The Dutch Ghost
Arbiter
- Joined
- May 26, 2016
- Messages
- 685
Honestly a space battle?
Now I would like that in a Star Wars, a Star Trek, or an original science fiction game that plays a bit more loose with how space warfare goes.
But in Fallout I think a space battle would pretty much go how the thing would go in real life, the party who first manages to get an accurate target lock and fires wins. Submarine warfare but in space.
Also ugh. Why insert this in a Fallout game? A spin off involving vehicle combat with armed cars, trucks, and trains I could understand, but I think I would still try to make it isometric and perhaps turned based.
This feels like the single player portion of a modern warfare shooter.
I had wanted to post this earlier but I decided not to then because I did not constantly want to bring up the past but I preferred the take on going into space as it was planned in Black Isle's Fallout 3. There you spend the second half of the game trying to put the resources together to fix up a pre war rocket, one that might not even take off, and you have to convince your followers to go with you on what could be a one way trip (the player perhaps not being able to find enough resources to make the rocket able to return to the surface)
This casually going into space with two space vertibirds (they could not even use any of the rocket models from FO3/FNV) feels so stupid and inappropriate for the Fallout setting.
Being able to go back into space would be a significant event as the required infrastructure for doing something like that is in ruins.
I could imagine that perhaps if the NCR, the Shi, the BOS, and the Followers of the Apocalypse put their resources together they might be able to pull off launching a satellite or a manned mission, but a bunch of NCR deserters with no industrial support other than what they can salvage?
And what do they find in space? A space station full of Enclave soldiers, because what else?
Other than the question how these Enclave soldiers got into space (they have been here since the great war? they also have space vertibirds?) I am asking why it was so necessary to bring back the Enclave again.
Well I know the answer; because the fandom since Fallout 3 has a boner for the Enclave, the cool "evil power armor faction".
From a technical point of view this might be impressive, that the designers managed to get this out of the FNV Gamebryo engine, but what was the point other than that someone thought that there needed to be more focus on combat and it should include vehicle combat?
Wouldn't reskinning a more dedicated shooter that already has these elements not be better? Even the few RPG elements could probably be programmed into that engine.
I know I am nitpicking now regarding what should be realistic in Fallout and what not but this feels so far from the spirit of the universe, at least pre-Bethesda that I think the designers should honestly have created their own setting.