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Fallout Fallout 4 Thread

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
83k peak, for all the wrong reasons.
Hey, we don't know that. Maybe it's all those Amazon watchers going "this sucks, I want a real Fallout." Or maybe it's players getting one last go with their modlists before Todd next-gens 'em into the grave.

Meanwhile FO4 shits itself at every available opportunity no matter how many fixes you use. NPCs and objects disappearing when you reload a save game after interacting with them for example.
Are you sure you clicked the right .exe? When you load the game, do you see a guy with a silver arm bitching about something called Arasaka?
 
Joined
Jan 21, 2023
Messages
3,770
83k peak, for all the wrong reasons.
Hey, we don't know that. Maybe it's all those Amazon watchers going "this sucks, I want a real Fallout." Or maybe it's players getting one last go with their modlists before Todd next-gens 'em into the grave.
They conviniently put the games on sale so it's probably people buying it for the first time too.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
83k peak, for all the wrong reasons.
Hey, we don't know that. Maybe it's all those Amazon watchers going "this sucks, I want a real Fallout." Or maybe it's players getting one last go with their modlists before Todd next-gens 'em into the grave.

Meanwhile FO4 shits itself at every available opportunity no matter how many fixes you use. NPCs and objects disappearing when you reload a save game after interacting with them for example.
Are you sure you clicked the right .exe? When you load the game, do you see a guy with a silver arm bitching about something called Arasaka?
Funny, I never encountered bugs like that in CP2077, not after the 2.0 update anyway
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
Alright I restarted Frost with less retarded survival settings and it's honestly pretty good. The 'quests' are...yeah, just ignore any attempts NPCs make to talk to you, treat it as a combat simulator set in Boston and it's not bad at all. After nearly 4 hours I'm getting to the point where I'm going to have to start exploring the surface and... yeah, that's gonna be interesting.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,928
VATS / luck

Tried this out earlier. Played for a couple of hours before getting bored with it (ran through Park Street Station). It's an extremely effective build, even more than I thought it'd be, but I couldn't get into it since you spend most of your time in combat locked in place. It's stupid, but I prefer the constant motion and readjusting that comes with a melee setup. I also didn't appreciate just how much I rely on blocking for creatures / melee raiders. Without it, I was reenacting one of those old "1,000 ways to die in Fallout" videos.

Come to think of it, you can buy a silenced pipe pistol like five minutes after leaving the vault.

This was actually way better than I remembered. I thought it was just a normal pipe pistol, but it's a bolt-action, and VATS builds aren't hampered by the slow fire rate. Insane weapon.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,943
z8h2iu0xyfvc1.jpeg
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,416
Location
Dutchland
has anyone ever expressed how jewish all the character look in FO4? it's something baked into the headmorph
even the blacks look like jews in blackface
recolour Preston and he's just an Israeli settler
"Another settlement needs our help, I'll mark it on your map."
STARTED: RAIDER TROUBLES AT GAZA
 

Maldoror

Augur
Joined
Jun 10, 2015
Messages
175
Location
Junktown
This is the only thing that could make the main plot interesting.


Essentially, yes. Being a synth yourself is the only viable reason I could ever foresee somebody wanting to join the Railroad. The fact that an entire faction of the game hinges on you believing that robots should be given equal rights (they shouldn't, they don't have souls like humans and animals do) is so fucking retarded. If you were a synth yourself, I can at least gleam how you might find kinship with other robots.
The Institute is retarded too, but for different reasons. The Minute Men are gay as hell. The Brotherhood suck but at least their ideals and goals are relatable and the protagonist is from the military.

Came here because I was interested in Falllout: London but it looks like it's super-delayed. Thanks, Bethesda!
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,928
I can't even see a synth actually joining the railroad. I could understand having some curiosity and checking them out, but once you discover that the code to their base is 'railroad' and you go through the initiation wherein Deacon explains that arrows on railsigns indicate directions, even self-preservation wouldn't be sufficient motivation to keep you from dipping out.
 

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,500
This is the only thing that could make the main plot interesting.


Essentially, yes. Being a synth yourself is the only viable reason I could ever foresee somebody wanting to join the Railroad. The fact that an entire faction of the game hinges on you believing that robots should be given equal rights (they shouldn't, they don't have souls like humans and animals do) is so fucking retarded. If you were a synth yourself, I can at least gleam how you might find kinship with other robots.
The Institute is retarded too, but for different reasons. The Minute Men are gay as hell. The Brotherhood suck but at least their ideals and goals are relatable and the protagonist is from the military.

Came here because I was interested in Falllout: London but it looks like it's super-delayed. Thanks, Bethesda!


So, we have no idea when Fo:Lon will be released now?
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw

So, we have no idea when Fo:Lon will be released now?
They don't know either.

Large part of London is reliant on the Fallout 4 script extender and the update will most likely break it. So another team responsible for the SE must fix it first before Fallout: London can be released. They also want to tweak some things, taking advantage of the new possibilities of the engine that come with the update.
 
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Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,021
Location
Frostfell
while you log in another 100 hours.

Played for 1h30m and asked refund.

  • Very long and boring intro sequence
  • Dialog wheels with little to no choice while in FNV You can convince the "final boss" that the war is futile
  • Guns looks like toys. IDK how they could even work.
  • You get a freaking minigun and power armor in the beginning of the game.
  • The minigun has no sight
  • And fight a deathclaw in a city. They in lore avoid crowded places.
  • Radiation is dumbed down and just reduces a bit your hp.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
while you log in another 100 hours.

Played for 1h30m and asked refund.

  • Very long and boring intro sequence
  • Dialog wheels with little to no choice while in FNV You can convince the "final boss" that the war is futile
  • Guns looks like toys. IDK how they could even work.
  • You get a freaking minigun and power armor in the beginning of the game.
  • The minigun has no sight
  • And fight a deathclaw in a city. They in lore avoid crowded places.
  • Radiation is dumbed down and just reduces a bit your hp.
You NEED to play modded, it is ass without it. I recommend Wasteland Reborn, it makes FO4 feel more like FNV.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,928
Very long and boring intro sequence

The intro is both too long and too short. On one hand, if you just want to get to the action, it's painful having to sit around listening to the robot / spouse / tv / your character's inane thoughts on household objects and even worse sitting idle during the kidnapping scene. On the other, if you want some insight into the pre-war world, F4 gives you very little and even manages to contradict those meager offerings all while never giving you a chance to get attached to your digital family before the inevitable occurs. Worst of both worlds.

You get a freaking minigun and power armor in the beginning of the game.

Never understood this longstanding criticism. Power armor is limited by durability and needs a steady supply of junk items to repair and also consumes fuel cores, which are scarce in the early game. Miniguns are total shit unless you build a shredder mod, which is irrelevant since the minigun found on that mission is a fixed item and doesn't have mods. Realistically, unless you're making a build around gun bashing, you'll never touch miniguns after that first mission.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,687
Location
On the internet, writing shit posts.
The point is that power armour was always supposed to be extremely rare and the best protection available in the game. Not something that you can find out in the open untouched for 200 years.
The fact that they now have a short battery life is a contrivance that goes against previous fluff. If miniguns are that shit, then that's a sign of poor weapon balance and design, no?
 
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Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,021
Location
Frostfell
Yes!!! UnderRail did miniguns much better than any fallout game.

About power armor, it is supposed to be rare. But bugthesda awesome button" mindset needs to throw dragons, power armor and everything to the player in the first hour of gameplay.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,687
Location
On the internet, writing shit posts.
Yeah, it went all downhill in Fallout 3, which just made Power Armour a standard suit of armour. They even nerfed APAmk2 the hacks, because otherwise the Enclave would be too hard to fight. Instead of, I don't know, have power armour troops be supported by combat armour infantry. You know, like in Fallout 2.

I forgot how miniguns were in FO2 and 1, but they were ok in Tactics up until robots. Then they are just shit because of their low base damage. Against unarmoured targets they are pretty nice though. I think they were effective against mutants, I know when they use them they can really chew up your soldiers.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,943
But Power Armor is fun to collect and display and justify my creation club paint jobs I bought. How dare you!

(not mine)
88HIbPU.jpeg


Then you can take a step back, admire your collection and say "this... this is what power armor is for". Then head off to the glowing sea in your standard leather outfit and vault suit and a bunch of rad away and rad x so as to not taint your power armors.
 

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