Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

Joined
Sep 16, 2016
Messages
296
I mean, I'm thoroughly of the opinion that the Codex has some really retarded general opinions on modern games, but even I have to question how you're going to get into "sweet PVP shenanigans" in a game that actively discourages any form of aggression towards other players. If this wasn't such a buggy mess right now I could see the concept of Fallout 76, and Bethesda games in general, as being a core concept for constructing a decent looter-shooter-with-friends type deal but let's not be idiots, eh?

I mean, shit, I'd note that if it actually wanted to be a good looter shooter it probably also would've included better shooting mechanics than the ones present in FO4, ditched VATS entirely as auto-aim mechanics (separate from aim assist imo) have no place in any type of PC or console multiplayer shooter, included NPCs so the world has more going on than your average map editor OR charged half price (or even less) to ensure a massive multiplayer population, and in general it should take place in a logical, self consistent world that holds true to previous lore and uses a setting appropriate for massive amounts of varied enemies and loot. I'd also reiterate that creating a sandbox multiplayer game like this and then hamstringing PVP is a fantastic way to set yourself up for failure. It makes the world of 76 sound less dangerous and more static than Destiny or Borderlands, and that's truly mind-boggling.
 

Dawkinsfan69

Dumbfuck!
Dumbfuck Bethestard
Joined
Jun 3, 2016
Messages
2,815
Location
inside ur mom ᕦ( ▀̿ Ĺ̯ ▀̿ )ᕤ
First, if I get 20 hrs of fun out of the game it's more than worth it. Seeing as how many interesting systems/places the game has I'll certainly get more than that.

I mean, I'm thoroughly of the opinion that the Codex has some really retarded general opinions on modern games, but even I have to question how you're going to get into "sweet PVP shenanigans" in a game that actively discourages any form of aggression towards other players. If this wasn't such a buggy mess right now I could see the concept of Fallout 76, and Bethesda games in general, as being a core concept for constructing a decent looter-shooter-with-friends type deal but let's not be idiots, eh?

Griefing is discouraged, aggression is opt in/out and there are systems that incentivize pvp and if you didn't even know that you shouldn't be talking shit about the game.

I mean, shit, I'd note that if it actually wanted to be a good looter shooter it probably also would've included better shooting mechanics than the ones present in FO4, ditched VATS entirely as auto-aim mechanics (separate from aim assist imo) have no place in any type of PC or console multiplayer shooter

Shooting mechanics work fine. Bullets go where you aim them. Lots of guns. Nobody forces you to use VATS. End of story.

included NPCs so the world has more going on than your average map editor OR charged half price (or even less) to ensure a massive multiplayer population, and in general it should take place in a logical, self consistent world that holds true to previous lore and uses a setting appropriate for massive amounts of varied enemies and loot.

Oh yeah we're still pretending that NPCs/lore/consistency ever mattered in any bethesda game ever.

Do you go to libraries and complain about the lack of rollercoasters?
 

ZeniBot

Cipher
Joined
Nov 1, 2011
Messages
823
Location
Todd Howard's Sex Dungeon - Send Help
Oh yeah we're still pretending that NPCs/lore/consistency ever mattered in any bethesda game ever.

If this were any other RPG developer they would've been crucified for this, example, look at how badly Bioware got fucked up by their fanbases for Dragon Age and Mass Effect inconsistencies with lore. And yet with Bethesda its just expected.
Continue to not demand quality and Bethesda will continue to shit out the same shit over and over. You idiots don't realise that you've not only killed fallout with this game but also all future Bethesda titles because you've set precedents here that will most definitely come back to bite you in the ass. You were too lax on your standards and now Bethesda is butt raping your ass because they know you wont scream.
:fallout3:
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,502
butt raping your ass
:fallout3:

It's not rape when they like it.

Also c'mon, let his fanatic ass shill as much as he desires, it's pretty cute, reminds me of those little girls with sandy vaginas defending Justin Bieber every time someone would call him for the little shit he is.
 

Bocian

Arcane
Joined
Jul 8, 2017
Messages
1,912
https://www.psu.com/news/a-racist-child-abuser-invaded-fallout-76-last-night/

A Racist Child Abuser Invaded Fallout 76 Last Night
Bethesda has a messaging problem with Fallout 76. The issue is simple: Fallout games are typically single player experiences. Fallout 76 can only be played online with a group of twenty players bouncing around the giant map.

My love for the Fallout franchise is deep and abiding. I have a Vault Boy figurine on my desk at work. I am one of those guys that lounges around all weekend in a Vault Boy t-shirt. The delicate mixture of lost innocence and dark humor that pervades the fallen United States in the Fallout universe clicks with me on every level.

Fallout is, without a doubt, my favorite video game franchise. Which is why it felt like such a bucket of cold water in the face when the Fallout 76 beta booted up last night and the voice of a racist child abuser began immediately booming out of the speakers in my living room.

I was so excited about the announcement of Fallout 76 that my teenage sons ponied up the cash and pre-ordered it for me as a birthday gift back in July. I was thrilled to take part in the PS4 beta, downloading the client last week.

I made arrangements with my wife to put the kids to bed so I would be able to play uninterrupted for the four hour duration of the beta. I loaded the client earlier in the day to be certain that there were no last minute patches that might delay my start. Settling on the sofa with a soda water and a bag of peanuts, I was ready to go.

Though I’ve read about the reports of folks locking up and deleting the client, I had no such problems. I logged-in as expected and was presented with a glorious “Play” screen. Without looking at any of the settings, I immediately clicked ” Play” .

The opening cinematic began playing, and I watched with rapt interest, delighted to have a small bit of early Fallout lore filled in for me. The cinematic dynamically shifts into the character creator, one of my favorite parts of the overall Fallout experience.

I usually take about 45 minutes fussing around with the various levers and menus until I have things just right. I usually do this just for myself, but this time other people would be seeing my character, so I planned on being even more meticulous with my design. Snuggling my blanket more tightly around my legs, I gripped my DualShock and sat up a little straighter.

” Hey!” a voice boomed from my speakers. ” Hey you retard! You need to make a white man, you hear me? A. White. Man.”

[Note to readers: I would not normally use the word “retard” in my writing. If you were shocked by it, so was I. I will be using Mad-Lib style brackets for the rest of my story, leaving it to you to fill in the blanks.]

I sat stunned for a moment, looking confused around the living room. Had Bethesda implemented some ” white man only” policy that I was unaware of? No, of course not. This was simply the voice of some other Fallout player who also happened to be making his character, being piped directly into my home through the magic of Fallout 76.

” No!” the awful voice continued. “That is not a white man! That is a [swear word] [derogatory term for someone of Middle Eastern descent].”

” It’s not!” the voice of a young child insisted. My heart froze. ” It’s not a [derogatory term for someone of Middle Eastern descent]. It is a white man.”

“That is no white man!” the older voice insisted. ” Boy, you might as well make a [swear word] [swear word] [derogatory term for someone with African heritage]. Do you want to be running around this [swear word] game as a [swear word] [derogatory term for someone of Middle Eastern descent]?”

“No, Daddy”, the little voice said quietly. I couldn’t tell if it was a boy or a girl, but the child sounded like they were crying a little. It was absolutely heart breaking.

My jaw on the ground, I began fumbling around with the controller, seeking a way to mute the awful scene that was playing out in a living room somewhere else in the United States. I did not know if the terrible man that was haranguing his poor child was aware that everyone could hear him. I don’t know if he would have cared. I did know that my wife had my kids in the next room watching Trolls on an iPad, and I didn’t want them hearing this.

“Get that hook nose off of there,” the world’s worst father hollered into my home. “He looks like a [swear word] [derogatory term for a Jewish person].”

It quickly became apparent that there was no way to mute other players from the character creation screen. I was going to have to mute my sound system to keep this cretin from screaming more obscene horrors into my home.


“No, you [upsetting term for someone with mental disabilities],” the voice yelled. ” He has [derogatory term for people of Latino descent] eyes!”


Sighing, I picked up the remote and muted my sound. I dejectedly created my bogus-looking character in about 90 seconds, and entered Vault 76. As soon as I was able to, I entered the options menu and silenced the other players so I could turn my sound back up. I kept them silenced for the duration of my four hour play period.

A few other players showed up in my iteration of Vault 76. I ignored them. As soon as I was out into the open world, I brought up the map to see that most of the other players were gathering around the next quest marker. I set out in the exact opposite direction.

After I settled down, I had a great time in the wastes of West Virginia. I explored the depths of a mine, forged some cool weapons, and got overwhelmed by a train of ghouls that were dumped on my by another player fleeing the pharmaceutical office building I was exploring. After the majority of players cleared out of the quest point, I meandered over to continue the main quest line. By myself.

What happened when I logged into Fallout 76 was not Bethesda’s fault. They don’t control the actions of people that purchase their games. That headline might seem unfair to them, but this is a true story. This really happened, and it made me think about ways that it might be prevented from happening to other players.

If I could communicate directly with them, I would advise Bethesda to withhold dropping players into the group chat until after they clear the character creation tools, or give players a way to silence the chat while creating a character. I would go so far as to say that it might be wise to make player chat something that people opt into, rather than forcing them to opt out. Put a big obvious red button on the log-in screen, with a warning that opting in might open people’s lives to the toxicity of hateful people.

I feel awful for the poor child that was forced to endure the harassment from their nightmare father while attempting to create a character in a game that is wildly inappropriate for children. I know that there are a lot of awesome Fallout fans, but less than one minute into Fallout 76, I decided that I would never even try to play with strangers. This one guy is not a fair representation of the gaming community, but I’m simply unwilling take the chance that I might run into another like him.

I play video games as an escape from the difficulties of the real world, a way to turn my mind off and disengage from all of the many problems in the troubled time we find ourselves in. I will absolutely continue playing Fallout 76, but I will be experiencing the horrors of the Waste without mixing in the horrors of the real world, thank you very much.

Nothing will change my love of Fallout, but the open multiplayer aspects of Fallout 76 lost me in less than 60 seconds. It’s not Bethesda’s fault, or Fallout 76’s fault. Awful people exist in the world. But going forward, I will be playing Fallout 76 with my friends in a PlayStation party, and Fallout 76 group chat will be muted. For me and my family, it feels like the only responsible move until some more robust, industry-wide controls are in place.

lol
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,127
My love for the Fallout franchise is deep and abiding. I have a Vault Boy figurine on my desk at work. I am one of those guys that lounges around all weekend in a Vault Boy t-shirt
Y9CmFvOW_400x400.jpg


[Derogatory comment about his heritage]
 
Last edited:

redactir

Artist Formerly Known as Prosper
Joined
Jul 16, 2018
Messages
696
They're selling the IP or are going to let a different studio have a chance to make a game. There's no way around a failure like this.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
I like how the asphalt roads are already fucking destroyed as after multiple earthquakes and hundreds of years of erosion.
:hearnoevil:
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I found a nuclear power plant or something and had to repair it in some 50 minute long event that had us hacking into all sorts of shit and killing ghouls and stuff and I found a fuggin minigun! WOOT
Did Bethesda allow you to use the minigun?
 

Dawkinsfan69

Dumbfuck!
Dumbfuck Bethestard
Joined
Jun 3, 2016
Messages
2,815
Location
inside ur mom ᕦ( ▀̿ Ĺ̯ ▀̿ )ᕤ
I found a nuclear power plant or something and had to repair it in some 50 minute long event that had us hacking into all sorts of shit and killing ghouls and stuff and I found a fuggin minigun! WOOT
Did Bethesda allow you to use the minigun?

No, I need to level up.

See, this game has meaningful progression unlike FO:NV, FO1, FO2, PS:T, etc..
 
Last edited:
Joined
Sep 16, 2016
Messages
296
I mean, I'm thoroughly of the opinion that the Codex has some really retarded general opinions on modern games, but even I have to question how you're going to get into "sweet PVP shenanigans" in a game that actively discourages any form of aggression towards other players. If this wasn't such a buggy mess right now I could see the concept of Fallout 76, and Bethesda games in general, as being a core concept for constructing a decent looter-shooter-with-friends type deal but let's not be idiots, eh?

Griefing is discouraged, aggression is opt in/out and there are systems that incentivize pvp and if you didn't even know that you shouldn't be talking shit about the game.
PVP is opt-in, in a game with a PVE environment. It's therefore actively discouraged. Period. Ever play The Division? That game got torn apart by its fanbase over how the Darkzone (PVE/PVP combo area) was handled. Unless PVP is incentivized to the point where it's a better source of every resource in the game than everything else, players will avoid it to minimize risk. Risk avoidance behavior is standard for players of any types of games, and PVP is a completely avoidable one in Fallout 76. If you didn't know that, you shouldn't be dismissing me so cavalierly.

I mean, shit, I'd note that if it actually wanted to be a good looter shooter it probably also would've included better shooting mechanics than the ones present in FO4, ditched VATS entirely as auto-aim mechanics (separate from aim assist imo) have no place in any type of PC or console multiplayer shooter
Shooting mechanics work fine. Bullets go where you aim them. Lots of guns. Nobody forces you to use VATS. End of story.
I didn't state otherwise. The shooting in FO4 was passable. There were plenty of guns, but there weren't any particular guns that stood out as interesting or unique. And I played far more of that game than I should've so I'm not talking out of my ass, for better or for worse. I was simply stating that, for a game so completely and utterly dependent on its shooting, the shooting and the guns should be better. Settling for mediocracy is self-defeating.

Furthermore, the issue with VATS should be readily apparent. Ever play Titanfall 1 or 2? The Smart Pistol, an auto-aiming weapon, was a plague on that game. Even if it was balanced to be fair from a time-to-kill angle, it was abysmal in a PVP environment (one with a huge focus on movement, as well) because it meant that players could readily decide that they didn't feel like aiming. VATS - unless it's completely unusable in PVP - will have the same issue in 76. Even in PVE, it fails to serve any purpose unless they massively changed mechanics from FO4, where locational damage barely managed besides headshots. But in PVP? Get the drop on someone? Doesn't matter if they haven't opted-in, and due to deliberately risk-adverse play, players will avoid opting in to combat unless they have the upper hand. And even then, they could spec into and use VATS to eliminate any aim advantage you might have. This is an obviously messy system, and while my admitted lack of experience with the game first-hand should obviously qualify my opinion as being theoretical, I also don't mean to comment on anything other than what's blatantly in need of fixing from a design standpoint. I won't, for instance, comment on the perk card system as that could potentially work in a multiplayer game (particularly if they avoid MTs).

included NPCs so the world has more going on than your average map editor OR charged half price (or even less) to ensure a massive multiplayer population, and in general it should take place in a logical, self consistent world that holds true to previous lore and uses a setting appropriate for massive amounts of varied enemies and loot.

Oh yeah we're still pretending that NPCs/lore/consistency ever mattered in any bethesda game ever.

Do you go to libraries and complain about the lack of rollercoasters?
To compare this to libraries and rollercoasters is to fundamentally misunderstand a significant chunk of the appeal of Bethesda games. Whether Bethesda would like them to matter or not, NPCs, lore and consistency are all critical components of RPGs, open-world games, and the world buildings those games require. To claim differently would require you to stick your head so far up Todd's ass that you'd simply be wearing him like a puppet.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,502
Spending hours bashing ghouls with a stick for that juicy ass experience just to be allowed to squeeze the trigger of this shotgun that I’ve been carrying days… sugoi progression.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,174
MCA is just getting into position to collect all the Bethesda dirt
 
Last edited:

Friday.13

Educated
Joined
Nov 26, 2016
Messages
83
I'm not sure if "Yeah we release games with lots of probelm so what" and "I'm not the lore boy and i ain't going to tell you who he is." kind of attitude is actually any better than either just don't answer or keep denying.
 

ZeniBot

Cipher
Joined
Nov 1, 2011
Messages
823
Location
Todd Howard's Sex Dungeon - Send Help
Avellone needs to stay the fuck out. I don't respect a man that shits on lore, that lies to his customers, that bullies his customers, that thinks he's better than fans and ignores them in public.
:mca::gumpyhead:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom