Killzig
Cipher
That's going on the box.
Killzig said:I don't get it, why is blowing JE considered a bad thing? He's a good looking dude. Better than what most of you guys could pull on the average Saturday night.
Hard Knox said:The real concern is whether Obsidian knows how to make a game with challenging combat. And I mean the whole game, Obsidian, not just the last boss fight.
Who's willing to bet that New Vegas will be criticised for having crappy animations, a shoddy engine, bad AI, ugly models, half-assed combat mechanics etc.?
Kingston said:I'll just repost this:
Who's willing to bet that New Vegas will be criticised for having crappy animations, a shoddy engine, bad AI, ugly models, half-assed combat mechanics etc.?
I bet.Kingston said:I'll just repost this:
Who's willing to bet that New Vegas will be criticised for having crappy animations, a shoddy engine, bad AI, ugly models, half-assed combat mechanics etc.?
Ausir said:Because it might have good story, writing, dialogues and C&C?Why the hell do we even care, then?
VonVentrue said:Shannow said:No.Black said:So if we have Obsidian guys here allow me to take advantage of you.
1) Will it feature turn-based combat and isometric view.
Why the hell do we even care, then?
Vault Dweller said:I assume it was "we" as in multi headed dick. I don't think there is "i" there.
LittleJoe said:It won't be Oblivion with guns, but Fallout in first person/realtime.
xuerebx said:Lol @ "we".
Vault Dweller said:Ausir said:Why the hell do we even care, then?
Because it might have good story, writing, dialogues and C&C?
VonVentrue said:Too bad the gameplay will be tainted by Bethesda's questionable design decisions, which Obsidian's apparently forced to follow.
Unless FPP, VATS and simplified SPECIAL are to be thrown out the window, the game will inherit all of F3's flaws.
I assume it was "we" as in multi headed dick.
VonVentrue said:xuerebx said:Lol @ "we".
Lol @ your reading comprehension skills. Are you implying that you don't care?
Darth Roxor said:NWN2 with guns?
crakkie said:Darth Roxor said:NWN2 with guns?
Oh happy day
Vault Dweller said:FPP isn't a flaw, unless you are prepared to claim that Bloodlines and Gothic sucked because they weren't isometric. I prefer isometric view, but that's a different story.
VATS was well designed, but too easy. The only issue with VATS was that it was basically a cheat mode, but that's the easiest thing to fix. Remove insane to hit penalties from the enemies and you're half way there. Again, I prefer turn-based, but well done VATS is more entertaining than a straight shooter.
skyway said:Sawyer was a lead designer on NWN2 OC. I can't fucking believe they are letting him near Fallout. A shame.
skyway said:crakkie said:Darth Roxor said:NWN2 with guns?
Oh happy day
You may just get that.
Sawyer was a lead designer on NWN2 OC. I can't fucking believe they are letting him near Fallout. A shame.
That seems like a silly distinction in light of the fact that Bloodlines was based on a P&P game that featured TB combat.VonVentrue said:Last time I checked, Bloodlines and Gothic did not have a GURPS-inspired rulesetVault Dweller said:FPP isn't a flaw, unless you are prepared to claim that Bloodlines and Gothic sucked because they weren't isometric. I prefer isometric view, but that's a different story.
serch said:skyway said:Sawyer was a lead designer on NWN2 OC. I can't fucking believe they are letting him near Fallout. A shame.
I think the lead designer during most of the project was a guy who went to work at Bioware almost at the end of the development cycle. Sawyer received the unpleasant task of getting something they could at least ship.
Edit: Ferret Baudoin was the name.
Dionysus said:That seems like a silly distinction in light of the fact that Bloodlines was based on a P&P game that featured TB combat.VonVentrue said:Last time I checked, Bloodlines and Gothic did not have a GURPS-inspired rulesetVault Dweller said:FPP isn't a flaw, unless you are prepared to claim that Bloodlines and Gothic sucked because they weren't isometric. I prefer isometric view, but that's a different story.
And it's also silly to suggest that any dev should be forced to strictly adhere to the design docs of a >10 year old game that they didn't develop.
They shouldn't waste their time with TB.