AlwaysBrotoMen
Educated
- Joined
- Aug 30, 2023
- Messages
- 342
Hmm All you guys forgot that starfield is a Bethesda game
A bit like how both are equally dogshit for roleplaying and in terms of RPG elements. And thus Fallout 4's 1.5 point lead in the shooting aspect means it's a better game. People who say "oh at least Fallout 3 had skills" forget that such a thing would only matter if how the skills are handled is taken into account. It would be disingenuous to say Fallout 3 has more involved (as opposed to being equally shit) RPG systems just because it has the decaying corpse of classic Fallout's RPG systems propped up and paraded around within it.If the gunplay in fallout 3 was like a 2.5/10, the gun play in fallout 4 is like 4/10 at best.
-> Both are shit for shooting stuff.
Would you make the same argument for New Vegas, that it's "equally dogshit" as Fo4 for these elements? If not, why, when compared to Fo3?A bit like how both are equally dogshit for roleplaying and in terms of RPG elements.
Of course not, because as I said, the context of how the RPG elements are utilized is extremely important in this case, much moreso than having the dressed up corpse of the series' systems on display in Fallout 3.Would you make the same argument for New Vegas, that it's "equally dogshit" as Fo4 for these elements? If not, why, when compared to Fo3?A bit like how both are equally dogshit for roleplaying and in terms of RPG elements.
Knew we'd have to pull them out. Here's one:I remember the Fallout 3 c&c cope diagrams, the ones with choices like "use a pistol to kill x" vs "use a rifle to kill x". It's some absolute delusional cope to say 3 has c&c that even remotely rivals NV in its sidequests.
...Fallout 1 and 2? Fallout 3's main quest is utterly dire for a huge number of reasons, but in terms of linearity and lack of player agency, it's the rule with Fallout. New Vegas's choice-heavy approach is the exception.There is also infinitely more player agency in the main quest where you're not just doing everything your dad says in an extremely linear fashion which ends with you saving the good guys (brotherhood) from the bad guys (enclave).
Redundant is the exact descriptor for Fallout 3. There is not a single thing that that game does better than any other game in the series it comes from. Not one thing.FO3 does function as an RPG more so than FO4. That's the only points I give it. Ultimately it's just not particularly good overall. FO4 is a little better (despite being a lesser RPG) and New Vegas considerably so. I consider FO3 utterly redundant given their presence.
Reminds me of a mod that made it so that powering Freeside made the streetlights active, lowering spawn rate of the various thugs and pickpockets there (IIRC spreading it lowered it but not as much). It was a neat, simple, and reasonably logical inclusion. Neither is much of an issue by the time you reach Freeside, but it's the thought and a minor annoyance gone.NV choice and consequence is more the fact that you have so many opportunities to use your specific skills and perks to solve problems. It makes different playthroughs feel significantly different because they all find different ways around the problem. The narrative choice and consequence is pretty lacking outside of ending slides (e.g. your choice at the end of That Lucky Old Sun has no ramifications anywhere during the game).
A bit like how both are equally dogshit for roleplaying and in terms of RPG elements. And thus Fallout 4's 1.5 point lead in the shooting aspect means it's a better game. People who say "oh at least Fallout 3 had skills" forget that such a thing would only matter if how the skills are handled is taken into account. It would be disingenuous to say Fallout 3 has more involved (as opposed to being equally shit) RPG systems just because it has the decaying corpse of classic Fallout's RPG systems propped up and paraded around within it.If the gunplay in fallout 3 was like a 2.5/10, the gun play in fallout 4 is like 4/10 at best.
-> Both are shit for shooting stuff.
I am convinced that anyone who genuinely thinks Fallout 3 is "better" and not just equally shit at its absolute best hasn't actually tried playing the game in 15 years and are going off comparing a hazy memory of it to a less hazy memory of Fallout 4's issues.
If you want to play a good RPG you're meant to stay away from both turds, not debate over how Fallout 3 might be 0.015x "deeper" than 4 and how that makes it worth playing for its RPG elements instead of just playing one of the thousands of other RPGs which don't shit the bed in that regard. Fallout 4 on its own at least has a bit of merit in being a passably average popamole looter shooter explorer modded barbie doll dressup game, lore rape and genre rape aside.
I had to think about it for a second but this is probably true.Fallout 4 was significantly more cringe then fallout 3.
You realize "You gotta shoot em' in the head", "Big Trouble in Big Town" and "Trouble on the Homefront" are about the only quests where this type of diagram is applicable... right? 3-4 quests out of 17.Knew we'd have to pull them out. Here's one:
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Fine, we'll keep going...You realize "You gotta shoot em' in the head", "Big Trouble in Big Town" and "Trouble on the Homefront" are about the only quests where this type of diagram is applicable... right? 3-4 quests out of 17.
What is it that renders Fo1/2 True RPG Greatness and renders Fo3 unthinkable dogshit, specifically in terms of actual quest structure and C&C?
Pick a more linear Fo3 quest, like Agatha's song - how is that any worse than the examples listed from Fo1/2? You find the violin (which involves a few speech/perk checks or a trip to a dungeon to find the location of the vault which contains it), you get it, then you can choose to give it back to the questgiver (which creates a new, permanent radio station) or betray her by selling it to some other people for profit. What's wrong with that quest, exactly?
Ok.Tell me if you need another, because you're wrong - it's the case for basically every quest in the game.
What do you mean by "A few speech/perk checks"? There is only ONE speech check at the end of the quest when you give the violin to Abraham Washington or Ahzrukhal.Pick a more linear Fo3 quest, like Agatha's song - how is that any worse than the examples listed from Fo1/2? You find the violin (which involves a few speech/perk checks or a trip to a dungeon to find the location of the vault which contains it), you get it, then you can choose to give it back to the questgiver (which creates a new, permanent radio station) or betray her by selling it to some other people for profit. What's wrong with that quest, exactly?
There's a charisma check and a Lady Killer check for Agatha, iirc. (EDIT: Looked it up - turns out this is not for the vault location, but rather for her to give you access to her husband's gun case)What do you mean by "A few speech/perk checks"? There is only ONE speech check at the end of the quest when you give the violin to Abraham Washington or Ahzrukhal.
This is true, however, Fo3 has numerous in-game consequences. For Big Town, for example, the way in which the player deals with the mutants in the finale determines what the town will look like afterwards, and what types of equipment traders will bring to the town. Wasteland Survival Guide results in three different possible random encounters based on how the book turned out. Betraying Sidney in Stealing Independence causes her to ambush you later, and so on.I'd also like to point out that simply pointing how quests end differently depending on choice (and therefore have 'branching paths') is utterly meaningless because the lack of ending slides make it so we don't know what came of the people we helped/harmed along the way
Im playing Fallout 3 currently. As an RPG its miles ahead of Fallout 4 there is no contest.A bit like how both are equally dogshit for roleplaying and in terms of RPG elements. And thus Fallout 4's 1.5 point lead in the shooting aspect means it's a better game. People who say "oh at least Fallout 3 had skills" forget that such a thing would only matter if how the skills are handled is taken into account. It would be disingenuous to say Fallout 3 has more involved (as opposed to being equally shit) RPG systems just because it has the decaying corpse of classic Fallout's RPG systems propped up and paraded around within it.If the gunplay in fallout 3 was like a 2.5/10, the gun play in fallout 4 is like 4/10 at best.
-> Both are shit for shooting stuff.
I am convinced that anyone who genuinely thinks Fallout 3 is "better" and not just equally shit at its absolute best hasn't actually tried playing the game in 15 years and are going off comparing a hazy memory of it to a less hazy memory of Fallout 4's issues.
If you want to play a good RPG you're meant to stay away from both turds, not debate over how Fallout 3 might be 0.015x "deeper" than 4 and how that makes it worth playing for its RPG elements instead of just playing one of the thousands of other RPGs which don't shit the bed in that regard. Fallout 4 on its own at least has a bit of merit in being a passably average popamole looter shooter explorer modded barbie doll dressup game, lore rape and genre rape aside.
You can be a dozen hours into the game and you still haven't found out anything relevant to the game's main conflict.
Yeah, surprisingly it's kinda easy to get lost exploring dungeons and building settlements. Getting materials for my little towns gives me more enjoyment than finding out where the fuck my son is.You can be a dozen hours into the game and you still haven't found out anything relevant to the game's main conflict.
Good. The main quest is the worst part of the game, by far.
I have beaten FOBOS, no larp. It's just a mediocre Fallout themed Dark Alliance clone (right down to using the same engine illegally) with subpar quest design gameplay-wise, it's not as offensively bad as most people say it is as long as you ignore its relation to Fallout. Fallout 3 is comparatively painful to play because it's an ultra clunkfest with none of the modern quality of life features of Fallout 4 or 76, which wouldn't really be a problem if the rest of the game is good (Deus Ex, Arx Fatalis, Morrowind), but it's not, it has shitty exploration, shitty quests, a shitty story and shitty first person rpg gameplay.Also as someone who actually played FOBOS, that game is significantly worse then either bethesda games. Maybe even worse then 76. If you're saying otherwise you haven't played it and are larping for brownie points.