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Fallout Fallout 4 Thread

Metro

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Content-wise it's only an hour or so of the same ol' generic questing. Question is do you want to pay $10 for something that can be had in a mod? My interest in FO4 revolves around the combat and I don't bother with settlements or companions or building.
 

Metro

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The combat is great fun. The writing and quests are arguably worse than FO3. The current Survival mode starts off fairly challenging but once you get to level 20ish and know what perks to get you will obliterate everything. A revamped Survival mode is coming up in a few weeks which adds a lot of interesting combat mechanics for more challenge. Probably worth $20-30 for that when it comes out. Alternatively you can wait a couple of years and buy the GOTY for $10 and enjoy all the mod tweaks that get released in that time.

It's like... a slightly deeper (but no more than a puddle) version of RAGE (which, imo, had good combat). Either way, combat is far superior to Fallout 3 with its clunky animations.

Edited to add: There's also the settlement building stuff but it is pointless from a gameplay perspective.
 
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Sigourn

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It's not a matter of "is this DLC worth it?". IMO, a lot of DLCs are worth it, especially if they add cool features like robot building instead of horse armor.

The real issue is that this should have been in the base game to begin with, same with the new Survival mode (don't know if they are going to charge for it). It's ridiculous how Bethesda makes money by rushing their games and selling what should have been there afterwards. Even more incredible is how people buy it anyways, with the existence of pirate sites.

Hello FBI.
 
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Content-wise it's only an hour or so of the same ol' generic questing.


I'm talking about F4 in general

In a way so was he. They created quite a few interesting locations and set-pieces, then did fuck all with them except 'go here, kill the dudes'. Then never visit there again. I know that sounds par for the course but Bethesda have taken it to a new level here. To echo Metro I was mostly in it for the Settlement and construction stuff then had a two-day period where glitches crippled my work and I noticed other systems flat out didn't function at all. So when I do play now I'm just a straight pugilist working through the main quest.


My techie, crafting playthrough will have to be restarted in a year or two with the GoTY edition alongside a number of mods to smooth out the edges and add more content.
 
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It's ridiculous how Bethesda makes money by rushing their games and selling what should have been there afterwards.

I don't think it's an issue of time with the DLC content or the bugs. The DLC stuff they more than likely had sectioned off from the get-go. And by waiting to release the GECK Bethesda ensures that people who are eager for more content will be more likely to buy than download a mod alternative. Again, Robco Certified's iterations would have filled the same void as the Mechanist DLC, minus the story bits. Bethesda likely won't update news about GECK till the release of their third or fourth DLC.


And bugs? Why bother? They'll do basic maintenance here or there because MODDERS CAN'T FIX IT currently, then leave it to them once they release the GECK. Oblivion, FO3, Skyrim etc set the precedent.
 

Sigourn

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Again, Robco Certified's iterations would have filled the same void as the Mechanist DLC

Nah, this I disagree with. I understand Bethesda is a bitch and takes advantage of its (stupid) customers, but it's much better to have something included by default on the game than having it as a mod. Otherwise, it's the old story of asking "IS IT COMPATIBLE WITH X MOD?" to every single author, not to mention these kind of mods tend to be much more polished if included in-game from the get-go.
 

Metro

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It's not a matter of "is this DLC worth it?". IMO, a lot of DLCs are worth it, especially if they add cool features like robot building instead of horse armor.

The real issue is that this should have been in the base game to begin with, same with the new Survival mode (don't know if they are going to charge for it). It's ridiculous how Bethesda makes money by rushing their games and selling what should have been there afterwards. Even more incredible is how people buy it anyways, with the existence of pirate sites.

Hello FBI.
Problem is that stuff doesn't add anything to the game. Sure, it adds to the sandbox aspect but in their laziness they completely divorced it from questing. Okay, there's the 'defend the castle' main quest but you won't even get that if you don't do the Minutemen ending. Settlement defense is radiant and pointless. Moreover, if you have a high enough defense rating your settlements won't even get attacked. They also do nothing other than generate more water/food/caps if you set them up as such but it isn't as if those things are in short supply. Having beefed up settlements has no impact on the game world.

'We're too lazy to make in-depth/detailed content so here's some shitty DLC for you to do it for us.' It's sad how much better user created content is compared to what Bethesda churns out. Keep in mind these guys are getting paid six figures to produce a game and all the come up with is a shallow framework.

Is there some reason the people PAID to produce the game can't flesh the Minutemen faction out to this level of detail that a fan did in his free time?

(Yeah I know the reason is 'because people will still buy it' but from an ethical point of view it's a joke.)

This is one of their two huge IP's and the work they put in for six+ or whatever years is sad.
 
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Again, Robco Certified's iterations would have filled the same void as the Mechanist DLC

Nah, this I disagree with. I understand Bethesda is a bitch and takes advantage of its (stupid) customers, but it's much better to have something included by default on the game than having it as a mod. Otherwise, it's the old story of asking "IS IT COMPATIBLE WITH X MOD?" to every single author, not to mention these kind of mods tend to be much more polished if included in-game from the get-go.


More polished? Have you looked at the Settlement system in its current form? Bethesda has a track record of implementing new ideas at the last minute, regardless of the impact it has on stability or in-world logic. The companion system of FO3 ruined the endgame choice, because there were a number of lackies that could have waltzed into the nuclear chamber and done the job without a thought. When you ask them why they won't do it, you'll get answers ranging from "It's your destiny" to them not feeling like it. Go ahead and die now. Todd was asked and admitted that it fracked everything but it was worth because at least the companions were cool. They then changed it in the Broken Steel expansion.


Wherein they decided this was the best way to simulate a moving train.


hnTHP4O.png
 

Metro

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Lot of stuff in FO4 screams tacked on from the settlement shit to the intro vignette where you get power armor and fight a deathclaw.
 

Sigourn

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More polished? Have you looked at the Settlement system in its current form? Bethesda has a track record of implementing new ideas at the last minute, regardless of the impact it has on stability or in-world logic. The companion system of FO3 ruined the endgame choice, because there were a number of lackies that could have waltzed into the nuclear chamber and done the job without a thought. When you ask them why they won't do it, you'll get answers ranging from "It's your destiny" to them not feeling like it. Go ahead and die now. Todd was asked and admitted that it fracked everything but it was worth because at least the companions were cool. They then changed it in the Broken Steel expansion.


Wherein they decided this was the best way to simulate a moving train.


hnTHP4O.png

It just works.
 
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So, worth $30 if I have money to spend?

The gunplay's better than FO3's, and there's still plenty of satisfaction to be had from mining an area, settling yourself in and ambushing a group of enemies higher level than you and managing a win. Your satisfaction will vary depending on how much you're willing to repeat it.
 

o_dawg

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Feb 12, 2016
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Another issue with adding it as DLC is that it's not integrated into the main game, since the dev can't assume everyone has the DLC. If Automatron was part of the original game, you could do more advanced things like sent your robot(s) to fulfill quests, particularly thet endless radiant ones (hi, Preston!). Without getting into specific of the mechanics, that could provide an incentive/reward for players who want to focus on crafting/settlement and less on the pew-pew.

Not that I'm saying that would automatically be better, but it would add depth, as opposed to more of "here's more junk to collect and assemble into things that have no impact on the game or the environment".

And this is where the modders win, since they don't care of you own the DLC or not. Don't have it, too bad.
 

Duellist_D

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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Sounds interesting, but I'll wait a day or two before i try this out, to see if there are any problems with the mods i use.


Also:
Major YAY for not screwing up the BoS.
Seems I'll have to stock up on vertibird grenades.

Also2:
Building a robot companion focused on carrying your shit seems to be a viable option now.

Now to finde the right balance between "Can carry a fuckton of stuff" and "doesn't get stuck at every other corner"...
 

Immortal

Arcane
In My Safe Space
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Love the idea of survival mode.

The big issue is that this engine is seriously on it's last legs.
I jam Quick save before I ever go through a door because the game crashes / bugs out so often.


There should be a constant hidden save that auto deletes when you die or the game detects you've closed the game (Passing a WM_QUIT to the application). Then if you CTD you can pick up where you left off.
TL;DR mods will fix it.
 

Duellist_D

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Patron
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Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Love the idea of survival mode.

The big issue is that this engine is seriously on it's last legs.
I jam Quick save before I ever go through a door because the game crashes / bugs out so often.

Honestly, i have had very little problems with this.
Maybe a dozen or so CTDS being probably 150-200 hours in the game.


Warning to everyone who wants to try out the new survivalmode:

1) There is NO going back, Survivalmode Characters become permanent

2) They disabled the console in new survival
I understand the idea behind it, but its a dealbreaker for me.
Way to many times where you need to fix bugs or enable modstuff via console.

Hopefully they will remove this.
 

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