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Fallout 4 Pre-Announcement Bullshit Thread [GO TO NEW THREAD]

Cazzeris

Guest
Really? You don't seem to grasp the content of my argument (of which you picked only some parts) particularly well. It was saying that you get to be good at everything way too quick, not in endgame. Which is a fact. And FNV doesn't differ from F3 in any significant way in that aspect.
I disagree, in Fallout: New Vegas you aren't able to kill everything with every kind of weapon.
Fallout 3 isn't a gud RPG even talking about its combat skills system.
 

Carrion

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I haven't played FO3 and don't really want to (a couple of Let's Plays were enough), but I think New Vegas on its own was excellent despite all of its obvious flaws.

There were lots of things I didn't really like about the game. S.P.E.C.I.A.L. affected things way too little and the implementation of certain skills could've been better. While the writing was overall pretty good, the game world felt still a bit too inconsistent at times and had things that kind of rubbed me the wrong way or felt somewhat out-of-place (like space rocket ghouls, Boomers, a couple of companions, certain things about the Legion and perhaps even the city of New Vegas itself). Combat pretty much sucked and the game of course looked like shit. Gamebryo, Gamebryo never changes.

Still, the good stuff in it was really fucking good. There were probably about a million quests and almost all of them had multiple solutions, some pretty straightforward (your typical "speech check or violence" side quests) and some very ambitious (like the casino quests). The general scope of the game was very impressive, and exploration-wise it was great with tons of interesting yet completely optional locations all over the map (Vaults, abandoned factories, NCR outposts...) The non-combat skills were more useful than in any other cRPG that I can think of and going full diplomat was actually a viable choice, at least for the main quest (and I don't think you should be able to talk yourself out of every single situation anyway). Although you would eventually become a Jack of All Trades with the DLC, in the base game you could create very different builds that could still be effective. The faction system and the structure of the game were superb and allowed you to have completely different playthroughs. You could also kill anyone, which is always a huge plus in my books. I think the game really nailed the good things about a sandbox approach, like player freedom, but it kind of worked the best when you didn't try to do every single thing in the game (like in your typical Bethesda game) but instead chose a path, stuck with it and finished the game before even getting near the level cap. Even when going full completionist it offered enough choice for at least two or three very different playthroughs.

To me it doesn't seem that FO3 had any of these good things. Very little player choice when it comes to the quests, completely braindead world design, practically no real use for non-combat skills, non-killable characters everywhere blocking your path and railroading you to a specific path, 100% linear main quest where you're looking for a middle-aged guy... Then there was of course the writing and the horrible things they did to the Fallout lore, but I don't even want to go there. Of course, if you can't (or don't want to) see past the engine, the games will probably seem very similar.
 

Lemming42

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New Vegas is one of the best games released over the past 5 years, maybe even the past decade. Anyone who dismisses it as "more Bethestard crap" or "hiking simulator with dialogue" is truly missing out. Of course, it just won't click with some people and that's fine, but I get the impression that a lot of the people bashing it either didn't play it, played for 10 mins or played it but pre-emptively decided they were going to hate it.
 
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Really? You don't seem to grasp the content of my argument (of which you picked only some parts) particularly well. It was saying that you get to be good at everything way too quick, not in endgame. Which is a fact.
LOL, that's cute, no, it's not a fact at all, you don't get to be good at everything, if you can't even max out all of the skills at max level, how the hell are you good at everything early game? I picked the parts of your comment that mattered, not whatever I could make a shitty one liner out of. You can't be good at everything, that's a fact, you have a very limited number of perks, that's a fact. your traits differentiate your characters, fact. SPECIAL stats are more significant, and finally checks in game are based off of SPECIAL stats, perks, and skills, and unless you approach it from a meta game perspective it isn't a "You can do and be good at everything" kind of game.

There are plenty of things in this game that pose a threat to an endgame character, and there is plenty of content that you won't experience and lots of things you won't be good at.

Ok, this getting a tad too embarrassing for me, I rest my case.
Good to hear, I don't think anyone was looking forward to contradicting more of your vague critique. I'm glad you ended your argument with the same kind of depth and quality that you came in with.
 

Bleed the Man

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Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I understand that people who don't play many RPGs could see New Vegas as pretty much the same that Fallout 3. In fact, this statement is not unusual. But seeing it here, in the friggin Codex, where every single detail refering to gameplay mechanics are debated to the extreme, is something I won't understand.
 

Surf Solar

cannot into womynz
Joined
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To be fair after, the official patches, New Vegas is now a very stable and mostly bug-free game.

:notsureifserious:

The game, even in the ultimate edition with all patches, 4gb enabler, unofficial patch still crashes very often like a motherfucker. Claiming that this abomination of code is "stable" is a downright lie.
 

Lemming42

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To be fair after, the official patches, New Vegas is now a very stable and mostly bug-free game.

:notsureifserious:

The game, even in the ultimate edition with all patches, 4gb enabler, unofficial patch still crashes very often like a motherfucker. Claiming that this abomination of code is "stable" is a downright lie.

I almost never crash, maybe like once every 3 hours (and who plays New Vegas for more than 3 hours at a time?). It's not that bad.
Gamebryo is a piece of shit when it comes to randomly selecting hardware configurations to hate, though, so I might just be lucky.
 

Surf Solar

cannot into womynz
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Crashing once every 3 hours in a such a huge and lengthy game is still unacceptable. I don't claim this to be unique to New Vegas, each of the Gamebryo games takes the cake with this. I just said that claiming that it runs stable is simply a lie. Just look at all the topics on the steam board about why the game crashes so often, or simply googling "new vegas crash" should give you an idea about how stable this game runs. Doesn't help that the game often decides to eat savegames or sometimes simply refuses to load them, especially when you are far in the game and have DLC installed.
 

Lhynn

Arcane
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Aug 28, 2013
Messages
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Bethesda Gamebryo in general is not stable; only with Skyrim were they able to mostly fix the engine's CTD problem.
What the fuck am i reading? the engine is still a mess in skyrim, you could say unstability is its biggest fault, no where near as stable as a modded morrowind.
 

Xeon

Augur
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Apr 9, 2013
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I don't think I lost any saves or got any corrupted saves in New Vegas.

I do get CTDs like once every few hours or something and probably the only bug I experienced after having the JSayer mod is some of the corpses get stuck to the ground and go nuts.

 

Lemming42

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Crashing once every 3 hours in a such a huge and lengthy game is still unacceptable.

Well, it's not ideal but I think people can handle it, especially since the time between the game crashing and getting right back to where you were (assuming you had a quicksave or autosave) is about 2 mins at the most.

Just look at all the topics on the steam board about why the game crashes so often, or simply googling "new vegas crash" should give you an idea about how stable this game runs. Doesn't help that the game often decides to eat savegames or sometimes simply refuses to load them, especially when you are far in the game and have DLC installed.

Again, I'm wondering if I was just lucky. Even at release I didn't find the game to be as bug-ridden and unstable as everyone said.
 

DalekFlay

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I've never had crashing issues with any Bethesda game.

From what I have read their engine is extremely sensitive to drivers, and I keep my PC relatively driver clean, so perhaps that is why.
 
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The lemming myth has been thoroughly debunked, proven to be a construct by Disney, nice try though.:bravo:
Please do you have any more one liners? They are actually less retarded than the actual arguments, all things considered.
 

Metro

Arcane
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Only slightly less retarded than your name and misuse of the Citizen Kane .gif if that helps any. I don't really have much to add -- this thread is just indicative of the devolution of the Codex. Not going to bother debating when the first response I got was from some oaf newfag trotting out 'in yeerrrr opinion' and 'lol u poor' amongst other rhetorical gems. Proves how irrationally passionate people can be over a mediocre game that they like. You trying to distinguish the majority of the mechanics of this game from FO3 is particularly hilarious.
 

shihonage

Second Variety Games
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I'm one of those people who would rather have an involving quest with just one solution than a drab-ass shitty banal quest with 5 solutions. All these dry procedural evaluations used to elevate FO:NV to "good game" status, just by themselves, don't work for me. Yay, it's authentic to Fallout 2's "detailed" lore... grrreat.

But the lore can go fuck itself if I don't care about the fate of any NPC or settlement in the game. Including the "Courier".

I believe if FO:NV came out without Fallout 3 taking the brunt of the criticism before it, it wouldn't be considered a good game on the Codex. If it does have lively NPCs or interesting locales, they're a rare exception here and there, dominated by a sense of overall dullness and banality to everything, as I've went into detailing at least 3 times before.

"3-dimensional characters"? Only in a sense that their physical representation is modeled in 3D space.

But since a game "without vampires" and "with legible English" and "where stats aren't useless" is already a vast improvement over Fallout 3, suddenly FO:NV became this quality product.
 
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Only slightly less retarded than your name and misuse of the Citizen Kane .gif if that helps any.

:nocountryforshitposters:Screen name attacks, really? Do you have any comments on my avatar to add to that?
As for the gif, it's clapping, ironically or not, I'm using it ironically, you nitpicking baby.
Not going to bother debating
I don't think the excuses after a statement like that are worth much of anything. I could say the same to you, why bother debating someone whose arguments revolve around opinions on the writing that almost no one(even detractors) agree with, and employs awful one liners, barrel scraping screen name attacks and other useless ad hominem over actual substance. Anyways I've given solid contradictions to a lot of your points,(as have others) most of them are wrong, some don't really mean anything, yeah, you work for factions, why this is a negative I'm not sure. If you don't like the game that's fine, nobody cares either way, but it isn't Fallout 3, it isn't level scaled, it isn't trash combat, it isn't an RPG lite, the game world is extremely reactive, some claim amongst the most reactive, the writing is praised almost universally, the combat is improved, the weapons are balanced, it isn't easy mode, you don't end up having everything by level 30, etc etc.

I'm one of those people who would rather have an involving quest with just one solution than a drab-ass shitty banal quest with 5 solutions. All these dry procedural evaluations used to elevate FO:NV to "good game" status, just by themselves, don't work for me.
*Yawn* anti-c&c bullshit has only been around pretty recently and it's already old. I don't, I like player agency, nor do I find the quests to be as you described. I've played this game so many different ways and I appreciate the reactivity and choices, I wouldn't replace it with some linear shit, and making it so wouldn't automatically make it a quality product. 3 was completely linear, and was still drab-ass shitty banal quests.

But since a game "without vampires" and "with legible English" and "where stats aren't useless" is already a vast improvement over Fallout 3, suddenly FO:NV became this quality product.
It's a marriage of a lot of things that lead to the perception of Vegas as a quality product. And no, I think you're wrong, a lot of the comparisons could be made equally well to the earlier titles, but aren't, likely out of respect for the classics. New Vegas is a good game, even when not next to Fallout 3.
 
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I've never had crashing issues with any Bethesda game.

From what I have read their engine is extremely sensitive to drivers, and I keep my PC relatively driver clean, so perhaps that is why.

Me neither, they crash once in a while but not any more noticeable than other game (except when I try to add 5000 mods). They do not like Windows versions created after the game, though.

I believe if FO:NV came out without Fallout 3 taking the brunt of the criticism before it, it wouldn't be considered a good game on the Codex.

I think it's the other way around - the fact most users like NV even after being traumatized by FO3 shows they'd like it anyway.
 
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shihonage

Second Variety Games
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Onholyservicebound

I don't like the idea of having to constantly LARP and make interesting storylines in my head to go with these "outcomes". If I want to play something like that, I'll pick a procedural/simulationist game, not an RPG with a hand-crafted world that's supposed to immerse... and instead comes off as in-your-face gamey and retarded.

FO:NV tries really hard to ruin immersion at every step.

From a conversation with my cousin...

Him: "I was thinking of giving New Vegas another try..."
Me: "Let me remind you that you meet a cheerful cowboy robot..."
Him: "Oh right. Fuck that shit. Thanks for reminding me."

That's a sane person's reaction to FO:NV.
 

Lemming42

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cheerful cowboy robot

I think you mentioned Victor as a point against New Vegas in a previous thread I read back when I was lurking. What's your deal with Victor? His presence in the game is fully explained, and I don't get what's wrong with a cowboy AI. It's not beyond the realms of belief that robots in Fallout could have AI personalities (ZAX kinda-sorta had one), especially since Victor appears to work as a greeter at the gates of The Strip.
 

Broseph

Dangerous JB
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New Vegas is a better game than plenty of other shit the Codex adores. Like any other RPG held in high regard, it's most definitely a flawed gem but it has some admirable qualities.

FO:NV tries really hard to ruin immersion at every step.
I read similar opinions from some of the people over at the Bethesda forums recently.
 

anus_pounder

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New Vegas is a better game than plenty of other shit the Codex adores. Like any other RPG held in high regard, it's most definitely a flawed gem but it has some admirable qualities.

FO:NV tries really hard to ruin immersion at every step.
I read similar opinions from some of the people over at the Bethesda forums recently.

That shit will rot your brain, mang.

But since you're already playing obsidian games...
:kfc:
 

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