Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Fixed.Edward_R_Murrow said:Vault Dweller said:Yes, remove all the stupid penalties from enemies and bonuses from the player, throw in a proper sequence system, which means that sometimes the enemy starts first, and you have a decent system.
Then nobody wants to use it unless they can't handle FPS at all.
Let's look at the specs of real time versus VATS when you strip out all of the VATS bonuses
WHY RT IS SO AWESOME!!!
-Can evade
-Can use cover
-All shots land as placed by player skill
-Can move and shoot
-Can open the pause menu at any time to heal/buff
WHY TURN BASED SUCKS!!!
-Are a sitting duck
-Does not play well with cover
-Shots landing depends upon character skill
-Can't move while shooting.
-Can't crack open the menu and heal.
And no, I don't equate VATS with TB, but you are using the same arguments that "TB sucks, RT is awesome" crowd uses.
No. VATS is (or should be) about RT with pause with tactical interface. It should give you an option to pause RT chaos and precision that no twitch skills can offer.The bonuses are what VATS is all about, on the gamist level.
You didn't answer my question.Huge difference. In Fallout 2, there is only one way to combat enemies. In Fallout 3, VATS and real time compete. The bonuses are the only thing that make VATS preferable in many scenarios. Otherwise real time would be dominant.How is this example different from Fallout 2 when you start running into the Enclave patrols and try to take out one or two guys before they open fire and most likely kill you?
I disagree, but don't have time to write a scenario showing a doable middle ground between Fallout 1 and Fallout 3.More meaningful would mean huge ripples all around still. And that's only one stat. Things get even more fun when dealing with all of them. Fact is, the butchery and TESification of SPECIAL is so great, it would be easier to start anew if their intention was a large departure from Fallout 3.
I do. Why? Good question. Blind faith into something good that could be done without significant time investment?Which leads to a little question...why are you expecting something different than Fallout 3...if they're basing it on Fallout 3's engine? Do you actually expect an overhaul of the combat and character mechanics?
The only reason why most people aren't touching it is because these are minor changes. However, if Obsidian offers a game where the rest is fixed, fixing this minor stuff will be both easy and worthwhile.
Definitely.Should be interesting discussion no matter what.