Major_Blackhart
Codexia Lord Sodom
Serious Same was friggin hectic at times I thought. But in a fun way, especially when drunk and with friends while playing on a 40+ inch plasma screen.
On wonders how Oblivion looked 'on the paper' then. Was it something like:Section8 said:Also:
The games on paper when we get started…they’re alot smaller, and then as we go they get bigger…we can’t stop ourselves. We’re have tons of people with good ideas here, and if they’re good and fit the tone, we’re going to try to jam as much into the game as possible.
200 endings? So like, they're calling every different end game slide a "different ending" now? Boy I can't wait until we actually get to count the endings though and see if the number tallies up to anywhere even near that.Saint_Proverbius said:Since the rest of the world is hyping the 200 end scene thing
Any more than one human and a dog and the game gets "too hectic"? Uhh... Right. So the good ol' days of walking around with your motley crew are all over then. And I find it odd they didn't say "you're limited to two companions" EG: Two humans. Instead, we appear to be stuck with the dog. Let's hear it for Bethesda Game Design Logic! "We'll give you like, totally 200 endings but umm... You have to have a dog. Oh and you can't kill the dog either, unless you try really, really hard and even then, we've like, totally beefed him up!" I suppose this is one of those things the modders will have to "fix".Saint_Proverbius said:The podcast went on to talk about "Dog Meat", your artificial dog ally. The game allows you to team up with Dog Meat and one humanoid ally of your choosing. Any more allies and the game would get too hectic, asserts Howard.
This sentence does not fit in with this sentence:Saint_Proverbius said:It is possible to give Dog Meat fetch commands, but players shouldn't be too brash ordering Dog Meat around, as giving him careless orders could lead to his demise.
How does "giving him careless orders could lead to his demise" sound anything like "you [have] to be a real reckless player for him to die". Sounds more like Dog Meat, the immortal one. Half the fun of Fallout was trying to keep Dogmeat alive. He usually died sooner or later and hey, wasn't that the point? Why this "ZOMG we must prevent the dog from dying at all costs!" mentality? It's a fucking dog, not superman. I'd start to get a little concerned if it didn't die sooner or later unless I really, really stuck my neck out for it.Saint_Proverbius said:The team decided it didn't want to constrain players into constantly protecting Dog Meat, so Bethesda decided you had to be a real reckless player for him to die.
You have a blog?Briosafreak said:Saint try tocheck my blog once in a while, so you'll find out about fallout 3 stuff before it gets old.
Saint_Proverbius said:<a href="http://uk.pc.ign.com/">British PC IGN</a>(as if there's a need for a British specific version of IGN for the PC)
DarkUnderlord said:200 endings? So like, they're calling every different end game slide a "different ending" now? Boy I can't wait until we actually get to count the endings though and see if the number tallies up to anywhere even near that.
Brother None said:No, not even. They're counting permutations of different slides
So if the options are man/woman, kill dog/don't kill dog, blow up megaton/leave megaton alone/defuse Megaton bomb, we got 2*2*3 aka 12 "endings"
That's the Bethesda way
Any more allies and the game would get too hectic, asserts Howard.
The team decided it didn't want to constrain players into constantly protecting Dog Meat, so Bethesda decided you had to be a real reckless player for him to die.
Section8 said:Also:
The games on paper when we get started…they’re alot smaller, and then as we go they get bigger…we can’t stop ourselves. We’re have tons of people with good ideas here, and if they’re good and fit the tone, we’re going to try to jam as much into the game as possible.
OldSkoolKamikaze said:Saint_Proverbius said:<a href="http://uk.pc.ign.com/">British PC IGN</a>(as if there's a need for a British specific version of IGN for the PC)
North America and Europe tend to have different release dates spanning months in time for games, and some games aren't even released in both territories. Also, British people spell some words correctly.
Also, British people spell some words correctly.
Hazelnut said:Section8 said:Also:
The games on paper when we get started…they’re alot smaller, and then as we go they get bigger…we can’t stop ourselves. We’re have tons of people with good ideas here, and if they’re good and fit the tone, we’re going to try to jam as much into the game as possible.
I guess posting "less is more" over on the ESF isn't gonna sway them then?
two hundred different flavours of shit, still tastes like shit.
Section8 said:Also:
The games on paper when we get started…they’re alot smaller, and then as we go they get bigger…we can’t stop ourselves. We’re have tons of people with good ideas here, and if they’re good and fit the tone, we’re going to try to jam as much into the game as possible.
Lumpy said:Fallout 2, actually. And it was fucking stupid anyway. If you can't see what's wrong with that, ponder on "Uh, you're a bit crowded there. Tell somebody to GTFO if you want me to come" for a while.
Higher CHA should unlock certain companions, but the total number should be mostly unrestricted (except when it makes sense in the narrative).
FireWolf said:if more than one companion is 'too hectic' perhaps they should have gone with an isometric viewpoint?
More and more this just looks like a cosmetic mod of Oblivion, they're not even hiding it anymore.
Briosafreak said:Saint try to check my blog once in a while, so you'll find out about fallout 3 stuff before it gets old.
Saint_Proverbius said:I think the statement that Oblivion's design doc must of been "Start in a small, empty space" is accurate when you combine it with Howard's statement on feature creep.
Brother None said:Eh.
He looks like a terrier for some reason, unlike Max' dog. 'coz, y'know, Max's dog looked like this
mjorkerina said:This is what Bethesda is looking for while designing Fallout 3 :
I paid money for Oblivion; I imagine that's as close a simulated experience as is possible.denizsi said:Also, have you tasted shit? HAVE YOU TASTED SHIT?
Saint_Proverbius said:Lumpy said:Fallout 2, actually. And it was fucking stupid anyway. If you can't see what's wrong with that, ponder on "Uh, you're a bit crowded there. Tell somebody to GTFO if you want me to come" for a while.
No, I think it makes sense. The more charismatic a person is, the more people will follow him. The "You're a bit crowded" thing was a little goofy, but I'm not sure how they can state the "More charismatic you are, the more people follow" in dialog without just saying it with <GAME> tags around it. If you want an NPC to say something to elude to the game mechanic, there's not too many other ways of doing it.