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Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,922
some of the weapons have bugged power armor walking animation where they play almost twice as fast. this is shit modders figured out a year after fo4 released, goddamn bethesda.

also i really wish i didn't just randomly take whatever perk card i fancied at the moment. weight is the real killer in this game.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Just lagged myself through the settler side of the final mission and... don't do it. If you have only one char, play both sides up to where you have to chose, then go raiders. Started good, then got half-assed, tacked on, dialog felt as if something was missing... simply rushed. Sad.



What's the appeal of V.A.T.S. in a game that won't let you pause?
VATS is pretty much just an aimbot. And VATS is the only way to get a critical outside stealth. Not even the biggest pRo gAm0r can land headshots as fast as VATS will do it for you. :obviously:


Even those speshul kid consoletards get to feel awsome that way. :hug:
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Daguerre followed with me after I fast traveled
2DIEh1A.png
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Funny bug of the week day hour:

Remember how the vendors were confused about what you marked for sale and gave people you best stuff for free? Bethesda took them offline and "fixed" them. Well, but they apparently forgot that the punch bowl, used to give beverages away for freee, uses the same script.
So you can kinda sorta drink peoples' best items out of their stash now.

This is awsome. Like lottery. Take a sip, win a prize. Sucks for the owners tho. :hahano:
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Berry Mentats best Mentats tho. The only chem I used. I kinda sorta approve of your habit. Eh, purely for scientific reasons of course!
:balance:
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
just realized I was using my gatling gun all wrong
the autofire is way, way slower than using it as a semi-auto
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Do you guys use any of the endurance perks ?
Since Dexi is a bloodied build, she's using "Radicool", which gives her additional 5 strength from radiashun. Which you use to lower your HPs anyway.
When needed I swapped "Good Dawgy" in, to get more of the emergency food can. :shittydog:

Otherwise END is the dumbstat. You would need fireproof if you do PvP, but.. heh. Mostly hackers flying around with mini nuke firing miniguns and other shit there, which Bethesda has no will or means to end.
 
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Dwarvophile

Liturgist
Joined
Dec 1, 2015
Messages
1,600
Do you guys use any of the endurance perks ?
You would need fireproof if you do PvP, but.. heh. Mostly hackers flying around with mini nuke firing miniguns and other shit there, which Bethesda has no will or means to end.

I'm lucky I haven't met any aggressive player until then.

The only problem I have with the game is that I have a lot of lag in towns and busy areas. I'm stuck 2000 kms from home atm so I have to play with a bad internet connection and an old rig. I guess the CPU is the main culprit here.
 
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Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
The only problem I have with the game is that I have a lot of lag in towns and busy areas.
Always try server hopping to see if it helps. I've had servers were I had hickups every 5 meters while walking and other weird things. Sometimes people are simply exploiting like crazy which makes the server lag.

My biggest problem are the instanced areas. Last year Vault 94 raids were the hot shit, first time use of instanced areas. Laggy as shit. As in "unplayable", timed laggy mission with endless hordes of mudcrabs. Also Bethesda had fucked up the loot lists, so the end reward was a lvl 1 drill half of the times. Trololololo. Heh, yeah good times. :hahano:
This time the instanced areas had a new quirk for me: my mouse occasionally jumped around like crazy. Most likely their shitty vertical sync acting up again... but I couldn't be arsed to switch it off and force a refresh rate that worked. Game tends to be very crash-y with rates above 100Hz...
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Only area I get noticeable lag in is the secret whitesprings area. Runs fine for a few seconds then drops down to 2-3 FPS for a few seconds then repeats.

But yes, indoors instanced areas seem to have worse performance than the open world areas which is strange. Bad occlusion culling, maybe?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,933
Location
Swedish Empire
Fallout 76 Wastelanders: Everything we know


By Christopher Livingston, PC Gamer 20 days ago

In the Fallout 76 Wastelanders update, here's how NPCs, companions, and dialogue will work.

k7S9BEoJoHjtuyfsLgnteA-320-80.jpg

(Image credit: Bethesda Softworks)
Shortly after Fallout 76's release in 2018, it became clear that one very pivotal part of Fallout was missing: the humans. Talking and negotiating with other folks trying to make it in the wasteland is a large part of Fallout's charm, players felt. Bethesda agreed, apparently, and began working on the foundations for the Fallout 76 Wastelanders update shortly after the original game launch in November 2018.

The Wastelanders update delivers a new story quest, branching dialogue, choices and consequences, and unique companions, as players meet and interact with two new human factions: settlers and raiders. Things are a lot more lively in Appalachia.

Fallout 76 Wastelanders was revealed at E3 2019, and here's everything we've learned since then.

What is the Fallout 76 Wastelanders release date?

HANDS IN THE WASTELAND
missing-image.svg


(Image credit: Bethesda)
We got to play a Fallout 76 Wastelanders preview prior to launch and found it a definite improvement, even if the new human inhabitants are very, very eager to tell you about themselves.

Fallout 76 Wastelanders launched on April 14, 2020.

It was originally scheduled to arrive sometime in the last months of 2019, but after realizing that it would need more time to "make sure the work we’re doing hits our quality bar, and yours," Bethesda announced that the update would be delayed.

The second planned release date (April 7th) got pushed back amidst Bethesda's transition to remote work during the Covid-19 pandemic. "We've done everything we can do minimize the delay and can't wait for everyone to play. A special thanks to all our Private Test Server players for all your help," Bethesda said.

It's a free update for Fallout 76 and you can check out the official trailer above.

Here's the new story trailer for Wastelanders
The new trailer for Fallout 76 Wastelanders hits on some of the main plot points and characters—mainly the turf wars between peaceful farming settlers and the raider faction. Both are hoping to make a life in Appalachia, just in their own ways.


Fallout 76 is now on Steam too
The factions of Wastelanders aren't the only ones moving in. Fallout 76 is now on Steam also. It's previously only been available on Bethesda's own launcher.

Players who own the game on Bethesda's store are able to claim a free Steam copy by linking their Bethesda and Steam accounts on Bethesda's site.

Bethesda has extended the deadline to link your accounts and claim a free Steam copy of the game until April 28th.

Watch 17 minutes of Wastelanders gameplay
Bethesda recently showed off over 17 minutes of Wastelanders gameplay at Bethesda Game Days. The presentation mostly focuses on conversations, which intentionally mimics the pre-Fallout 4 system that gives players more dialogue options.

Wastelanders will bring human NPCs to Fallout 76




missing-image.svg




(Image credit: Bethesda)
The original idea for Fallout 76 was for the players to be the only living humans in Appalachia. The only NPC contact would be through holotapes, terminal entries, notes, and robots.

But players missed having conversations and a dialogue system, and as it turns out, so did the developers. "We realized in hindsight that what we do best is NPCs and talking," Jeff Gardiner, project lead for Fallout 76, told us at E3. So they began working on bringing NPCs and dialogue back to the game shortly after launch in November of 2018.

Fallout 76's original main quest has been 'revamped'


In addition to new quests coming as part of the Wastelanders expansion, the original main quest of Fallout 76 has been revamped. "Uncover the secrets of West Virginia by playing through an all-new main quest as well as a revamped original main quest line – with friends or solo – starting from the moment you leave Vault 76," Bethesda says.

How will the human NPCs work?

missing-image.svg


(Image credit: Bethesda)
The dialogue system will be similar to Fallout 3, though you're mostly going to be seeing these NPCs in instanced areas. "Obviously, if I kill [an NPC] in the game, other people need to be able to interact with that NPC," said Gardiner. "So they will be in closed areas, frankly, and other areas where we can control the environment better than an exterior."

In other words, these NPCs won't just be strolling around freely on the map, but you'll have to go visit them in specific regions that are separated from the rest of the world.

You'll be able to align yourself with either the settlers or the raiders, though that doesn't necessarily boil down to a simple choice between good and bad. "There will definitely be shades of gray," said Gardiner.

Dialogue is meant to be experienced between a single player and an NPC, as opposed to an entire team talking to that NPC together.

"The group system is, if you're on a team, the team leader will be ultimately the one driving the conversations," Gardiner said. "However, if you're outside and you want to talk to NPCs to advance your quest, you're gonna have to do a one on one, because we want to make sure everyone is experiencing the story, making the decisions and not just sort of following along with the team leader."

NPC dialogue will be 'more like Fallout 3' than Fallout 4

missing-image.svg


For a lot of fans, this is welcome news. At the Fallout 76 Quakecon 2019 panel, project lead Jeff Gardiner said 76's dialogue system would resemble Fallout 3, with a list of fully written responses. That's in contrast to the simplified dialogue of Fallout 4, which truncated responses into four options that didn't always accurately preview what the character says.

There are also Fallout 3 and Vegas-style stat checks in dialogue based on your S.P.E.C.I.A.L. skills. As in singleplayer Fallout games, you'll be able to intimidate or convince folks during dialogue or just get plain lucky.

There will be companions you can romance

The settlers and raiders will each have unique companions available, and you'll be able to romance them and win their favor through dialogue and by completing their personal quests. As is Fallout tradition, your companions will have opinions on your actions and may approve or disapprove of the things you do.

The companions, however, won't be able to follow you everywhere in world of Fallout 76. "The following part, right now, they're basically going to be in your camp," Gardiner said. "Or in towns. We have technical limitations there, frankly."

Here are the two new faction bases
Image 1 of 2
missing-image.svg


(Image credit: Bethesda)
missing-image.svg


(Image credit: Bethesda)
missing-image.svg


(Image credit: Bethesda)
missing-image.svg


(Image credit: Bethesda)
announcement post reads.

Here's how the reputation system works

There are two main human factions in the Wastelanders update—settlers and raiders. Naturally, neither will trust you from the outset.


"The more you do to help a faction by offering information, taking down their enemies, and completing quests, the more you will prove you’re someone they can rely on and your reputation with that faction will increase," Bethesda says. "Eventually, you will rise through seven different reputation 'ranks', from Hostile or Cautious, to Neutral, Friendly, and Ally, among others."


It's not exactly a revolutionary system, but there are seven levels of reputation to get through so that seems to indicate it will keep us busy for a while.

There will be a main reputation story line for both along with daily quests for faction rep. As you climb the ranks, aligned merchants will offer you new types of goods from their stores.

You may need to move your C.A.M.P.

Fallout 76's new human folks have moved in and set up their own settlements. If your camp is currently built where they'd like to be, you'll get the boot. Bethesda says that you'll be able to relocate for free if you're living in one of the new no-build zones.

https://www.pcgamer.com/fallout-76-wastelanders-trailer-npcs/

LOL
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Is that a fucking... intact golf course??
That area is YUGE and really stands out like a sore thumb. Actually kinda sorta makes sense why it is still intact.

Beth modeled it pretty closely after The Greenbrier, they even held the speshul event for journalists and Bethesda friendly streamers there. Those VIPs also got the real canvas bag nobody else got. :hahano:
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,258
Location
Future Wasteland
Strap Yourselves In
I could imagine having a golf course so overgrown and decrepit that you could only barely recognize it as having been one, but a lush, green, well-mowed one? In Fallout?

What's next, an all-ghoul Caddyshack?
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
What's next, an all-ghoul Caddyshack?
Well... yes? The area is mostly populated by ghouls in golf outfits, popular farm/nuke area. Also the occasional molerat to whack.

Of course it did not survive the war, like everything else, but the Whitespring/spoiler had a army of robots and manufacturing facilities, hardcoded to renovate the Whitespring for the grand reopening. And so they did for the last 20 years. "It just works" (tm)

:pete:
 

Dwarvophile

Liturgist
Joined
Dec 1, 2015
Messages
1,600
What's next, an all-ghoul Caddyshack?
Well... yes? The area is mostly populated by ghouls in golf outfits, popular farm/nuke area. Also the occasional molerat to whack.

Of course it did not survive the war, like everything else, but the Whitespring/spoiler had a army of robots and manufacturing facilities, hardcoded to renovate the Whitespring for the grand reopening. And so they did for the last 20 years. "It just works" (tm)

:pete:

Isn't it one of Bethesda's Fallout tropes, robots carrying on their tasks/maintenance work in a world almost purged from humans.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
typical wastelanders quests have lots of SPECIAL checks for even simple things like shortcuts

WOHCHjk.png


(not related to the quest objective in the top right, completely different door)
 

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