Foamhead
Educated
- Joined
- Feb 23, 2005
- Messages
- 79
TwinkieGorilla said:rapelay 3
You know, a small part of me would like to see what Avellone would do with Rapelay 3. I know we could expect dialogue trees up the ass and multiple endings.
TwinkieGorilla said:rapelay 3
Foamhead said:TwinkieGorilla said:rapelay 3
You know, a small part of me would like to see what Avellone would do with Rapelay 3. I know we could expect dialogue trees up the ass and multiple endings.
Avellone made Dark Alliance?skyway said:Foamhead said:TwinkieGorilla said:rapelay 3
You know, a small part of me would like to see what Avellone would do with Rapelay 3. I know we could expect dialogue trees up the ass and multiple endings.
How about Rapelay: Dark Alliance with lots of shitty combat and non-existent story courtesy of untouchable maestro Avellone himself?
ghostdog said:I don't think Obsidian is making a smart choice by having all these projects on their hands. They should focus on giving everything to one game , something that would definitely establish them financially and artistically. Aliens already got cancelled. All these deadlines will only make them work under crunch time and this can't be good.
Wyrmlord said:Avellone made Dark Alliance?
da credits according to mobygames said:Producer:
Darren L. Monahan
Line Producer:
Kevin Osburn
Lead Programming:
Ezra Dreisbach
Programming:
Ryan Geithman, Paul Haugerud, Raoul Said
Art Director:
Brian Sostrom
El Presidente:
Feargus Urquhart
Audio and Localization Producer:
Fred Hatch
Design:
Chris Avellone
Lead Character Artist:
John Van Deusen
Senior Artists:
Jason Wiggin
Artist:
Chris Donovan, Tami Foote, Joel Payne, Javier Rodriguez
Music:
Jeremy Soule, Will Loconto (Elfsong Remix)
Music By:
Will Loconto (Elfsong Remix)
QA Project Supervisor:
Harold Kim
AndhairaX said:I hope obsidy doesn't to baldurs gate 3. I DO hope they make a 4th edition game.
racofer said:I believe they call it "U.N. Supplies Distribution Trucks".
Vault Dweller said:Fixed.
And no, I don't equate VATS with TB, but you are using the same arguments that "TB sucks, RT is awesome" crowd uses.
No. VATS is (or should be) about RT with pause with tactical interface. It should give you an option to pause RT chaos and precision that no twitch skills can offer.
You didn't answer my question.
I disagree, but don't have time to write a scenario showing a doable middle ground between Fallout 1 and Fallout 3.
I do. Why? Good question. Blind faith into something good that could be done without significant time investment?
The only reason why most people aren't touching it is because these are minor changes. However, if Obsidian offers a game where the rest is fixed, fixing this minor stuff will be both easy and worthwhile.
What can you do in turn-based Fallout during your turn? I mean, we all know that Fallout's combat was very simplistic and can't be compared to juggernauts like XCOM and Jagged Alliance. So, while VATS is inferior to TB, it's not that far behind that it can't be tweaked. The only problem is that right now there is no reason to bother. Obsidian's game can change that.Edward_R_Murrow said:See, my argument was that the RT combat was more robust, and offered far more possibilities than the shallow puddle that was VATS, only in the context of Fallout 3. It's because all you can do in VATS is shoot people while standing still.
I think so, but it's subjective, so I won't argue this point with you.Sure, you get "precise targeting", but without the bonuses and invincibility frames, is it worth it?
It's a choice. Some people preferred to play Arcanum in RT, some in TB. Same here. All I'm saying is that it's possible to tweak VATS to make things interesting and give people a good reason to use it.When Fallout 3 was designed as a real-time shooter, first and foremost, it submitted itself to certain "laws" of action gaming. One of which being the law that avoiding damage and striking evasively is infinitely preferable to damage trading.
Nah, no need. First, the cover system is already there. Enemies who are behind cover are harder to hit. So, choosing a good position will reduce their chance to hit you. That's one. Second, tweak AP costs a bit. Third, single shot and burst modes. And of course, throw out the slow motion shit and cheat mode penalties & bonuses. That's all it would take.Based on that, it's easy to see why VATS, sans the player bonuses/enemy penalties, would be shit. Because all it would be is damage trading, and with real time in the mix (with more options), it becomes obsolete. The only way to fix this is to make VATS have more options, by overhauling it to include more things to spend action points on, like opening the item menu, maneuvering, taking cover, and maybe the old Fallout's leftover AP make you more likely to dodge attacks.
Solution: tweak VATS.But twitch skills offer so much more in Fallout 3 because VATS doesn't do shit.
False. You can easily cancel everything.In RTWP I can break off any action at any time by pausing and issuing new orders. In VATS, you are committed to every shot you slot up, with no ability to break it up with the situation changing.
Was that a Jedi Mind Trick? Just checking.It's not a "system". It's shit made to try and placate the turn-based crowd.
So you never play anything but vanilla parties?I did. Just not the answer you were looking for. When you have two ways of combating enemies, a smart player uses the most effective.
And I don't expect them to make radical changes. A few well-placed tweaks would be nice though.And remember, this is in the context of a AA studio, with three current projects,and a short development cycle. They wouldn't have taken the Fallout 3 engine unless they were intending to use most of it.
Time consuming? Half of it already exists:The whole point of my argument though is that the necessary changes would be time consuming to the point of not happening.
See the links above.Overhauling VATS, gutting the character system, and fixing the multitude of stupid flaws is much more than just "minor changes".
That's just flavor text.Dicksmoker said:I'm curious, when people here say that 4th ed. DnD sucks, are they just referring to the system itself? Because as a setting it sounds more interesting to me than 3rd ed.
BethesdaLove said:All the Yay-sayers and Good-news-faggots disgust me.
Hmm, we had a big thread about it but I can't find it anymore. Was even initiated from one of the regular dumbfucks, Andhaira or so...Dicksmoker said:I'm curious, when people here say that 4th ed. DnD sucks, are they just referring to the system itself? Because as a setting it sounds more interesting to me than 3rd ed.
Well if they rewrite history that's just stupid.Bloodwar never happened
Vault Dweller said:Ok. You pointed. Now explain. What makes SPECIAL TB only? The 7 stats? Skills?... AND the ruleset. That's something you can't choose to conspicuously ignore.
Let me point it out for you, in hi-res black and white: SPECIAL=TURN BASED.
APs are time units and thus aren't a TB-only feature. In fact they worked very well in Fallout Tactics (a guy with a magnum and Fast Shot perk could shoot twice as fast as anyone with a rifle or SMG). It worked ok in FO3 too, but the numbers were fucked.raving nincompoop said:Vault Dweller said:Ok. You pointed. Now explain. What makes SPECIAL TB only? The 7 stats? Skills?... AND the ruleset. That's something you can't choose to conspicuously ignore.
Let me point it out for you, in hi-res black and white: SPECIAL=TURN BASED.
Action points?
And why it can't work in RT again? Perception based bonus to accuracy and range can be implemented in any system.Deterministic impact of perception (skill) on character effectiveness using firearms?
Sequence is a part of any TB system, even the ones as simple as Geneforge. It was also in ToEE. That's the only aspect that mighty be lost. However, there is no reason why a basic "who shoots first" sequence can't be incorporated into VATS.Sequence (which is actually a part of SPECIAL)?
Sniper and bonus rate of fire - not a problem. VATS is AP-based, so anything that involves AP can be more or less easily implemented in VATS.Perks like: sniper, quick pockets, bonus rate of fire?
Again, that's not TB only feature. I'm not sure if Bethesda's VATS can be tweaked to give you a choice of multiple attacks, but any interface can have a simple drop down menu, so theoretically it's possible.Different attack modes (especially with unarmed but also firearms)?
Vault Dweller said:<snip>