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Fallout Fallout 4 Thread

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Played for about an hour. Ignored Preston at museum, grabbed armor and minigun with 1500 ammo. Found some whiskey to craft grape mentats. Used mentats to bluff my way into Vault 81. Sold minigun, bullets, other assorted crap and bought OP double-shot Combat Rifle. I've won nu-Survival mode!
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
Played for about an hour. Ignored Preston at museum, grabbed armor and minigun with 1500 ammo. Found some whiskey to craft grape mentats. Used mentats to bluff my way into Vault 81. Sold minigun, bullets, other assorted crap and bought OP double-shot Combat Rifle. I've won nu-Survival mode!

It's so cute when people try to 'meta' a Bethesda game.

Like when people speed run Skyrim and beat it in 20 minutes.. You used a bowl to clip through a wall.. nobody claps.. nobody is shocked..
Welcome to GameBryo Baby. All achievements in Bethesda games are cheap thrills at best. It's a sandbox to fuck around.. :lol:
 

pippin

Guest
Played for about an hour. Ignored Preston at museum, grabbed armor and minigun with 1500 ammo. Found some whiskey to craft grape mentats. Used mentats to bluff my way into Vault 81. Sold minigun, bullets, other assorted crap and bought OP double-shot Combat Rifle. I've won nu-Survival mode!

It's so cute when people try to 'meta' a Bethesda game.

Like when people speed run Skyrim and beat it in 20 minutes.. You used a bowl to clip through a wall.. nobody claps.. nobody is shocked..
Welcome to GameBryo Baby. All achievements in Bethesda games are cheap thrills at best. It's a sandbox to fuck around.. :lol:

The so called rpg elements are the stuff keeping Beth games from being fun like GTA games. Although even GTA has become a "cleansed" version of what it once was. Imagine the reaction of society if they learn you could kill hare krishna people and get a reward for it? Some would say it's a hate crime.
Beth should stop lying, and release full action games, no rpg shit. It's not like they have designed anything relevant in this department in the last 15 years.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
Played for about an hour. Ignored Preston at museum, grabbed armor and minigun with 1500 ammo. Found some whiskey to craft grape mentats. Used mentats to bluff my way into Vault 81. Sold minigun, bullets, other assorted crap and bought OP double-shot Combat Rifle. I've won nu-Survival mode!

It's so cute when people try to 'meta' a Bethesda game.

Like when people speed run Skyrim and beat it in 20 minutes.. You used a bowl to clip through a wall.. nobody claps.. nobody is shocked..
Welcome to GameBryo Baby. All achievements in Bethesda games are cheap thrills at best. It's a sandbox to fuck around.. :lol:

The so called rpg elements are the stuff keeping Beth games from being fun like GTA games. Although even GTA has become a "cleansed" version of what it once was. Imagine the reaction of society if they learn you could kill hare krishna people and get a reward for it? Some would say it's a hate crime.
Beth should stop lying, and release full action games, no rpg shit. It's not like they have designed anything relevant in this department in the last 15 years.

The games are level scaled so aggressively that any achievement is immediately overshadowed by the new and improved bandits that are now spawning.
All weapons are interchangeable with no clear game play change..

There is no meta to this game. When I read posts about how to get X secret weapon or power armor.. it's like.. why? It's all the fucking same.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Played for about an hour. Ignored Preston at museum, grabbed armor and minigun with 1500 ammo. Found some whiskey to craft grape mentats. Used mentats to bluff my way into Vault 81. Sold minigun, bullets, other assorted crap and bought OP double-shot Combat Rifle. I've won nu-Survival mode!

It's so cute when people try to 'meta' a Bethesda game.

Like when people speed run Skyrim and beat it in 20 minutes.. You used a bowl to clip through a wall.. nobody claps.. nobody is shocked..
Welcome to GameBryo Baby. All achievements in Bethesda games are cheap thrills at best. It's a sandbox to fuck around.. :lol:
It's even cuter when people try to meta Codex posting.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Btw before people opt-in to this beta note that it will disable any mods and the game console, I'm assuming this is just for the beta though so you can't use any game balance changing mods.
 

bonescraper

Guest
The games are level scaled so aggressively that any achievement is immediately overshadowed by the new and improved bandits that are now spawning.
That's cute, but it's wrong.

94992759_517.jpg


Also, player character levels don't mean shit in this game.
 

Immortal

Arcane
In My Safe Space
Joined
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Messages
5,070
Location
Safe Space - Don't Bulli
The games are level scaled so aggressively that any achievement is immediately overshadowed by the new and improved bandits that are now spawning.
That's cute, but it's wrong.

94992759_517.jpg


Also, player character levels don't mean shit in this game.


Isn't that even worse? that levels are meaningless and I didn't even notice the rubber banded scaling? I killed a deathclaw at level 6.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
“In this first run [of DLC], Far Harbor is the largest. But, we kind of priced that based on what we’ve done before so you can look at Far Harbor and say ‘Well, even though the land mass is bigger, it doesn’t have as much content as Shivering Isles – which was $30- but it has more than Dawnguard, which was $20.'”
Todd already underselling Far Harbor.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
The games are level scaled so aggressively that any achievement is immediately overshadowed by the new and improved bandits that are now spawning.
That's cute, but it's wrong.

94992759_517.jpg


Also, player character levels don't mean shit in this game.


Isn't that even worse? that levels are meaningless and I didn't even notice the rubber banded scaling? I killed a deathclaw at level 6.
In Gothic you can kill a Black Troll at level 1. Doesn't mean levels are 'meaningless.' Higher your level the more perks you have which usually means it's a lot easier to kill higher level enemies assuming you pick combat related perks. So, yes, you can kill a deathclaw at low level but I doubt you did it by walking up and shooting it point blank range.

And, yes, when you bee-line for one of the static placed weapons that deal double damage there is a 'meta' to it because it gives you a much easier time in the harder regions at low levels.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
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Messages
1,861
Location
God's Dumpster
Codex USB, 2014
As player level increases you will see different loot spawn (not more just different loot), you will also see different varieties of an enemy type start to spawn.
 
Joined
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3,749
Location
Moo?
“In this first run [of DLC], Far Harbor is the largest. But, we kind of priced that based on what we’ve done before so you can look at Far Harbor and say ‘Well, even though the land mass is bigger, it doesn’t have as much content as Shivering Isles – which was $30- but it has more than Dawnguard, which was $20.'”
Todd already underselling Far Harbor.


Why create more land mass if you don't have the content to fill it, Todd?
 

Alienman

Retro-Fascist
Patron
Joined
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Messages
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Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Tried the beta a little. It seems good so far, but the saving and no console access kills it for me. I'm all for a more "hardcore" experience, since I really liked those survival mods for Skyrim. But the saving part is just silly. Having to redo large dungeons and stuff like that to a unfair death, or a bug... ugh.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
In Gothic you can kill a Black Troll at level 1. Doesn't mean levels are 'meaningless.' Higher your level the more perks you have which usually means it's a lot easier to kill higher level enemies assuming you pick combat related perks. So, yes, you can kill a deathclaw at low level but I doubt you did it by walking up and shooting it point blank range.

And, yes, when you bee-line for one of the static placed weapons that deal double damage there is a 'meta' to it because it gives you a much easier time in the harder regions at low levels.

In Skyrim as soon as I leave the cave I quickly grab my thief stone passive.. Then I run towards Markarth because I know there is a dwarven long sword in a display case.. dodge the charus camp on the left, I talk to the jarl so that I can interrupt his walk pattern, grab the sword, GG now I can easily slay draugr for the next 12 lev

PLEASE. Do you know how ridiculous this sounds to normal human beings?
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
PLEASE. Do you know how ridiculous this sounds to normal human beings?
When you find one, let me know. I get you have a pet peeve against people who say things like that but the facts are that playing on the hardest difficulty there is a noticeable progression of enemy difficulty in FO4. If you headed to Quincy right out of the vault armed with a basic 10mm pistol the chances of you being able to kill things without 'Black Troll slaying' like meta-gaming are remote.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Tried the beta a little. It seems good so far, but the saving and no console access kills it for me. I'm all for a more "hardcore" experience, since I really liked those survival mods for Skyrim. But the saving part is just silly. Having to redo large dungeons and stuff like that to a unfair death, or a bug... ugh.

Most of them have sleeping bags where you can rest. You can also grab a mod which adds carriable sleeping bag Lonsome Road style.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
After playing nu-Survival more I can safely conclude the hydration system is hilariously out of whack with real world requirements. I take one dose of psycho jet and suddenly I'm so dehydrated I have to drink six or so purified water to fully hydrate. Assuming those things are around 12-16 ounces that's around three-quarters of a gallon of water.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
The person who wrote that post started survival mode on a max level character with a significant amount of loot and traits already, so, yeah it would be easy if you started like that.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
The person who wrote that post started survival mode on a max level character with a significant amount of loot and traits already, so, yeah it would be easy if you started like that.

I spent more than 12 hrs with a brand new character!

Ive allready said this in this thread.

The start in the new survival mode is much easier than it was in the old because of the new much higher damage done. That isnt what the issues are in the new survival mode however. As ive allready explained I tested spamming chems on a level 3 character and clearing concord (among other things) and i could just ignore the ill effects of it. I had the highest dehydrate effects. Periodic damage wasnt enough, easily overcome with chems and post fight you can just down some water or use your water pumps.

A lvl 3 could do it. A lvl 20 wouldnt even sweat. A lvl 50? LoL....Bethesda just dont seem to get the issues

The small stuff like resting in a bed to save etc all nice little things but if all combat can be broken at any time with stims and chems then it is super easy mode
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
More feedback:

Survival Mode is really something. Particularly when you get to Concord.

Like, I played a little bit of hardcore in New Vegas, and it just felt like more busy work, dealing with food, water, and sleep. But here, man is it different simply due to the lack of saving.

My first walk to Concord out of the vault, I died to the bandits assaulting the Museum. Head crippling is a bitch. I woke back at my bed, like some sort of bad dream, then headed back out again.

The second time, I was slower and more careful than last time, walking around and flanking instead of hiding in buildings and peeking out of cover. Made it inside, and then snuck around. Impressive I did so at all, considering I only have 1 Agility. I got a few lucky shots off with my double barreled shotgun, but one raider rushed me with a tire iron. Both of us were on the brink of death, the next hit mattered. No time to reload the shotgun, so I did the one thing I've never done in fallout 4: I cracked him over the head with my shotgun.

The raider dropped lifeless, and I had to catch my breath. Particularly knowing what was still to come. Not that Mama Murphy let me forget as I left to don the power armor. Opting to avoid fighting the raiders directly, I walked directly to where the deathclaw's den was, and then turned tail and ran. It hurt my power core to do so, but with one angry lizard on my tail and the threat of having to do it all again, I had to.

The deathclaw turned on the raiders, and turned most of them into paste. Then it noticed me tickling it with the minigun. I was picked up and slammed into the asphalt beneath me, my hud telling that I lost about 40% of my health from the slam. Backpedal, reload the minigun. C'mon faster, deathclaw's charging again. New drum loaded, squeeze the trigger like you've never done before. It's health bar was dropping. Ammo count getting lower. Brass all around. Still getting closer.

Finally the big bastard dropped. And I started the walk back to Sanctuary with the Minutemen, ready for a well earned rest back home.
 

Alienman

Retro-Fascist
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Joined
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Messages
18,527
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Tried the beta a little. It seems good so far, but the saving and no console access kills it for me. I'm all for a more "hardcore" experience, since I really liked those survival mods for Skyrim. But the saving part is just silly. Having to redo large dungeons and stuff like that to a unfair death, or a bug... ugh.

Most of them have sleeping bags where you can rest. You can also grab a mod which adds carriable sleeping bag Lonsome Road style.

Sure, but isn't it a bit immersion breaking taking one hour naps all the time, especially in a dungeon :)
 

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