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Fallout Fallout 4 Thread

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,741
Enclave Remnants

Enclave Remnants brings the Pre-War cabal, The Enclave, into the Fallout 4 storyline. In this new quest, “Echoes of the Past,” can you stop The Enclave from spreading their dangerous ideology and gaining a foothold in the Commonwealth?

Along with workshop items and the Enclave Colonel uniform, we are including the following previously released Creation Club content:

  • Enclave Weapon Skins
  • Enclave Armor Skins
  • Tesla Cannon
  • Hellfire Power Armor
  • X-02 Power Armor
  • Heavy Incinerator
Wow, Beth is really trying to milk the Enclave. I guess they saw the fan demand.
Also
>"Stop the Enclave from spreading and gaining a foothold in the commonwealth"
Now why would I do that, especially in Fallout 4?
ezgif-6-80f64fb5ce.gif
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,971
Location
Flowery Land
I know of at least two blatant, easily repeatable, bugs that were not fixed by any official or unofficial patch.
1: The Prydwyn spawns based on using a particular terminal to unlock an alternate exit to the dungeon, but NPC references to it are based on an unmissable trigger. This dungeon has 3 other exits the player could easily use, breaking the main quest.
2: Traveling to the Prydwyn by the Airport's vertibird (rather than fast travel) will kill companions by spawning them in mid-air after loading.
(Dishonorable mention goes to how companions love to kill themselves by falling, and the really, really shitty hitboxes with vault rails where the empty space between between the rails blatantly stops bullets.)

Watch them still be unfixed despite these promised bug fixes.
 

koyota

Cipher
Patron
Joined
May 19, 2007
Messages
230
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I know of at least two blatant, easily repeatable, bugs that were not fixed by any official or unofficial patch.
1: The Prydwyn spawns based on using a particular terminal to unlock an alternate exit to the dungeon, but NPC references to it are based on an unmissable trigger. This dungeon has 3 other exits the player could easily use, breaking the main quest.
2: Traveling to the Prydwyn by the Airport's vertibird (rather than fast travel) will kill companions by spawning them in mid-air after loading.
(Dishonorable mention goes to how companions love to kill themselves by falling, and the really, really shitty hitboxes with vault rails where the empty space between between the rails blatantly stops bullets.)

Watch them still be unfixed despite these promised bug fixes.
Survivor mode in semi-Perma death is the only way the game with tension:

But...!

1. Running into stationary cars can kill you
2. Bug only in perma-death save on exit mode that will freeze lock your game, modder easily fixed it.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,686
Location
On the internet, writing shit posts.
TL;DR: Todd is about to next-gen your Fallout 4 with shit you never asked for at the cost of breaking the shit you did want.

"Stop the Enclave from spreading and gaining a foothold in the commonwealth"
We have Enclave-stopping at home.
How is the Enclave handled here? Are they still ruthless descendants of the pre-war political elite, or are they just NCR but with scarier uniforms?
It wouldn't be the Enclave without their absolute disregard for wastelanders and mutants. Though it would seem that the genocide angle was more Richardson's and Eden's stupidly that not all members were aware of.

Remember that in Fallout 2 the FEV weapon would have killed Enclave as well, hence the necessity for "inoculation". Fortunately, Bethesda seemed to have remembered that that plan was always meant to be retarded, hence the Autumn-Eden schism.
 

deuxhero

Arcane
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Jul 30, 2007
Messages
11,971
Location
Flowery Land
Enclave was inconsistent in Fallout 2. You can get past the gas station by claiming to be joining the Enclave and they're working with the New Reno family for... something, which is completely against their characterization everywhere else.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,686
Location
On the internet, writing shit posts.
Yeah, they aren't a well written faction overall.
Like, they're supposed to be extreme xenophobes who think outsiders aren't human, and yet they allow recruits from the outside into Navarro and even in Fallout 3 they recruited that Stiggs guy.

I understand the overall idea of the Enclave, that they are a satire of the American political elite and their disdain of wastelanders is supposed to be a sign of their elitism (think Hillary Clinton's infamous "deplorables" remark and her contempt for the working class), but then the writers just had to make them nazis with their genocide plots. At least they tried to make it so that the genocidal portion is just a small, extremist portion of the Enclave high command, but it is still pretty bad.

Of course, Bethesda, being Bethesda, then ran them into the ground in 3 by making them even more cartoonish villains who are also cannon-fodder (because as we all know, an organization who are suffering heavily from manpower shortages and a crippled command structure would just throw men away. Instead, I don't know, mass producing combat robots) with massively nerfed Advanced Power Armour mk2 suits.

Seriously, the Brotherhood were worrying about piercing Enclave armour, and I can kill them easily with targeted chinese assault rifle headshots. Fallout 3's armour system was dumb. Fallout New Vegas fixed it by bringing back DT (even better with Jsawyer, which gives armour both DT and DR, just like the old games), but then Bethesda fucked it up again in FO4 by removing it and made DR this absolutely convoluted mess of a calculation.
 
Last edited:

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,566
Location
Merida, again
I viewed them more as an extension of a corrupt and hypocritical government, rather than an ideologically driven cult/faction. The top leadership fronting ideas of superiority and purity, but not above using undesirables if it benefits them. Their involvement in New Reno had similarities to the Iran-Contra thing in my mind. Them recruiting wasteland thrash for menial work and as canon fodder also did not seem too weird to me.
 
Last edited:

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
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Location
On the internet, writing shit posts.
Yeah, that's how they should be, but sadly they keep getting written as yet another brand of generic villains which are totally not Nazis.
Even FNV is guilty of this, with Gannon referring to them as fascists. I really doubt the Enclave based their structure on the writings of Giovanni Gentile and Georges Sorell.

The Enclave should have always been a bunch of ruthless opportunists. They may hate your guts, they may think you to be a filthy, irradiated wastelander, but if they can send you to die instead of one of their own they will do so and tell you that you are doing your country a service in the process. You know, like what they did prewar.

But no, everyone keeps making them the brain-dead genocidal faction who keep losing even though they are supposed to have access to the best tech in the wasteland.
 
Last edited:

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
How is the Enclave handled here?
No idea, ain't played it. :-D All I know is it exists, it's supposed to be a full quest line providing an alternate solution to the main plot, and you get to pick whether to stick with 'em or turn against 'em at some point. In any case, it's a bit more involved than a bunch of random encounters around the Commonwealth.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,904
Isn't Fallout London launching around the same time this update is due? Would it be too far fetched to assume Todd wants to sabotage that mod because he knows it will be better than the base game?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
Isn't Fallout London launching around the same time this update is due? Would it be too far fetched to assume Todd wants to sabotage that mod because he knows it will be better than the base game?
It's theoretically scheduled for St. George's Day, April 23rd. I'm more pissed off at the possibility they'll coordinate with Bethesda to push it a few more days to launch after their "next-gen update" and possibly end up requiring it.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I know of at least two blatant, easily repeatable, bugs that were not fixed by any official or unofficial patch.
1: The Prydwyn spawns based on using a particular terminal to unlock an alternate exit to the dungeon, but NPC references to it are based on an unmissable trigger. This dungeon has 3 other exits the player could easily use, breaking the main quest.
2: Traveling to the Prydwyn by the Airport's vertibird (rather than fast travel) will kill companions by spawning them in mid-air after loading.
(Dishonorable mention goes to how companions love to kill themselves by falling, and the really, really shitty hitboxes with vault rails where the empty space between between the rails blatantly stops bullets.)

Watch them still be unfixed despite these promised bug fixes.
I just want them to fix the "Rusty Face" bug.

As I understand it, it's due to the game "timing out" while loading assets, which in a best case results in invisible meshes, the "rusty faces" with improper lighting, and so on.
But in more typical cases, crashes, because it's trying to do physics, shadows, and other rendering with things that were only half loaded.

The current mod fix just "reloads" the item and hope it works this time.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,941
I just want them to fix the "Rusty Face" bug.

Back in my day we called it the black face bug. Still do. But you do you. Wouldn't want to insult the 10 black fallout/skyrim fans, I guess. Happened in Skyrim too, although rare in both games.

mqdefault.jpg
 

Hirato

Purse-Owner
Patron
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Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I just want them to fix the "Rusty Face" bug.

Back in my day we called it the black face bug. Still do. But you do you. Wouldn't want to insult the 10 black fallout/skyrim fans, I guess. Happened in Skyrim too, although rare in both games.

mqdefault.jpg
Every time I've seen it in Skyrim, it's because the NPC replacer mods weren't correct.
i.e. the load order is inverted vs the mods' installation order (thanks for doing that, LOOT).
The important thing is, when it happened, you could be sure others with your exact load order would see the same NPCs with a black face.

With Fallout 4 it just happens as a matter of course, and gets more and more common the more you've modded the game.
Even when all the mods are correct, and the textures, tint masks, and such are all properly correlated.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,216
I just want them to fix the "Rusty Face" bug.

Back in my day we called it the black face bug. Still do. But you do you. Wouldn't want to insult the 10 black fallout/skyrim fans, I guess. Happened in Skyrim too, although rare in both games.

mqdefault.jpg

Have they still not fixed this shit? This makes it downright unplayable at times. It's already ugly enough, i'm not looking at that shit
 
Joined
Jan 23, 2024
Messages
542
Location
The Freezer
I just want them to fix the "Rusty Face" bug.

Back in my day we called it the black face bug. Still do. But you do you. Wouldn't want to insult the 10 black fallout/skyrim fans, I guess. Happened in Skyrim too, although rare in both games.

mqdefault.jpg

Have they still not fixed this shit? This makes it downright unplayable at times. It's already ugly enough, i'm not looking at that shit
Bethesda games are so buggy and janky that it makes you wonder if they have a debugging team or not.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
Maybe, Bethesda do seem to be getting rather vindictive against modders. I guess they're still butthurt that no one wants to pay them for mods.
"Your appointment to Microsoft should be finalized within the week. I've already discussed the matter with the executive producer."
"I take it he was agreeable?"
"He didn't really have a choice."
"Has he been trying to fix our games?"
"Oh, yes, most certainly. When I mentioned that we could put him on the priority list for Horse Armour, he was so willing it was almost pathetic."
"This Creation Club - the online bitching is intensifying to the point where we may not be able to contain it."
"Why contain it? Let it spill over into the forums and fansites, let the butthurt pile up online. In the end, they'll beg us for $10 reskins."
"I've received reports of players making their own DLCs. There's not enough value in Horse Armour and gamers are starting to get pissed."
"Of course they're pissed. They can smell lootboxes on the horizon, but the sound they'll make rattling their cage will serve as viral marketing to the casuals."
"Mmm... I hope you're not underestimating the problem. The others may not go as quietly as you think - intelligence indicates they're behind the problems on the Nexus."
"A bunch of unwashed neckbeards playing at game development. But the Creation Kit left them behind long ago. We are the future!"
"We have other problems..."
"Fallout 4 New Vegas?"
"Formed to remake the best game we never made on an engine that doesn't look like shit. It'll take about twenty years, though. I'm more concerned about Fallout London - this one's actually coming out."
"Our shader support is far in advance of theirs, as is our AI radiance. And their reliance on the Script Extender has allowed us to make progress in areas they can't put on consoles."
"Climbable ladders?"
"Among other things - but I must admit that I've been somewhat disappointed in the endurance of Fallout 4."
"Starfield should be online soon. It's currently undergoing preparation and will be so shit that even modders won't try to fix it. If necessary, Fallout 4 will receive a next-gen update that will brick all mods."
"We've had to endure much, you and I, but soon there will be order again, a new age! Aquinas spoke of the mythical City on the Hill, soon that city will be a reality, and we will be crowned its kings. Or better than kings... Employees of the month!"
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,971
Location
Flowery Land
I know of at least two blatant, easily repeatable, bugs that were not fixed by any official or unofficial patch.
1: The Prydwyn spawns based on using a particular terminal to unlock an alternate exit to the dungeon, but NPC references to it are based on an unmissable trigger. This dungeon has 3 other exits the player could easily use, breaking the main quest.
2: Traveling to the Prydwyn by the Airport's vertibird (rather than fast travel) will kill companions by spawning them in mid-air after loading.
(Dishonorable mention goes to how companions love to kill themselves by falling, and the really, really shitty hitboxes with vault rails where the empty space between between the rails blatantly stops bullets.)

Watch them still be unfixed despite these promised bug fixes.
I just want them to fix the "Rusty Face" bug.

As I understand it, it's due to the game "timing out" while loading assets, which in a best case results in invisible meshes, the "rusty faces" with improper lighting, and so on.
But in more typical cases, crashes, because it's trying to do physics, shadows, and other rendering with things that were only half loaded.

The current mod fix just "reloads" the item and hope it works this time.
Actually, speaking of textures they could (but won't) also fix how the HD texture pack is 90+% non-HD textures with worse compression bloating the file size to insane levels and not tagged as a DLC so it disables achievements without modding.

Also, this bit of lore I'm fuzzy on - was there even USSR in the Fallout world? I though it was all China there doing the commie thing. But we see a crashed USSR sattelite at some point. So I'm not sure now.

One of the pre-gens in Fallout 1 is explicitly descended from a Soviet ambassador. Given all the mentions of "Russia" and the clearly post-Soviet borders of Fallout 4's globe item, Fallout 3's including "Russia" next to Alaska on a map, and proud import marking on the vodka bottles, I'm fond of the theory that the "Soviet Union" of Fallout's 2077 was "Soviet" and "Union" in name only and is basically just Russia clinging to old glory. I think it fits thematically with the way the US of Fallout is portrayed.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,805
it's inconceivable that FO4's next gen update actually came out. i hope starfield gets that kind of support
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
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Location
On the internet, writing shit posts.
That America Rising 2 mod does seem nice, actually. I saw a review of it and it does seem to still have the Enclave act like the ruthless bastards they are meant to be, and it plugs into the main questline.

I might install FO4, but first I need to know if the following mods exist and if they are functional :
- Mod that returns skills
- Mod that brings back the DR/DT system and removes whatever nonsense calculation Bethesda uses for their armour
- Mod that reduces number of power armour suits out in the world and gives them a much longer battery life
- Mod that replaces the combat shotgun, combat rifle, pipegun, institute lasers and assault rifle with weapon models that aren't dogshit and are consistent with the earlier games.
- Mod that brings back dialogue boxes
- Mod that removes legendary effects because fuck that looter shooter shit, get out of my Fallout.
- Mod that brings back ammo crafting instead of using that Rube-Goldberg machine nonsense
- Mod that shuts Preston up about the bloody settlements
- Mod that brings back hardcore mode, because survival mode's save mechanics is annoying.
- Mod that brings back actual crit chances instead of that silly "press space to use special bar" system
- Mod that makes the perks not stupid. Idiot Savant can just bugger off, along with those extra damage perks for weapons.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
Actually, speaking of textures they could (but won't) also fix how the HD texture pack is 90+% non-HD textures with worse compression bloating the file size to insane levels and not tagged as a DLC so it disables achievements without modding.
And here I thought it was widely accepted that the "HD Texture Pack" is 50 GB of nothing :lol:
 

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