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Fallout Fallout 4 Thread

Bliblablubb

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What a letdown. Not only did they once again steal the idea of a free mod, on top of that they decorate it again with a character from FO3 nobody liked. And I blew his head off. Also those frankenbots creep me out, reminds me of the burning robots scene in that "children's movie" AI...

I'll pass. Not even going to wait at my favorite windy road for it to fall off a truck.

yet as soon as we see the player attempt at building a robot, they all seem half ass, their sockets loose and overall just plain ugly to look at.
Just because you can build a perfect top of the line turret out of scrap metal, a pocket watch, cooking oil and the mainboard of an apple lisa (without using a gun or ammo), doesn't mean you suddently can build a complex robot that rivals fiddy years of engineering experience man!
Nah, they look that way on purpose, to make them uuuuuh scary. It works.

I wish they had done the same with turrets, or at least force players to loot them from some factory/armory/maintenance closet.
 

Metro

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Take a quest from Fallout 3, add a pinch of mod content and turn it into a paid DLC and serve on a platter to Fallout 4 playerbase. Kudos, Bethesda. :hero:
It's amazing how terrible they are at stories. 4 just regurgitates quests from 3. I'm surprised they didn't stick the Enclave in there, too.

Raiders? Check.
Super Mutants? Check.
Talon Company Mercs Gunners? Check.
 

Gord

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Meh, the real problem is that this being a typical Bethesda game, being able to build personalized robots will have 0 effect on gameplay.
It might be a somewhat fun addition if the different designs would have any gameplay justification, but I'm 99.9% sure they won't.
Rather you'll have robots that are able to shoot/fry/chop up your enemies (which you likely wouldn't have trouble finishing yourself in the same time) with a couple of different effects, but it will be as shallow as it gets.

Well, I guess if I some day get the GOTY edition some modders might have beaten that feature roughly into shape.
 

Bliblablubb

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I'm surprised they didn't stick the Enclave in there, too.
You bet they will. Everyone loved the Enclave. The next big DLC will be about the Enclave. And vampires, everyone loved those too. Enclave vampires. Save the world from the Vampclave with the help of your trusty (and loved by everyone) Brohood buddies!

.
.
.

:0-13:
 

DosBuster

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I'm not sure I would consider super mutants to be the big flaw in Fallout 3, that lies elsewhere. I mean, FEV was designed to quite literally push humanity forward into the next stage of evolution.

For starters, why would the US Government conduct research and store FEV in a single military base, if it gets nuked it's all over. Considering how I'm guessing that Vault 87 was at one point hoping to open up and restore some life to the world (evidenced by the GECK) you could theorize that the FEV was intended to be used not to create super soldiers but instead to create a better human being.

In regards to it being in Boston? We already know the Institute has the capabilities to travel to various states such as Washington DC, coupled with the fact that prior to the great war information about the FEV was leaked to the general public it's not too far of a gap that they found a sample of it and brought it back to Boston not knowing what it was capable of doing.

In terms of Enclave, I was always happy with their explanation that after the crushing defeat in Fallout 2 whatever remained fled to Washington DC as a last refuge and you can assume that they would have knowledge of Raven Rock's existence.
 

Infinitron

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Bethesda made cross-continental travel in Fallout's post-apocalyptic United States seem trivial. It was bad and an aspect of Bethesda's lore that was very blatantly ignored in FO:NV.

But the Enclave doesn't flee to Washington as a last refuge, they go there because President Eden contacted them on the radio.
 

Metro

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Bethesda made cross-continental travel in Fallout's post-apocalyptic United States seem trivial. It was bad and an aspect of Bethesda's lore that was very blatantly ignored in FO:NV.

But the Enclave doesn't flee to Washington as a last refuge, they go there because President Eden contacted them on the radio.
The Enclave going from California to DC isn't even the biggest stretch as far as long-distance travel goes. Tenpenny is from England so somehow he crossed the fucking Atlantic. Although I suppose you could argue cruising across the ocean on a clipper ship is easier/safer since there aren't tons of mutants and shit in your way.

And, yeah, the Brotherhood as this massive military force is kind of questionable. Seems they recruit anyone now.
 

Immortal

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I suppose you could argue cruising across the ocean on a clipper ship is easier/safer since there aren't tons of mutants and shit in your way.

Just Giant Super Mutant Lobsters.. And Weird Tuna Head things that shoot mind beams.

Bethesda made cross-continental travel in Fallout's post-apocalyptic United States seem trivial. It was bad and an aspect of Bethesda's lore that was very blatantly ignored in FO:NV.

But the Enclave doesn't flee to Washington as a last refuge, they go there because President Eden contacted them on the radio.

Are you blaming Bethesda for Vertibirds?
 

pippin

Guest
Has anyone described vertibirds as being capable of long distance travelling? Like across the atlantic and shit?
Also, the Brotherhood has blimps, and that wasn't introduced by Bethesda, even though Tactics isn't 100% canon, but who cares about canon anymore. It's part of the games, so it "exists" in the Fallout Universe now.
Emil Pagliarulo said he came from Britain just to say the UK was affected by the war.
 

typical user

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Aaaaaannnnd there it goes any fanfiction about mutated krakens and highly irradiated oceans making it unpassable barriers to cross. Thanks Bethesda much appreciated.

Of course England was hit by atomic missles, hell they probably launched their own but what can we expect from a guy that can't justify a kid living 200 years in a fridge with no food and water. :gumpyhead:
 

Bliblablubb

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As if Bethesda would waste more than one minute thinking "Wait, something we are about do is contradicting the lore we made up ourselves!", preventing them from writing an emotional engaging story awsome things everybody loves.

Nah, MutaKrakens can still prevent all ocean travel AND Tenpony made it from England via canoe.

"It just works."
:hearnoevil:
 
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It was a incredible, engaging story as Moriaty's dad, Tenpenny and Rukov (who nobody has any idea how he got there in Britain either) travelled in a sail ship from the old world, sailing the waters, giant enemy crabs, neo-vikings, berber pirates, sea serpents and sharks, as well as scurvy and starvation until they arrived in Amerikwa to do whatever. So incredible and engaging that we're not going to say anything about it, because whatever happened is better than this game.
 

Metro

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Also strange that Kate/Cait/whatever from FO4 has such a strong Irish brogue. Obviously there are people in New England that have it but you think it would have died out a little over 200+ years so she didn't sound like she was right off the boat from County Cork.
 

Jick Magger

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Also strange that Kate/Cait/whatever from FO4 has such a strong Irish brogue. Obviously there are people in New England that have it but you think it would have died out a little over 200+ years so she didn't sound like she was right off the boat from County Cork.
She out-and-out says that she's an "Irish girl" in one of her dialogues, which just muddles things up even more. So is she actually from Ireland, or an American-Irish who's somehow managed to keep the accent despite being raised in a country with a completely different accent (pro-tip Bethesda; accents aren't fucking genetic). If she is from Ireland, then how the fuck did she get here? How long has she been here? How is it any different from her home country?

They could've actually done something interesting with this, but instead it's just typical Bethesda "Put it in because we think it's cool" retardation.
 

Sigourn

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Tenpenny is from England so somehow he crossed the fucking Atlantic. Although I suppose you could argue cruising across the ocean on a clipper ship is easier/safer since there aren't tons of mutants and shit in your way.

This is what Bethesda must have thought, but they conveniently ignored the fact that almost every single animal that is still alive has mutated into a giant dangerous eldritch abomination. There could be giant sharks with freaking lasers attached to their heads for all we know.

And, yeah, the Brotherhood as this massive military force is kind of questionable. Seems they recruit anyone now.

Remember when we had to go to hell on earth to prove ourselves to the Brotherhood?

"Me neither" - Todd Howard

For starters, why would the US Government conduct research and store FEV in a single military base, if it gets nuked it's all over.

I doubt FEV would be the main concern of the Government if the entire country gets nuked, which is the only reasonable outcome:

- Mariposa gets nuked
- US starts nuking
- Everybody starts nuking
 
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Metro

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The Irish ethnic group in Boston is the largest ethnic group in the population
Lived in Boston two years, it's indeed the largest but the number of people who carry such a thick accent is limited. Would be even more limited to non-existent given a nuclear exchange killing 90% or more of the population and a few generations (200+ years) of 'cross-breeding' with non Irish.
 

DosBuster

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where did it leak

edit: literally just had to google for a torrent to find one instantly, i havent seen any mention of it though so they're doing a good job of keeping it on the down low
 
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