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It helped to alleviate the presence of the compass if you selected a quest with no clear objective (such as Stones of Barenziah). The compass would still be there but at least there wouldn't be an arrow telling you where to go.
Is there a definition etched in stone somewhere on the Codex stating what exactly is an RPG? Not a collection of varying opinions, but an actual definition that is widely accepted. I'm not being rhetorical; this is an honest question; is there one?
That seems a touch extreme. I would have said that Fallout 3 at least had RPG elements. Actually I would say it is a full-fledged RPG, though arguably a bad one in many ways.
It's an action RPG and FPS hybrid. And the main issues with it are horrible writing and quest design, as well as no real consequences to RPG mechanics or in-game decisions. New Vegas fixed almost all of that. Hell, Skyrim fixed a lot of it.
Is there a definition etched in stone somewhere on the Codex stating what exactly is an RPG? Not a collection of varying opinions, but an actual definition that is widely accepted. I'm not being rhetorical; this is an honest question; is there one?
I'm with Jaesun on this, Bethesda is unable to make even tolerable Fallout-game. Don't you remember how fucking awful and utterly horrible Fallout 3 was? or Skyrim?
Skyrim was not Fallout game and as TES game it was at least much better than Oblivion was; as many said it will be enjoyable ARPG when if they will allow Obsidian to make spin-off out of it.
Bah! That's like saying that you'd rather have herpes than cancer but it's still sort of missing the point:
Better or not, those games have no soul. They're filled with zombies and insult your intelligence at every turn, constantly. At least I feel that way.
Obsidian makes terribly buggy games, but at least there's an ambition there that at least <feels> different than "let's sell billions of copies!".
Games without love aren't games worth playing. There's no love in Oblivion, Skyrim or Fallout 3. There's love in Morrowind and New Vegas. I can tell this because [arguments to quote and deconstruct] or alternatively, because [Lyric Suite].
Fallout should have died after Fallout 2, or for true glory, Fallout. But at least we got NV this way (which is also terribly flawed, but it certainly gives us a glimpse of what FO 3 could have been)
I just hated the fact that journal entries were neutered at the same time the quest marker system was implemented. It seems much more like a cheat for lazy people so it's kinda infuriating when it actually affects other parts of the game and makes it impossible (at least in games like Skyrim) to even know the approximate direction of a quest. I had much more fun adventuring in Morrowind simply because the journal system was more advanced and didn't have to compensate for quest markers (as well as having to actually ask people in the know if they knew anything about the quest or place you were going to.)
I'm with Jaesun on this, Bethesda is unable to make even tolerable Fallout-game. Don't you remember how fucking awful and utterly horrible Fallout 3 was? or Skyrim?
How could we forget, no other site on the internet talks about Fallout 3 as much as the codex. But I'm not expecting a sequel to Fallout 2 anyway. Just another of their typical free roaming games, which I do find entertaining enough even if they won't be the last thing I recall on my deathbed.
As far as character creation and SPECIAL go, NV did it good, the biggest change I'd make would probably be to have perception affect accuracy, otherwise the system is good, and they better use it in 4 instead of Fallout 3's dump stat shit and that Skyrim garbage. What it needed was good combat to actually make it worth caring about all the perks and stats, don't get me wrong, I love playing New Vegas, and I have had some genuinely fun moments in combat, but it's really just a polished FO3(Diamond encrusted PoS).
What Fallout 4 needs to do, first and foremost, is abandon the shitty VATS system completely. Make AP used for sprinting, bullet time, and power attacks, it needs to stop trying to be what it's not and be good at what it is. The lockpicking mini game was good,(Better than Oblivion, and better than the tedious FO1 and 2 lockpicking) it would be better if it were more noticeably affected by skill, same for hacking, if the skill made it so less options appeared etc, it'd be a good balance between RPG mechanics and player skill. Add lots of BL2 style perks, things like reload rate, swap speed, accuracy while firing from iron sights, recoil, fire rate, etc, and make those things actually worth wanting to improve. Speech should be like in Vegas, with the addition of disposition and charisma based bonuses, for example, high charisma characters in Fallout New Vegas had no advantage to 1 charisma retards when it came to speech skill, that should be remedied to avoid having it the dump stat, as well, disposition modifier will make it more difficult to speechcraft members of opposing factions, and make dialogue more interesting, i.e. you call someone an asshole or kill all their friends and your speech check will be higher.
Really, Graphics and shit fps combat were the biggest issues in FNV for me. If Bethesda can fix those while keeping a similar system to Vegas all they'll have left to work out is writing quality and c&c. They'll likely fuck that up, and Obsidian will have to come in: . At it's best Fallout 4 could be a good looking, badly written ARPG with quality mechanics and good combat. My hope is that they can at least achieve that, so Obsidian can make the real Fallout 4 something groundbreaking.
Also, New Vegas is my favourite game and you fags can go kill yourselves.
AP's should be made a combat resource that governs everything in combat aside from moving itself (from shooting and reloading to inventory and everything inside it to quick keys) by penalizing the the loss of them (no inventory or quick keys if not affording it, horrble accuracy if not affording shooting and prone for critical failures, gunjams, reloading disorders...) - consider it controlling exhaustion and confusion of action during combat, a shell shock of sorts; create an experience where you need some tactical and considerate eye in how to approach the situations, where the character also matters and not just the leet FPS skillz. Shit like that. It wouldn't create a good FPS game, but who wants that anyway.
AP's should be made a combat resource that governs everything in combat aside from moving itself (from shooting and reloading to inventory and everything inside it to quick keys) by penalizing the the loss of them (no inventory or quick keys if not affording it, horrble accuracy if not affording shooting and prone for critical failures, gunjams, reloading disorders...) - consider it controlling exhaustion and confusion of action during combat, a shell shock of sorts; create an experience where you need some tactical and considerate eye in how to approach the situations, where the character also matters and not just the leet FPS skillz. Shit like that. It wouldn't create a good FPS game, but who wants that anyway.
That actually sounds amazing, well, some of it. I disagree with the shooting bit , shooting shouldn't take away AP. Maybe make the accuracy affect and AP drain only happen while looking down the sights, similar to the breath mechanic in Skyrim when using arrows. What's wrong with Bullet time? It's both RPG and FPS, you still have to shoot, like in a shooter, but now your stats have more affect on it.(It's like VATS, except you still have to move instead of watching a shitty cutscene.) Also, the inventory bit actually would make for a good fps, because it keeps people from cheating, it's way too easy to go into inventory and just think around about what to do next, no good for engaging FPS combat, as well you couldn't just spam stimpaks.(Without perks for it.) Disagree about movement, I think it should affect it in the form of sprinting.
But in any case, it sounds out of the realm of something that Bethesda would do, but it's still cool to imagine.
MY NIPPLES ARE SO HARD RIGHT NOW! I WANT TO BEAR THIS MANS CHILDREN! I ASCEND TO THE HEAVENS KNOWING THAT MANY BETHESDA GOONS WHINE AND MOAN ABOUT THIS! REJOICE!
MY NIPPLES ARE SO HARD RIGHT NOW! I WANT TO BEAR THIS MANS CHILDREN! I ASCEND TO THE HEAVENS KNOWING THAT MANY BETHESDA GOONS WHINE AND MOAN ABOUT THIS! REJOICE!
They've gotten better since OB and F3 to be honest.
I fully expect F4 to dazzle me for hours, until the dazzle wears off and you realize that you've been sold a AAA experience more than an actual game. And you eventually feel as empty and lifeless inside as the game you're playing.
Skyrim was better in some aspects compared to FO3. But it's a different franchise, it was decline compared to the original Fallout, but we've had nothing to accurately compare it to. What we can compare is the difference between Skyrim and Oblivion, and Skyrim wins out. We'll see what happens, but I think they've improved since Oblivion, and New Vegas showed them that you can make an FPRPS Fallout game, let's hope that ol' bucket head is as big a fan of Fallout as he claims.