AlwaysBrotoMen
Educated
- Joined
- Aug 30, 2023
- Messages
- 342
Is fallout 4 far harbor the best dlc in the fallout universe?
It's probably the best Bethesda-made Fallout DLC, but it's still worse than the story DLCs for New Vegas (even Old World Blues).Is fallout 4 far harbor the best dlc in the fallout universe?
Disagree there, I don't even like New Vegas but OWB feels insulting. It's just nonstop jokes that aren't funny the first time and definitely not funny the 100th time you hear them set to a backdrop of bullet sponge enemies. It also makes no sense that this hyperadvanced basket of tech has sat untouched and unnoticed by the Enclave, the Brotherhood, and House for centuries. Of all the DLCs it's the one where Obsidian didn't give a single fuck and just phoned it all in.Old World Blues is good but it feels so odd in the context of New Vegas, even though it has important plot details leading to Lonesome Road. Still, it could've been a separate game. It's like 25 hours long on its own, probably the longest DLC for New Vegas.
Getting materials for my little towns gives me more enjoyment than finding out where the fuck my son is
Amusingly, Broken Steel is one of the "good DLCs" of Fallout 3 that I see people mention, and the only reason that is ever cited for this is that it "fixes" the game ending at the end and not having a post-game to finish quests in and raises the level cap. In reality it is a fucking awful and retarded blockbuster sci-fi action movie conclusion to an already awful and retarded story. What's more is that the way it handles continuing on from the end of the final quest in the vanilla game is absolutely nonsensical. If you don't heroically sacrifice yourself then you get berated for having someone else do it even after spending the entire game doing the heavy lifting every step of the way, if you do heroically sacrifice yourself then you inexplicably live perfectly fine despite massive radiation poisoning that would probably make your skin start to slough off. It's common among the ever-shrinking fanbase of Fallout 3 to point at Mothershit Zeta and Operation Anchorage as the "bad ones" and Broken Steel and Point Lookout as the "good ones", with The Pitt somewhere in-between. Broken Steel really has more in common with Operation Anchorage than it does with the vanilla game, and I think everyone agreed even back then that Operation Anchorage was trying too hard to be a linear military first-person shooter campaign in the most dogshit engine imaginable for one.Boring Steel - awful, a DLC so bad it retroactively ruins the base game by messing with enemy spawn lists. Only worthwhile thing it does is add some post-game C&C that nobody cares about
Have you seen my dad? Middle aged guy.Both are worth playing. FO3 has a lot better writing.
That's the problem, fo4 is at least fun as a FO fanfic looter-shooter.3 at least resembles an RPG on the surface level.
Double dose of Rad-X and regular use of RadAway. Worked in the Glowif you do heroically sacrifice yourself then you inexplicably live perfectly fine despite massive radiation poisoning that would probably make your skin start to slough off
Yeah, I'm not going to go as far as Falksi calling it good, but Bethesda clearly put some effort and passion into Fallout 3. Skyrim is where the cynical, soulless design rears its head, and it has only become more overt in Fallout 4, 76, and Starfield.Retrospectively I think Fo3 was the last game where you could really feel Bethesda putting a lot of effort and love into the project - whatever people think of the end result, there are things in Fo3 that can only have been the result of a team genuinely trying their best, even if their talents might be judged harshly at times. You can really feel their excitement coming through in the quests and the variety in the world design.
I like Skyrim but it doesn't have the same feel, and Fo4 onward just feels soulless to me.
I think it being "good game" comes with the caveat of:Yeah, I'm not going to go as far as Falksi calling it good, but Bethesda clearly put some effort and passion into Fallout 3. Skyrim is where the cynical, soulless design rears its head, and it has only become more overt in Fallout 4, 76, and Starfield.Retrospectively I think Fo3 was the last game where you could really feel Bethesda putting a lot of effort and love into the project - whatever people think of the end result, there are things in Fo3 that can only have been the result of a team genuinely trying their best, even if their talents might be judged harshly at times. You can really feel their excitement coming through in the quests and the variety in the world design.
I like Skyrim but it doesn't have the same feel, and Fo4 onward just feels soulless to me.
Before Fallout 4, my criticism of Fallout 3 was it was mostly a horrible mismatch of Fallout and Fallout 2 set in a place where none of what Fallout and Fallout 2 had should be - and the only thing they came up with on their own was completely out of place in the setting.Aside from that, Fo4 atleast tried to add new things, Fo3 copy pasted 1 and 2 elements
That would be Morrowind.Retrospectively I think Fo3 was the last game where you could really feel Bethesda putting a lot of effort and love into the project
No, I don't think so. I think they were very excited to make Oblivion, even if people's visions were constrained by Todd pushing for LotR-style elements and more action-y mechanics and quests (the latter of which was also the case for MW).That would be Morrowind.