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Fallout Fallout 4 Thread

Kazuki

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BuGwC46.jpg
 

Metro

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All I take from that is carry-over coding from Skyrim which isn't surprising.
 

DosBuster

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I remember the source engine by Valve being described as entirely new but it still has inherited a lot from Goldsrc and Quake 2. It's fairly common to just resuse code that works, in this case, effects are applied to the player and can be extended to a variety of situations so it makes sense to keep it.
 

HatTrick

Scholar
Joined
Mar 20, 2011
Messages
140
I played the DLC and it was about what was expected. There's 1 choice you can make, kill the Mechanist (some random girl) or don't, and the gist of the DLC is wandering from combat zone to combat zone and killing robots so you can steal their parts to make your own robot. Like weapon modding, robot making is an exercise in holding the down key till you find the last mod in the list; while the concept of giving a robot axe hands may be appealing, the weapon mod at the bottom is the best and since the game has level scaled enemies it won't ever kill anything if you use anything else. There's a new set of armor that looks like that shitty raider armor but in gunmetal grey, but you'll have to use it because it's better than any other armor, that ugly Mechanist suit, and 4 new weapons (a chain lightning gun which is alright, an Assaultron head that can one shot pretty much everything but gives you rads for firing it, and an Assaultron blade and Mr. Handy buzzsaw that are both useless because melee weapons are worthless and not fun in Fallout 4). Your new robot companion, Ada, has as much personality as a rock and the Mechanist is a autistic girl who sent a bunch of heavily armed robots with the brains of death row inmates into the wastes unsupervised with the vague goal of "save people", and of course they do that dumb shit where they just interpret "save everyone" as "kill them because post-apoc life sucks" because wow this has never been done before ever.

This DLC is Bethesda's design philosophy personified: its gimmicky and has no real substance, its full of mildly exciting combat, its dismissive of any attempts to roleplay outside of a single set path, it's obsessed with collecting junk to craft shit, and its entire purpose is to swindle people. I guarantee if they had released the GECK when Fallout 4 came out this DLC would have been made by some average Joe's and those modders would at least have the courtesy to not waste my time (and theoretically money if I were somehow to take massive brain trauma that rendered me incapable of downloading torrentz) with a worthless plot.

god why did I play this again, I must be fucking stupid. 1/5, the best thing I can say about it is that is functioned.
 

Duellist_D

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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech

typical user

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What's the point of melee when you can instagib anything with Gauss Rifle? You don't even need to look for it, just hit level 20-something, go to guns vendor and he should have that thing up for sell or go grind Railroad meanigless quests. I got one from Desdmona or whatever her name was and it was a fully tricked out. I didn't get anything special not even legendary version, just standard one with mods able to bring down everuything from average orc to mutated tentacle-porn giant queens. Melee is not fun unless you have it by looking how horrific and dumb stealth melee combat looks like and worthless because you need huge amount of perks to make it work. With Coilgun you just need to grab 5 points of Sniper Perk and you are ready to go. I beat survival by focusing on crafting so I could slap more coils earlier and upgrade enclave powered armour to last levels. It was boring, just walking into point blank range and melting all those stupid draugr and bandits without any risk.
 

pippin

Guest
It gives the illusion of different gameplay methods. In New Vegas, melee weapons at least had different effects,and you had perks and skills attached to the experience. But this is meaningless now.
 

HatTrick

Scholar
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Mar 20, 2011
Messages
140
Melee weapons do like 100-200 damage per hit, take forever to swing, and you have to get in close to use them. Single shot rifles do the same or better damage and can fired as fast as you can click from a distance. Not to mention the fact that melee weapons have a tiny amount of weapon mods. Hell, the new melee weapons introduced had only ONE mod each (and both did the same thing, adding electrical damage), whereas the Tesla Rifle had a modest amount of choices such as making it automatic, a shotgun, a trap-layer, or a stronger semi-automatic, and that's on top of its damage already chaining to one or two nearby enemies. While Big Leagues does have an instant kill proc, it gets that late in the game and by the time you get that you could already have just made a .50 cal sniper rifle and killed everything short of one of those stupid fucking Legendary enemies in one hit. Hell, I'm not even going into stealth damage; Bethesda has not learned that a stealth crit is its own reward and continues to add perks that make them do thousands of damage as if it were somehow tricky to shoot a man in the head with a scoped & suppressed weapon.
 

MWaser

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Where you won't find me
It gives the illusion of different gameplay methods. In New Vegas, melee weapons at least had different effects,and you had perks and skills attached to the experience. But this is meaningless now.
Melee weapons were a great choice to deal with enemies that have a lot of hp but don't deal a lot of damage, to conserve ammo. Especially when you didn't carry hundreds of shells for each of your guns due to hardcore mode's ammo weight.
 

DosBuster

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Don't forget not all people who play Fallout 4 are as autistic as everyone here who obsess over the best build, some people like to play melee simply because it's fun.
 

Makabb

Arcane
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Sep 19, 2014
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Modders will fix it, just like they fixed new vegas.

2 years from now with all DLC and modder fixes fallout 4 will be a 9/10 game.
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I love how you stumble upon some lost pre war location, still untouched by looters, find a locked safe with hopefully some useful pre war technology only to find inside a rusty pipe gun.

Requiem for Fallout 4 cant get soon enough.
 

Sigourn

uooh afficionado
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Messages
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I love how you stumble upon some lost pre war location, still untouched by looters, find a locked safe with hopefully some useful pre war technology only to find inside a rusty pipe gun.

Requiem for Fallout 4 cant get soon enough.

"But it's justified by that Guns & Bullets magazine!" - Some random Redditor who is okay with retcons as long as Bethesda provides an idiotic explanation
 

Duellist_D

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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Don't forget not all people who play Fallout 4 are as autistic as everyone here who obsess over the best build, some people like to play melee simply because it's fun.

This

Melee weapons were a great choice to deal with enemies that have a lot of hp but don't deal a lot of damage, to conserve ammo. Especially when you didn't carry hundreds of shells for each of your guns due to hardcore mode's ammo weight.

This is still sort of true.
If you don't spec heavily into the ammofinding perk or buy every outlet you can, some types of ammo are quite rare (2mm and gamma rounds for example).

Melee gives a nice outlet for this.
Besides, the melee sneaking multipliers go several times higher than the ones for ranged combat, so the "melee does a lot less damage" isn't exactly true.
There is also no reason to take a Gauss Rifle over Overseers Guardian, which is easily obtainable.
I'm Level 90 atm and killing enemies with Groknas Axe is a lot more fun than using explosive Legendaries.

Though thats actually something that Automatron did well, its the first time in a long time that i couldn't go through a Dungeon without actually resorting to good weapons.
Some of the meleebots did produce quite an amount of hurt.
Would probably have been pisseasy with Power Armor, but I'm walking around without it atm, trying for a different playstyle.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Look, my problem with melee is that blows don't appear to carry weight and you just need to mash LPM to kill tanky enemies. Gauss Rifle, Overseer Guardian, whatever, those single-shot weapons save you hassle by killing all those stupid mobs in one maybe two shots.

In Skyrim at least you had different attack animations, you could attack while strafing, sprinting, going backwards, you could block, bash, power attack, all those things felt different and with some modification fixing combat and overall balance, melee was actually fun. Fallout 4 melee feels like Far Cry Primal melee, just punch until your target is dead. There is no tactical level of bashing power attacks or power attacking when your opponent is trying to block. I'm not asking for Dark Souls just pointing that melee is yet another downgrade from Skyrim which did it just about right, providing foundation for mods which made it great experience.

I'm not telling you, Gauss Rifle with Sniper perk is the best build but the least annoying, you don't need to grind levels or do some crazy sheningans to kill your targets, sure you won't be critting stuff for million damage but you can comfortably play this messy game. You won't struggle with petty raiders who somehow block your power fist blows with baseball bats.
 

Metro

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Fallout is a shooter. Skyrim is primarily melee based. No big surprise.
 

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