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Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
People moaned more about Fallout 76 than the others because there are no mods or console to get around them.

Counter point, console players, they cant use mods and are a big part of players of Skyrim/FO4.

As a raw game, i prefer 100% FO76 (Wastelanders) over FO4 because i played them both in PS4 and both are a shitshow, but FO76 is a better shitshow than FO4.

On PC things are different because you can polish and shape the turd that is FO4 but at the end of the day you are still working on a turd.
Didn't really think FO76(Wastelanders) was a shitshow at all tbh. Only thing it needs is more content, hoping the positive responses to it will encourage them.
 

Mud'

Scholar
Joined
Oct 9, 2018
Messages
233
Didn't really think FO76(Wastelanders) was a shitshow at all tbh. Only thing it needs is more content, hoping the positive responses to it will encourage them.

I played the beta and a tad of the free weekend when Nuclear Winter came out and i felt bored and without motivation to do anything in the game, even with a friend we were like "so what now" and we came across tons of bugs, some funny, others were just straight crashes or quest triggers failing and the like.

With Wastelanders right off the bat i felt like i needed to explore and find the NPCs and see how much effort they poured into the update, the first few quests show you how much changed from the vanilla content.

Even if a lot of dialogue options are some sort of illusion of choice, they are pretty fun to play along with them.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Even if a lot of dialogue options are some sort of illusion of choice,
There's a good bit of actual choice. Exclusive quest rewards, NPCs for the faction you ally with can either not join or will die(for the settlers, there are 4 NPCs that either won't join or will die depending on your choices), lots of stuff influencing duchess' bar(even minor things like which sorts of patrons show up in her bar,) etc.,
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,969
Location
The Desert Wasteland
The appeal of this game is that it's a sandbox with a wide progression plateau, convincingly set in a Wasteland/Fallout style universe, with compelling gameplay mechanics.

Most of the 'core content' quests are garbage. Rainbow-pozzed writing, delivered by mostly 3rd-rate voice actors. This is not a game for storyfags.

The server events are fucking great though.

It's like someone with genius level talent was put in charge of the Wastelanders DLC, and did everything humanly possible to fix the original FO76 design fuckups. It is pretty remarkable what the DLC team has achieved, I'm curious to know who they are.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
It's like someone with genius level talent was put in charge of the Wastelanders DLC, and did everything humanly possible to fix the original FO76 design fuckups. It is pretty remarkable what the DLC team has achieved, I'm curious to know who they are
That has essentially been my stance since my original semi-review. Whoever they put in charge of fixing the steaming turd they released did an amazing job at it and elevated it well above FO3 & FO4. There's still a lot of room for improvement, I hope they keep releasing updates as good as Wastelanders.
It managed to hit (well above) the mark that FO3 and FO4 were aiming for(sandbox wasteland, survival, scavenging, etc.,) while also taking from 1/2/NV and including good multiplayer content.

Also, a lot of the random events are pretty well done even when minor. I had a run-in with a settler earlier who was on his way back to Foundation and if I was a raider I had the option to rob him of his supplies(either through force or a charisma check to convince him to hand them over), instead I used my high settlers reputation to convince him to let me take his supplies back for him and got a reward for it.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
It can't be on pair with Fallout 4, just for the simple reason you can't mod it.

Not being able to mod the UI is a big strike against it, I admit. There are a ton of things that could be improved with macros and user specific settings.
There are some mods. These are the two I'd consider the most useful,
Better Inventory adds extra sorting categories, shows weight by category, weight per stack, other stuff https://www.nexusmods.com/fallout76/mods/32
Save Everything prevents you from selling/scrapping equipped & favorited items, also adds a direct input for anything that has a slider: https://www.nexusmods.com/fallout76/mods/148?tab=description
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,502
Counter point; console players, they cant use mods and are a big part of players of Skyrim/FO4.

Actually, both Skyrim & FO4 can be modded on PS4 & Xbox one.

... and I'm sure lots of PC players play without mods and some don't even know about the console existence.

Doesn't really change the fact that you'll have an overall shittier experience without them.

Can you still have fun without them, sure, I guess ~ at least until you get stuck on the main quest again.
 

Mud'

Scholar
Joined
Oct 9, 2018
Messages
233
Actually, both Skyrim & FO4 can be modded on PS4 & Xbox one.

... and I'm sure lots of PC players play without mods and some don't even know about the console existence.

Doesn't really change the fact that you'll have an overall shittier experience without them.

Can you still have fun without them, sure, I guess ~ at least until you get stuck on the main quest again.

Oh yeah Skyrim and FO4 can be "modded" but under the flag of the Creation Club, at most those mods add a weapon (rare) or an entire workshop to produce stuff (very rare) but most of those mods are reskins or some armor mods, none of them fix shit with the game at all in FO4 or makes FO4 more enjoyable than FO76 (without taking into account that those mods have a cost).

My main point is still is that FO4 as a raw game is shitter than FO76 in its current state, no Creation Club discount backpack mod with a new armor is going to make FO4 better in consoles.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Found another New Vegas reference in a random encounter, I think. After going so long without really mentioning New Vegas at all, it's kind of hard to think this isn't on purpose.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,969
Location
The Desert Wasteland
It can't be on pair with Fallout 4, just for the simple reason you can't mod it.

Not being able to mod the UI is a big strike against it, I admit. There are a ton of things that could be improved with macros and user specific settings.
There are some mods. These are the two I'd consider the most useful,
Better Inventory adds extra sorting categories, shows weight by category, weight per stack, other stuff https://www.nexusmods.com/fallout76/mods/32
Save Everything prevents you from selling/scrapping equipped & favorited items, also adds a direct input for anything that has a slider: https://www.nexusmods.com/fallout76/mods/148?tab=description

Many thanks o7

I don't suppose there's a "legal" perk quick-swap mod? I.e. a way to quickly configure perk cards for crafting, locks, combat, etc?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
It can't be on pair with Fallout 4, just for the simple reason you can't mod it.

Not being able to mod the UI is a big strike against it, I admit. There are a ton of things that could be improved with macros and user specific settings.
There are some mods. These are the two I'd consider the most useful,
Better Inventory adds extra sorting categories, shows weight by category, weight per stack, other stuff https://www.nexusmods.com/fallout76/mods/32
Save Everything prevents you from selling/scrapping equipped & favorited items, also adds a direct input for anything that has a slider: https://www.nexusmods.com/fallout76/mods/148?tab=description

Many thanks o7

I don't suppose there's a "legal" perk quick-swap mod? I.e. a way to quickly configure perk cards for crafting, locks, combat, etc?
https://www.nexusmods.com/fallout76/mods/124
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I may or may not have abused Bethesda's abysmal coding skills to check the daily rep gain FOR SCIENCE, and... DAFUQ is Bethesda seriously expecting people to do the same dailies for the next 6 months? That bar is barely moving each time. :hahano:
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Also little funfact to show how far ahead Bethesda plans. Or not.

Remember that legendary mask you could get from the early quest? Making it, and only that thing, a 6th armor piece? Bethesda realized that it is now the "best in slot" item for player's heads. And since they swore to only sell cosmetic items without stats in the cash shop... nobody will ever buy any headwear anymore!
Solution: mask gets retroactively downgraded to a clothing item without stats for everyone.
:hearnoevil:
 

Dwarvophile

Liturgist
Joined
Dec 1, 2015
Messages
1,600
Also little funfact to show how far ahead Bethesda plans. Or not.

Remember that legendary mask you could get from the early quest? Making it, and only that thing, a 6th armor piece? Bethesda realized that it is now the "best in slot" item for player's heads. And since they swore to only sell cosmetic items without stats in the cash shop... nobody will ever buy any headwear anymore!
Solution: mask gets retroactively downgraded to a clothing item without stats for everyone.
:hearnoevil:

Yay, I didn't get that mask !
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Also little funfact to show how far ahead Bethesda plans. Or not.

Remember that legendary mask you could get from the early quest? Making it, and only that thing, a 6th armor piece? Bethesda realized that it is now the "best in slot" item for player's heads. And since they swore to only sell cosmetic items without stats in the cash shop... nobody will ever buy any headwear anymore!
Solution: mask gets retroactively downgraded to a clothing item without stats for everyone.
:hearnoevil:
I'm enjoying the whining of retards who thought the only non-power armor headpiece in the game with stats or legendary effects wasn't a bug and wouldn't be fixed. Apparently retards actually spent irl money on this shit.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,502
Oh yeah Skyrim and FO4 can be "modded" but under the flag of the Creation Club, at most those mods add a weapon (rare) or an entire workshop to produce stuff (very rare) but most of those mods are reskins or some armor mods, none of them fix shit with the game at all in FO4 or makes FO4 more enjoyable than FO76 (without taking into account that those mods have a cost).


Don't take my word for it, since I don't really own consoles, but:


https://www.vg247.com/2019/04/12/skyrim-best-mods-ps4-xbox-one/

https://www.windowscentral.com/best-xbox-one-fallout-4-mods


It seems that you are not just limited to creation club useless shit.


My main point is still is that FO4 as a raw game is shitter than FO76 in its current state, no Creation Club discount backpack mod with a new armor is going to make FO4 better in consoles.


Ah! If we are talking about purely about their "raw" state, then I can't say much, Skyrim was my last attempt at playing a "raw" Bethesda game, after not being able to finish multiple quests, including the main one due shitty ass bugs I just said... fuck it.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Isn't (wasn't) there even a size limitation for a single mod on consoles? I remember yuge drama back then, because popular modders bloated their mods beyond that threshold on purpose, just so it could not be run on consoles. :hahano:
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
Also little funfact to show how far ahead Bethesda plans. Or not.

Remember that legendary mask you could get from the early quest? Making it, and only that thing, a 6th armor piece? Bethesda realized that it is now the "best in slot" item for player's heads. And since they swore to only sell cosmetic items without stats in the cash shop... nobody will ever buy any headwear anymore!
Solution: mask gets retroactively downgraded to a clothing item without stats for everyone.
:hearnoevil:
I'm enjoying the whining of retards who thought the only non-power armor headpiece in the game with stats or legendary effects wasn't a bug and wouldn't be fixed. Apparently retards actually spent irl money on this shit.
So which is it? A stupidly dumb bug or a change made after the fact with money in mind?
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
A stupidly dumb bug or a change made after the fact with money in mind?
You seriously think Bethesda would bother to fix a "stupidly dumb bug" after several weeks? :hahano:

The only bugs Beth ever fixes are "achievments on consoles not working properly, microsoft/sony is writing angry letters again" and anything related to the cash shop.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I'm running out of steel from blasting shit with high ROF weapons. (.50 cal)
high ROF weapons. (.50 cal)
high ROF weapons. (.50 cal)
high ROF weapons. (.50 cal)
:nocountryforshitposters:

You have seen nothing yet son. The fiddycal has the bestest ammo efficiency out of the automatic weapons. Gatling does not count, it's a fucking hipster weapon used by exploiters.

Is there an easy way to farm steel at lvl 51?
Do the classic ammo grind (TM).
Scrap weapons with scrapper perk for steel. Popular spots are West-Tek or the steak house. XP and legendaries are a bawnus.
Since you also need lead, I would recommend trying the "Lucky Hole" mine first. IIRC it's now populated by cultists (with guns), so you get kill two birds with one stone. Don't forget to wear the Excavator to get 4 times the lead per vein.

Also slot Ammo smith AND super duper when making the bullets.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
A stupidly dumb bug or a change made after the fact with money in mind?
You seriously think Bethesda would bother to fix a "stupidly dumb bug" after several weeks? :hahano:

The only bugs Beth ever fixes are "achievments on consoles not working properly, microsoft/sony is writing angry letters again" and anything related to the cash shop.
This one could count as related to the cash shop, if people ended up buying less cosmetics because of it.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Also little funfact to show how far ahead Bethesda plans. Or not.

Remember that legendary mask you could get from the early quest? Making it, and only that thing, a 6th armor piece? Bethesda realized that it is now the "best in slot" item for player's heads. And since they swore to only sell cosmetic items without stats in the cash shop... nobody will ever buy any headwear anymore!
Solution: mask gets retroactively downgraded to a clothing item without stats for everyone.
:hearnoevil:
I'm enjoying the whining of retards who thought the only non-power armor headpiece in the game with stats or legendary effects wasn't a bug and wouldn't be fixed. Apparently retards actually spent irl money on this shit.
So which is it? A stupidly dumb bug or a change made after the fact with money in mind?
Both.
It's an obvious bug, anyone who has used the creation kit to create items knows that it was simply a misclick.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Yeah, it was most likely a typical bug they didn't give 0.5 fucks about... but then realized people won't buy nice hats anymore. And when the "atom shop sense" tingles, no effort is spared to fix it.

Because... seriously, they "fix" it RETROACTIVELY. They claimed for whatnotlong they could not "fix" the duped arsenal of explosive energy weapons.. but as soon as they might make less money they suddently can? Okaaaaaaaaaaaaaaay... :hahano:
 

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