Yosharian
Arcane
What? Dropped as in releasedVersion 1.6 just dropped
So he abandoned it? I'm sure, if Toddout67 will ever be playable, it will be playble with somehting like Horizon tailored for it.
What? Dropped as in releasedVersion 1.6 just dropped
So he abandoned it? I'm sure, if Toddout67 will ever be playable, it will be playble with somehting like Horizon tailored for it.
I didn't join the Minutemen at all. And thanks for that since all those Preston memes indicate how stupid that questline must be. I did once talked to him on some downloaded save game and oh boy it was paralyzing to get 2 quests from one dialogue, have him bug out because he wanted to give me more and then get one more after he ended discussion and made a random banter.
Man I know about this legendary rifle, but let's just hope people won't get invested in that crap and just ignore him and follow main story. Level 26 is when I remember those weapons spawn. Gatling Lasers spawn only when Brotherhood is introduced - one is at Super Mutant Satellite Array no matter your level.
I do play with mods. I mean the game is unstable and still far away from fixed. At this point I hope Todd Howard will get heart attack, Bethesda Studios suffer earth quake and their Fallout IP reclaimed by Morlocks. Screw this game.
It cannot be as stupid as the mage guild quest line where you can become arch mage without knowing magic whatsoever after an hour or two. Peak quest design by Bethderp.
any survival mods that go well with this?
You could feel the contempt from Bethesda to everyone who criticized this in Oblivion when in Skyrim the gatekeeper of the College of Winterhold forces the player to cast a single spell to prove his/her "magic prowess". Didn't stopped them from adding a way to persuade that gatekeeper into enter College of Winterhold, effectively making it just as stupid as it was in Oblivion.It cannot be as stupid as the mage guild quest line where you can become arch mage without knowing magic whatsoever after an hour or two. Peak quest design by Bethderp.
being able to persuade them that you're actually a wizard without casting a spell is pretty good imoYou could feel the contempt from Bethesda to everyone who criticized this in Oblivion when in Skyrim the gatekeeper of the College of Winterhold forces the player to cast a single spell to prove his/her "magic prowess". Didn't stopped them from adding a way to persuade that gatekeeper into enter College of Winterhold, effectively making it just as stupid as it was in Oblivion.It cannot be as stupid as the mage guild quest line where you can become arch mage without knowing magic whatsoever after an hour or two. Peak quest design by Bethderp.
That's like me persuading an owner of a mechanic shop into giving me a job when i don't have any mechanic skills. They are gonna notice as i soon as they tell me to do anything mechanic related that i have no mechanic skills.being able to persuade them that you're actually a wizard without casting a spell is pretty good imo
Yeah heh, where would we ever see something like that happen?That's like me persuading an owner of a mechanic shop into giving me a job when i don't have any mechanic skills. They are gonna notice as i soon as they tell me to do anything mechanic related that i have no mechanic skills.being able to persuade them that you're actually a wizard without casting a spell is pretty good imo
So yes, just as dumb as it was in Oblivion. I think they force you to use a Ward spell as a test when you get it but the guy giving the lesson gives it for free to you if you don't have it.
That's like me persuading an owner of a mechanic shop into giving me a job when i don't have any mechanic skills. They are gonna notice as i soon as they tell me to do anything mechanic related that i have no mechanic skills.being able to persuade them that you're actually a wizard without casting a spell is pretty good imo
So yes, just as dumb as it was in Oblivion. I think they force you to use a Ward spell as a test when you get it but the guy giving the lesson gives it for free to you if you don't have it.
Yeah heh, where would we ever see something like that happen?That's like me persuading an owner of a mechanic shop into giving me a job when i don't have any mechanic skills. They are gonna notice as i soon as they tell me to do anything mechanic related that i have no mechanic skills.being able to persuade them that you're actually a wizard without casting a spell is pretty good imo
So yes, just as dumb as it was in Oblivion. I think they force you to use a Ward spell as a test when you get it but the guy giving the lesson gives it for free to you if you don't have it.
how was your experience? did it work properly? I wonder if it makes it too easyAnything. I played with vanilla survival and one mod which altered first stages to not immediately receive negative effects.
also... any way i can easily check that its working properly?
Yeah, that'd be pretty ridiculous.That's like me persuading an owner of a mechanic shop into giving me a job when i don't have any mechanic skills. They are gonna notice as i soon as they tell me to do anything mechanic related that i have no mechanic skills.being able to persuade them that you're actually a wizard without casting a spell is pretty good imo
So yes, just as dumb as it was in Oblivion. I think they force you to use a Ward spell as a test when you get it but the guy giving the lesson gives it for free to you if you don't have it.
So yes, just as dumb as it was in Oblivion. I think they force you to use a Ward spell as a test when you get it but the guy giving the lesson gives it for free to you if you don't have it.
Detailed Walkthrough
Entrance Exam
Before heading to Winterhold to start this quest, you may want to check whether you have enough magicka to complete the quest's first challenge—you may need as much as 135 magicka. With the novice hood found in Helgen Keep during Unbound, even new level-one characters will have 130 magicka. If you do not have other Fortify Magicka apparel or potions, one option available to everyone is to visit the Temple of the Divines in Solitude and activate the shrine of Julianos to obtain 25 more magicka from the Blessing of Julianos. If you have the Dragonborn add-on installed, you may choose the power Secret of Arcana from the black book Filament and Filigree and all your spells will cost no magicka for 30 seconds.
Once in Winterhold, follow the main road west through town, and approach the prominent bridge connecting the town to the College of Winterhold. Standing at the approach of the bridge is Faralda. She will ask you about your intentions and what you expect to find on entering the college. Several options would be available for you.
Option/Dialogue
I want to use the power of ice and fire to destroy any who oppose me.
I see. That power certainly exists, I assure you. Wield it faithfully, and few can withstand you.
I desire to bend the will of those around me.
Yes, the school of Illusion can be quite influential. Kings have risen to power because of it, and empires have been razed with it.
I want to unravel the mysteries of Aetherius.
Ah, the immortal plane. It is said to be the source of all magic. This is a noble goal, indeed.
I seek the knowledge of the Elder Scrolls.†
Do you? It is true there are some here who have spent years studying the accumulated knowledge of the scrolls. But what you seek does not come easily, and can destroy those without a strong will.
I just wanted to see what it looks like inside.
Ha! Humor is often in short supply here. But I sense that perhaps you're after more than just that.
†Only available during the quests Elder Knowledge and Scroll ScoutingDG or if you have completed those quests without speaking to Faralda previously.
Regardless of the dialogue options you choose, she will ultimately decide that you need a lesson and will say that you must take a small test to show that you have some degree of skill with magic.
If you agree, she will randomly select one spell from any one of the five schools of magic for you to cast. This may be:
If you do not have the spell she asks of you, she will offer to teach it to you for 30 gold. This is an easy and cheap way to learn any one of the above spells.
- Casting a Firebolt at the eye-shaped seal next to her.
- Conjuring a Flame Atronach on the seal.
- Casting Fear at the seal.
- Casting Healing Hands on her.
- Casting Magelight at the seal.
You must cast the spell at the circular impression in the floor behind her. Casting the spell in any other location will not progress the quest. However, if she asks you to conjure a Flame Atronach, and you already have a Flame Thrall summoned, simply exiting the conversation and speaking to her again will successfully progress the dialogue.
Alternatively, you can attempt to persuade her and avoid this test. In order to persuade her, you will need a Speech skill of 100 (70 with the Persuasion perk) or the Amulet of Articulation. If you are on the quest Elder Knowledge you can also mention that you are Dragonborn. She will then ask to see a shout. Either of these will get you in without needing to cast a spell.
Regardless of which path you take, Faralda will allow you across the bridge and direct you to Mirabelle Ervine.
The difference being that guy actually knows some stuff about the job he's hired to do, it's just that his knowledge is severely lacking in that department. He says correct things about the job he was given to do but also says a lot of wrong stuff. There's also the fact that nobody actually sees him do anything or any situation hasn't come up yet where he's required to do anything. And like Sykar said, that character is just a joke by the developers.Yeah, that'd be pretty ridiculous.That's like me persuading an owner of a mechanic shop into giving me a job when i don't have any mechanic skills. They are gonna notice as i soon as they tell me to do anything mechanic related that i have no mechanic skills.
So yes, just as dumb as it was in Oblivion. I think they force you to use a Ward spell as a test when you get it but the guy giving the lesson gives it for free to you if you don't have it.
There's a second test inside the College where some guy asks you to do a demonstration of the Ward spell, that's the one i was referring to. I do agree the method to enter the Mages Guild is better in Oblivion. I still think it's really dumb for the player to be able to be Archmage without casting a spell.The guard at the entrance can ask for one of a few low-level spells as a test, ward isn't one of them since you need to target the symbol she points to.
Uh probably because it wasn't a convenient way to make a plot work duh. You don't need all that for settlements, just scrap some stuff, build some stuff. Hide some of it behind perks. Easy peasySo, like, I was playing Fallout 2 and I was reading shit in the terminal of the Abbey, and suddently a question rose in my mind: why the fuck are there no G.E.C.K.s in Fallout 4? The info in the Abbey say that the G.E.C.K. is a tool containing fertalizer, code to use the Vault to build stuff, holodisks with pre war knowledge, infor on how to build houses...why the hell was not this integrated in the settlement system?
Doesn't seem like the case. If they've been used up, there should be multiple Vault Cities.You could argue that by that point they all had been used up.
Yeah heh, where would we ever see something like that happen?That's like me persuading an owner of a mechanic shop into giving me a job when i don't have any mechanic skills. They are gonna notice as i soon as they tell me to do anything mechanic related that i have no mechanic skills.being able to persuade them that you're actually a wizard without casting a spell is pretty good imo
So yes, just as dumb as it was in Oblivion. I think they force you to use a Ward spell as a test when you get it but the guy giving the lesson gives it for free to you if you don't have it.
Not only that, but imo it's supposed to highlight the bureaucratic incompetency of the NCR to attempt to make them not the de facto "good guys" by showing how much of a mess they are.Yeah heh, where would we ever see something like that happen?That's like me persuading an owner of a mechanic shop into giving me a job when i don't have any mechanic skills. They are gonna notice as i soon as they tell me to do anything mechanic related that i have no mechanic skills.being able to persuade them that you're actually a wizard without casting a spell is pretty good imo
So yes, just as dumb as it was in Oblivion. I think they force you to use a Ward spell as a test when you get it but the guy giving the lesson gives it for free to you if you don't have it.
The difference is that in this game it is supposed to be a joke. But you knew that, right?
That's more of a tutorial to teach you how to use Ward than a test. It's an Alteration 101 class so the teacher isn't expecting much, and he wouldn't know if you sweet-talked your way in anyway. Good thing that everything in the college goes to shit before you get to more advanced classes, though.
I looked it up to see if you could get stuck persuading the entrance guard and then not having enough MP to cast Ward, but it costs 34 magicka per second and you start with 50. I wonder how those race/stat rebalancing mods that make spellcasting harder would deal with this