the_shadow
Arcane
- Joined
- Dec 30, 2011
- Messages
- 1,179
I picked up Fallout: Tactics over a decade ago. I must have played through half a mission before putting it on the backburner. I had just played Fallout 1, and was expecting more of the same, so the change in gameplay was unexpected. I was also overwhelmed by the sheer variety of firearms.
I've decided to give it another chance, and am currently playing it on Hard. I'm glad I decided to do this, because I'm having a blast! The only problem is that I'm now up to Mission 8 (St Louis), and am encountering Supermutants for the first time. And holy hell, it's a massive spike in difficulty. Most of the supermutants carry heavy automatic weapons that can shred through multiple characters at once, *AND* these weapons have the range of a hunting rifle (which is the gun with the longest range at this point). I have a few characters who can sneak, but they might get a supermutant down to 'severely wounded' before it retaliates with a point blank auto-fire which is guaranteed death.
I'd use the APC more, but I don't have a character who can repair it. Nor do I have a character who specialises in big guns. I thought that small guns would remain king throughout the entire game (similar to Fallout 1, and Fallout 2 to a lesser extent), but the difference between the two is *huge*.
I'm glad that they have made big guns *useful* is a Fallout game. I just wish I'd know to invest in them beforehand.
So does anyone have any tips for completing Mission 8? I've found that if you stay just out of range of the Supermutants, you can have them deplete their ammo, which then makes then easy pickings. But there must be a better way.
I've decided to give it another chance, and am currently playing it on Hard. I'm glad I decided to do this, because I'm having a blast! The only problem is that I'm now up to Mission 8 (St Louis), and am encountering Supermutants for the first time. And holy hell, it's a massive spike in difficulty. Most of the supermutants carry heavy automatic weapons that can shred through multiple characters at once, *AND* these weapons have the range of a hunting rifle (which is the gun with the longest range at this point). I have a few characters who can sneak, but they might get a supermutant down to 'severely wounded' before it retaliates with a point blank auto-fire which is guaranteed death.
I'd use the APC more, but I don't have a character who can repair it. Nor do I have a character who specialises in big guns. I thought that small guns would remain king throughout the entire game (similar to Fallout 1, and Fallout 2 to a lesser extent), but the difference between the two is *huge*.
I'm glad that they have made big guns *useful* is a Fallout game. I just wish I'd know to invest in them beforehand.
So does anyone have any tips for completing Mission 8? I've found that if you stay just out of range of the Supermutants, you can have them deplete their ammo, which then makes then easy pickings. But there must be a better way.