predilection, then the benign randomness was like a lead dog.
And like a dog trek, would go from compost pile to pissing post, then down to the estuary to sniff up a dead eel ...
A cookie cutter Oblivion sequel in Fallout clothes does not appear to be in the cognate mission statement.
Who knows what was added then edited out, and when. Use the Ouija Board while sitting on old issues of OXBOX Magazine and CGW ..
Likely no dead eels in FO3 ...
Sometimes less could be, just less, and see what the dog drags in.
4too