However, you're still not understanding. Or at the very least, you're being willfully ignorant. I'm not trying to make any claims as to the quality of the base games of which we speak. That's not a factor in my argument, what my argument is about is the attitude towards mods changing based on the game. You can take a look at the charming Winnie the Pooh comic above for a perfect illustration of the average General RPG discussion on mods for Bethesda games is, from what I have seen. Those particular discussions and the people that have them just enjoy making quips such as 'if you needed mods to enjoy the game then it's a shit game' or 'NWN is a terrible game, you can't change that with modules', yet those same people will turn around and praise the likes of JA2 1.13, Sword Coast Stratagems, or the aforementioned TCs (and let's not fool ourselves, a TC is just a 'base game modded to kingdom come' except it's generally done by a team with focused goals as opposed to an individual downloading a bunch of ESPs off the Nexus. Loading up High Noon Drifter or Chex Quest in gzDoom is still basically Doom.) while seeming to forget that they just derided the entire concept of modding a few posts before.
I see that you're being genuine, so I apologize for calling or implying that you're a dumbfuck, but I disagree with the notion that '
a TC is just 'a base game modded to kingdom come'. A TC is a TC, it's basically its own new game instead of 'the base game modded to kingdom come'. Usually a TC is built on an already existing
gameplay mechanics, and from there they build their own
content, sometimes adding new features and/or implement the features already in place but in a way the devs didn't do. If the already existing gameplay mechanics aren't shit, which is the case of Fallout 1&2, then there's not much to adds or to alter.
Meanwhile, a base game modded to kingdom come is, well, it's THE base game but altered to a point where it doesn't even resembles its original form, either because it's outdated or, in case of Bethesda games, it's fucking shit.
But the point I'm trying to make is that it's utterly idiotic to shit on mods when it's for Bethesda games like you're trying to fit in with some Kodex Kool Klub and follow the trends when the GOTY for the Codex last year was a MOD.
See, this is where you're just plain wrong. Point out to me where I, Bigg Boss, and the others are shitting on the *
MODS*. We're shitting on the *
FUCKING BASE GAME*, not the *
MODS*, hence,
Bigg Boss said:
I see this being used a lot in regards to mods.
Oblivion is shit BUT....
Fallout 3 is shit BUT....
Fallout 4 is shit BUT...
Notice SHIT and BUT always go together.
Maybe it's because he wrote, "
I see this being used a lot in regards to mods.", but he meant to point out how people tend to use mods as a justification that the
base game isn't exactly shit. And Bethesda base game are fucking shit, no amount of mods can change the fact that they're shit, but this doesn't mean the statement is shitting on mods.