skyway said:
Six months were enough for moddies to make Oblivion much less piece of shit than it is. One year was enough to make MotB which was much better than NWN2 OC. One year was enough to make KotOR2 which was better than NWN2 OC despite being mediocre. Are you telling me that six months was not enough to improve at least something in NWN2 OC?
Sawyer even managed to ruin King Of Shadows in the end.
Are you seriously comparing modding a game to working as project manager on a full-fledged product?
Seriously?
KotoR2 and MotB were both based on an existing engine. Creating a game for an existing engine is
entirely different than creating a game that includes a player client, DM client, and builer's toolset. Yes, the game was based off the NWN1 engine, but it's not the same as KotoR -> KotoR2 and certainly not the same as NWN2 OC -> NWN2 MotB.
Since you insist on revealing your complete lack of knowledge of how software development works, let me give you a crash course. Fixing a broken project can often be much, much harder than building one from scratch. Just ask developer who has ever had to work with inherited legacy code. The major reason is, if you remove something that doesn't work, it can break something else that would seem to be
entirely unrelated. This issue is only compounded when you join the project 6 months before release and you have no idea what areas of the code might impact other areas. Often the best case is to tear it all done and start from scratch, but sadly, 6 months is not nearly enough time to rip apart everything that doesn't work, put it back together, and hope the product can still ship when it needs to ship.
Without knowing what NWN2 was like before Sawyer came aboard, your claim that "he could've at least improved SOMETHING" is just empty, fact-less bullshit. You even claim he "Ruined the King of Shadows" at the end, but that's without knowing what the boss fight was like
before he revamped it. For all you know - and what it sounds like - he did improve things fairly dramatically during those 6 months. By all accounts, when he got the project, the thing
barely ran. I imagine most of his time was spent getting the thing to be
playable, with little time left to revamp gameplay features.
And sure, I can only base how he would've run the project on what he claims in his interview, but at least that's something more than "I can't believe the'yre giving Sawyer Fallout after he ruined NWN2 RAAAAR NERD RAGE".