great graphics, but everything else is pretty bad.
I played it in russian.
Can you give some details?
I can not find any information about its contents.
Olympus 2207 is a Fallout 2 engine total conversion. Unlike Resurrection/Nevada/Sonora, Olympus is set in a new homebrew postapoc setting, inspired by Fallout (mostly 2 and 3).
Similarly to The Frontier, Olympus shines in the technical department - it has a tons of new art assets and new content. Reskinned hud, new characters, new talking heads, new weapons, new enemies, etc. Pretty much everything is either brand new or was touched, even the common stuff like sand/rock tiles were remade to fit the new art style. The game also has a bunch of new mechanics, such as radiation management and crafting.
However, just like The Frontier, Olympus fails at the story, writing and gamedesign. Their homebrew setting is a boring and uninspired Fallout copy (complete with their own variant of brahmins, renamed ghouls, raiders, Vault City, Enclave, etc). Main story is basically a mix of Fo3, Fo2 and "Elysium" (the film) - just like in Fo3, you play the prologue as a little kid, then your character grows up and leaves the vault while under fire by guards. After that you find out that your vault was just a lower level of a huge tower (titular Olympus), and your main mission is to find the cure for your father (who's still at the vault and is dying of radiation sickness) and then get to the top level of Olympus where all the rich folk lives.
Now, the Fallout was never about some great story, it was always about having an agency and solving quests your own way. And Olympus utterly sucks at quest design. Couple of examples - during the prologue one of your quests is to beat up a local bully. The problem is that he's fucking tough and will murder you in just three turns, and the only way to beat him is to use cheese tactics. Remember how in Fo1 you had one location on your map (Vault 15), and while travelling there you organically stumble upon Shady Sands? Well in Olympus the world map makes little sense from gamedesign standpoint, and it is very easy to go miss the intended first city and die in the endgame location. Most of the side quests are either lazy fedex crap like "bring me 6 apples", or complicated fedex crap where people ask you to find some common rubbish, but this rubbish is for some reason a unique item (for example, in the first city you're tasked to find a toilet plunger, but there are only two plungers in the entire game and both are hidden half the world away). The main quest is badly designed too, and can be easily softlocked. At a certain point in order to progress futher you must find a ton of specific items, but since the intended progression is so entangled and non-obvious, it is very easy to find those items before you know they are needed for the main quest. Thankfully the game marks quest items with * in the description, but this creates another problem - you can't drop them, and it's a fucking nightmare to lug all this heavy garbage in your inventory especially if you have low STR.
The combat and build variety suck too, the balance is fucked so sometimes you're a god and sometimes you get killed in one hit. The game has a ton of new guns, but there is no weapon progression and like 90% of them have similar stats and are here just so the devs could brag about "dozens of new weapons!". What's worse, is that each gun has its own type of ammo, and each type of ammo has three subtypes (jury-rigged, prewar, armor piercing, etc), and each subtype of ammo has an entirely different icon - good luck managing your inventory. The aforementioned crafting system is halfbaked and just pads out your inventory with empty bottles, spoons and other junk.