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Far Cry 5 - set in the exotic open world of MONTANA

Joined
Feb 13, 2018
Messages
152
The evolution of the UBIsoft logo tells you everything.
ubisoft_logo_before_after.jpg
e26.jpg




I hate this minimalism trend that's everywhere from web design, video game UI, corporate and now logos. It shows how lifeless, boring, unimaginative, they are. No identity whatsoever, fitting description of modern video game design.
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Bethesda:
Generic Fantasy & Classic franchise rape
Shit gameplay

Ubisoft:
Refreshing settings that other AAA devs wouldn't have thought of, although the execution is trainwreck
Shit gameplay
Conclusion: avoid both/either.

Avoid both at release. Pirate the Bethgame once all the good futamods cum out.
Avoid all the big publishers,all the modern day AAA are shit. Only incline is in the AA and the indie. All the rest should be burned to ashes in the great industry collapse. Burn their HQs to the ground and salt the earth after that.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
lol, the exploding chopper looked like something straight out of NovaLogic's Delta Force 2

I rue the day retards first heard the word "verticality" from somewhere...
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
FC2 was good, imho.
I enjoyed that game too. Only issue for me was the enemies constantly respawning in the outposts, even after clearing them.
Same for me. Fortunately I found a "trainer" program which would stop them from respawning, so it was possible to clear parts of the map and know they are cleared.

BTW, this FC5 includes microtransactions in single player? Guaranteed pirate if I ever get in the mood to try it out! Crackers should start intentionally reverting microtransactions in cracked games, making real currency items into regular items, just to take a shit on companies who do this.
 

Raghar

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I looked at twitch, and it looks like they went for US patriotism and they are brownosing US population to get sales. Basically non-US would be vomiting loudly during playing from too many US specific stuff and US idiocy.

If they did that at least realistically. But, no getting skill point to be able use wing suit, also gives you somehow wing suit. Pistol is still not a freebie holster, it still uses the same space as large riffle. Well, a character from 7.62 high calliber would look weird with these two riffles and shotgun and pistol, and grenades, and explosives, and medikits, and knives, and class III body armor that didn't protect against most used riffle... But the point was it was possible to wear that many guns and be slowed as a consequence.
 

fantadomat

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Lol that reviewer is such a cunt,in the comments he is lying how he didn't get the game from ubishit a week before the release. I take it he is a wiz that hacked ubishit and stole the game.
 

kalganoat

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Messages
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https://www.slantmagazine.com/games/review/far-cry-5

https://www.theguardian.com/games/2018/mar/26/far-cry-5-review-playstation-4-xbox-one-pc-ubisoft

Looks like the game didn't attack conservatives enough for sjws. Even these guys called out how 'hilariously implausible' it is to have black guys everywhere in rural Montana.

Far Cry 5 taps into the prevailing geopolitical sense of being right on the brink of disaster, but it stays well away from the real-world issues that clearly inspired its themes. There are numerous oblique references to Trump – one side-mission has you retrieving a certain infamous, compromising tape for a federal agent who keeps talking about golden showers – but it’s played for laughs rather than political commentary. The Eden’s Gate cultists might be extremists, but they’re emphatically not white supremacists. It comes close to trying to say something, but never actually does – and it’s far more comfortable when it’s being silly than serious, making you wish that it had committed wholeheartedly to playful satire rather than spreading its bets.
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Great, it will get in the crossfire. BTW, I found it so much more convincing to see black folks in the cult. Apparently this disappointed the "non-racist" "open-minded" liberals who need socialist realism with clear-cut "bad guys" who have to check off every bullet on the bad guy list of traits.
 

Ash

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Oct 16, 2015
Messages
7,104
Here is the first review,honestly couldn't hear the guy from all the ubisoft cum in his mouth.

At the end he actually recommends to not buy the game right away and wait for a sale. I get you though, I'm suspect of every first handful of reviews.
 

Teut Busnet

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Codex Year of the Donut
FC2 was good, imho.
I enjoyed that game too. Only issue for me was the enemies constantly respawning in the outposts, even after clearing them.
The outposts suck, but they were only the second worst annoyance in an otherwise pretty awesome game.

Enemy Jeeps that could instantly catch up with you - and were also sneaky enough to mangle you out of nowhere - take the top spot.

Get rid of those two things (and make enemies a bit less bulletspongy) and you have a masterpiece.
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
The outposts suck, but they were only the second worst annoyance in an otherwise pretty awesome game.

Enemy Jeeps that could instantly catch up with you - and were also sneaky enough to mangle you out of nowhere - take the top spot.

Get rid of those two things (and make enemies a bit less bulletspongy) and you have a masterpiece.
Yeah, completely forgot about that. That was bullshit. It's like the AI had nitro in their vehicles.

By mid game, i was always driving a jeep with a grenade launcher. Just to oneshot everybody.
 
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The first Far Cry game I'm actually interested in, co-op seems good. Looks like borderlands (gameplay wise), but fun and with fishing. Too bad there's 2 player limit tho.
 
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Back in the Gulag heretic!

msdos_Nyet_1988.jpg


Most SP games aren't worth the time nowadays, especially of AAA sort. With a few buddies however, this in particular looks properly retarded with a lot of random sandbox shit and missions that require some semblance of teamwork, which always leads to hilarious nonsense (heists in GTA 5). Borderlands comparison was ill-conceived, since BL games are extremely limited and boring. The only thing that annoys me (aside from obvious, like denuvo/uplay and microtransactions) is the max players limit, should have been at least 4.
 

fantadomat

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Edgy Vatnik Wumao
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Back in the Gulag heretic!

msdos_Nyet_1988.jpg


Most SP games aren't worth the time nowadays, especially of AAA sort. With a few buddies however, this in particular looks properly retarded with a lot of random sandbox shit and missions that require some semblance of teamwork, which always leads to hilarious nonsense (heists in GTA 5). Borderlands comparison was ill-conceived, since BL games are extremely limited and boring. The only thing that annoys me (aside from obvious, like denuvo/uplay and microtransactions) is the max players limit, should have been at least 4.
You could always wait for a crack. And yeah i get you,even shit games are fun with friends.
 

Dexter

Arcane
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Messages
15,655
Far Cry 5 has been declared "Unwoke" by the Gaming Journo "Intelligentsia", a Signal Flare went up that it doesn't quite feel like you're supposed to shoot Trump supporters and most of the usual suspects are rating it down in reviews and writing retarded Op-eds, some abbreviated here:

Polygon (Ben Kuchera): https://archive.fo/HrV83
Far Cry 5 review
A horrible story ruins an enjoyable world
By Ben Kuchera Mar 26, 2018, 2:08pm EDT

Far Cry 5 had the potential to say something interesting by setting the game in America, but its murky story and themes do more to taint the game’s fantastic and playful open world than to give it purpose and meaning.

It’s a timely story that could at least try to address the polarized nature of current American politics, or talk about the issues inherent in a country that seems to worship firearms. But I never saw anything that hinted at how these cultists were radicalized. And their ultimate goal, revealed at the end of the game, undercuts any grand statement.

The “everyone is bad!” argument pops up often. In one jaw-dropping sequence, you leave a scene of torture perpetrated by the bad guys, only to end up in the bunker of the “good guys.” Guess what they’re doing? If you said “torturing someone to get information,” you win. These two situations literally happen back to back, without anyone in the game remarking on it. You can be in a cult, or you can fight a cult, but torture is worth it and effective either way!

Equally flabbergasting is that many of the peggies are taking part in this violence because of a drug called “bliss.” You can tell when characters are under the influence of the drug from the green cloud around their heads; bliss is used as a shortcut to get away from realistic storytelling and dive back into tired video game tropes. A boss fight with a character who warps around the level, complete with a health bar, is as ridiculous and pointless as it sounds. The drug is meant to dehumanize the characters, so you feel more like you’re gunning down zombies than humans. However, the game totally fails to recognize the horror of shooting American drug addicts while the nation deals with a very real ongoing opioid crisis.

The general absence of context in Far Cry 5 feels intentional, as if to smooth over any potentially controversial edges. You’re fighting against a conservative religious cult that has taken control of a big chunk of Montana, which made some conservative and Christian commentators uncomfortable during the game’s initial marketing.

Those folks shouldn’t worry; any thematic point to be made about religion, the United States or the current state of the nation’s politics is quickly thrown aside to make way for all sorts of jokes and lighthearted hijinks — although you’ll also see a lot of crucifixions in your travels. It’s clear that this is a cult based on Christianity, but holy hell, is the game careful to dance around that fact. Ubisoft wanted the evocative art of these religious references for the marketing of Far Cry 5, but the game itself is too timid to do anything with them, let alone dig into their historical baggage.

Briefly, on preppers: There’s this strange subtext to Far Cry 5 that will openly tell you that preppers were right to fear the worst, but it’s undercut by the fact that so many of them fled when things got bad. I guess they weren’t as willing to fight against an insurrection as they thought?

The preppers were planning for a war that would require them to take their country back, while the followers of the Project at Eden’s Gate are also attempting to take their country back, and your job is to take the country back from them. The contrasting ideas there are some of the more complicated and funny aspects of this whole mess, but the game does little with this idea of entitlement. It’s yet another wasted opportunity.

I wonder how much more I’d enjoy Far Cry 5 with a combat-free tourism mode akin to the recent add-on for its sibling series, Assassin’s Creed.

For now, we’re left with the core campaign. Far Cry 5 uses the religious and isolationist divides in America to set up a story without ever addressing their history and their very present danger, and the story seems to give most of your enemies a get-out-of-jail-free card to explain their actions.

They weren’t bad; they were just drugged! And the main antagonist, well. if you hadn’t picked a fight, maybe none of this would have happened! This sort of argument — that you are complicit in the violence that the game portrays and the villains take part in because you decided to play the game — was interesting when Spec Ops: The Line did it back in 2012, but has grown tiresome in the repetitions since.

Far Cry 5 makes fun of everyone on the political spectrum, without ever taking a clear stand except to say, with toothless confidence, that murderous cults are bad. But maybe fighting them makes you just as bad, and in the end none of this matters anyway! It’s a story that goes nowhere and ends with a whimper, at least in the ending I saw. There seem to be two endings, although I doubt there’s a way to salvage the narrative in the last minutes after so many blown opportunities.

Waypoint (Austin Walker): http://archive.is/uEemt
'Far Cry 5' Tries to Do It All, but Fails to Be Much of Anything
Austin Walker Mar 26 2018, 11:45am
New changes to the structure are welcomed, but 'Far Cry 5' has no confidence and no heart.


By the time I hit the 20 hour mark, I was wondering what could be salvaged. Far Cry 5, after all, was not a complete failure.

But there was little else I wanted to bring with me out of Hope County, the fictional Montanan locale where Far Cry 5 is set. As I stared down the game’s final hours, I began to reckon with the fact that despite all of its scale, it was in many ways an empty world. Far Cry 5 is a game that takes excess as ethos, yet, in pursuing that goal of more-more-more, stretches itself so thin as to offer up nothing at all.

It didn’t have to be this way, of course. Far Cry 5’s premise is potent enough: For years, Hope County has been slowly coming under control of the Project at Eden’s Gate, a well resourced cult that is preparing for the end of the world by buying up local businesses, building up a sizable militia, and converting the county’s residents through a cocktail of schlock-y Hollywood brainwashing techniques.

(It’s worth noting that, though I never saw the game never use the word “Christian” or “evangelical” to describe them, their particular brand of eschatological belief is firmly drawn from those sources, with the Book of Revelation and other scripture serving as the script’s shortcut to creepy cult talk.)

Acting on evidence that the cult’s wrongdoings have escalated from generally frightening the locals and to outright murder, your character (a rookie deputy) joins a group of other cops to arrest the cult’s leader, Joseph Seed. It all goes wrong, and, seeing this aggression as proof that his prophecies are coming true, Seed orders the county to be locked down to force a Bundy-like isolationist standoff, and for his followers to begin “The Reaping,” an aggressive campaign of kidnapping meant to bring the citizens of Hope County into the Project’s flock (or at least into the prisons of their massive bunkers).

You’re saved from that first, Purge-like night by Dutch, a man who, like John Seed, has been long preparing for the end of the world. (The irony is not remarked upon).

Take one of the constant refrains from both Joseph Seed and Faith, one of his lieutenants: Why do you always try to solve so many things with violence, they ask, despite their own organizations fondness of brutal torture and your inability to interact with the cult in any way except violence.

It isn’t the first game to do that sort of thing, of course: BioShock and Metal Gear Solid both chided the player’s more bloodthirsty gamer-habits, though those at least let you determine your own level of violence. But even when compared to games like The Last of Us and Spec Ops: The Line, which force the player down paths they may not be happy with, Far Cry 5 falters. After all, while those games are able to linger in their chosen tonality, Far Cry 5 spins wildly between didactic, yet contradictory sermons and a relentless, mediocre style of comedy that never rises above an echo of Grand Theft Auto: San Andreas’ 14 year old sketch of rural American culture, down to the UFO expert and amoral CIA agent.

This speaks to a deeper problem, albeit one that emerges from the same central flaw of being stretched too thin: Thematically, Far Cry 5 is such an inconsistent mess of ideas that there is hardly a recognizable through line at all. Instead, the game gestures towards ambiguity as if looking for a shield to save itself with.

This is a game that undeniably knows that Donald Trump is president, but cannot decide if that fact should be punchline or key plot device. When, in two different scenes, cult leaders make oblique references to “America’s leadership” or the failures of the person “who’s in charge” as proof of the American empire’s final days, the game reaches for sincere relevance. But an hour later, you’ll be recovering the notorious piss tape from a Russian spy in a pun-filled quest.

In some moments, it feels as if Far Cry 5 wants to take a neutral position and represent some true complexity of rural America. Take, for instance, the fact that various characters will speak to their various opinions about the country’s gun culture, with some disappointed in our addiction to assault rifles and others “not getting the big deal” about guns.

Yet when facing more obviously troubling truths, like the racism and xenophobia that swept Trump into office, Far Cry 5 hedges its bets. Mission after mission, NPC after NPC, there is a sense throughout the game that Ubisoft wants to make sure you're laughing along with them regardless of why you're laughing.

In one case, a white quest giver complains asked me if I was “One of those eye-talians,” who she was concerned were stealing her jewelry. The joke, of course, is that racism is bad, and that this is a particularly unlikely form of racism, since Italian-Americans have been largely assimilated into white culture. Of course, the truth is that very similar statements are actually made about people of color regularly, especially those in service sector jobs. The irony is that if she'd followed through and said “Hispanics," if there had been no comedy alibi for the racism, the game would have the genuine ability to test what players thought their characters would do. Instead, we got "eye-talians."

Or consider the fact that the surprising racial diversity of the game’s cult, which I explored in my interview with creative director Dan Hay last month, means that the Project at Eden’s Gate never quite assumes the stature of the primarily white militias that the game’s developers heavily emphasized their original pitch. It’s a point only further extended by the fact that you work directly for one such militia for a good third of the game, but due to the poor job of characterization and worldbuilding, you never learn what the militia stands for, why it came into being, or what it would be doing if not for the Project at Eden’s Gate.

That last question—what would Hope County be if not for the cult?—haunts Far Cry 5, and its inability to address it directly hobbles any meaning that could be gleaned from some of the game’s more surprising twists. Which isn’t to say that you can’t interpret the game’s story or that there won’t be a million theory videos about what is going to be one of the year’s most talked about (and most unearned) endings. But it does mean that any final interpretation wiggles out of grasp, deferred for lack of clarity.

After all, what are we to make of the Project and Eden’s Gate, itself? At key moments, when you and the resistance score key blows against them, the game offers us a brief vista of the nearby area, lit by fireworks and decorated by the raising of an American flag waving in the breeze.

Yet Joseph preaches in front of a modified American flag, and the cult’s leaders are as American as they come: A business savvy self help guru, a military vet, and a sort of pop-culture-and-drug wielding micro-celebrity. Their entire mobilizing purpose is an anxiety about the collapse of the American system, and the appeal they make for joining the cult is the ability to escape the stress of your daily news feed. Honestly, what could be more American than the Project at Eden’s Gate?

Perhaps, in a different game, the message would be clear: You, player, are the agent of the broken status quo. You’re the one working for conspiracy theorists who complain about globalists and politicians who grouse about “Obama-loving libtards.” You’re defending a culture where every member of Hope County has individually invested in a personal bunker that will never be able to provide them a life of safety and comfort, while the Project supports a collectivist vision of survival. The cult is nothing more than a scapegoat, a whipping boy for all of the problems of Hope County and America writ large.

But Far Cry 5 doesn't earn that reading. Instead, this is a game where, in search of shock, one of the cult leader’s rips the flesh off of a living victim and staples it to the wall. It’s a game that leans all the way into debunked “brainwashing” view of cults, despite Ubisoft hosting interviews with expert consultants who emphasize that cults work through social pressure, not drugs and programming. It’s a game that retreats from its own moments of sincerity, which is a shame, because in the rare cases where it spends time with some of its slightly more restrained characters, you can genuinely see what a better version of Far Cry 5 might look like. Instead, we got this version, one wrapped in a safety blanket of disinterest and reference-as-punchline.

What’s so frustrating about this is that you don’t need to look far from Far Cry 5 to see other games manage to be both funny and thoughtful, or which offer even more content but which retain some central thematic through line. In fact, you don’t even need to leave Ubisoft’s own catalog: 2016’s Watch Dogs 2 had some missteps but its anti-authoritarian ethos was always clear, and rung true across missions both serious and comical. Last year’s Assassin’s Creed Origins is an even bigger game than Far Cry 5, yet it never loses sight of its primary tension: Protagonist Bayek is torn between a quest for personal revenge and a larger responsibility to his community, and the most of quests he takes on relate to one or both of those goals.

Instead, despite carrying a premise with a lot of potential, Far Cry 5 ends up feeling like two other recent Ubisoft releases: Tom Clancy’s The Division and Tom Clancy’s Wildlands, both of which scratch a certain mechanical itch but which demand you not think too hard about them. For me, that makes Far Cry 5 something like a vacant mansion. I can admire its shape from a distance, and I enjoy moving through its halls, walking both the old familiar steps and a few new ones. I can recognize the cleverness at work in its flowing structure, and can imagine the person who can see themselves at home here. But for me, it’s empty of life and meaning.

There was a moment towards the very end of my time with Far Cry 5. In an effort to 100% one of the game's regions, I took to exploring some of the hills that none of the quests had taken me to hoping to find the one last mission I'd somehow missed. Suddenly, I caught the sound of guitar over a ridge, and came across a trio of folks at a campsite. One was playing guitar and singing "In the Pines (Where Did You Sleep Last Night)," while the other two danced.

It was a quiet moment, and more than that a confident one. It wasn't sticking its tongue out at the intimacy of the couple, or treating the musician's performance as a joke. And it was unmarked on the map, and that made it feel more true somehow. This was, in a sense, not for me to find. It was simply a routine this trio would repeat until the end of time, undisturbed. Meant as a curiosity, yet in effect one of the rare times that the game felt like it understood what it could have been. Even writing this now, I feel a pang of regret that I didn't stay longer, that I didn't get a better video of the them.

I never found anything else like that moment, but again and again, Far Cry 5 served up its opposite: Moments that were incredibly loud, but increasingly timid. And because of that, Far Cry 5 itself will always be more of a curiosity than a destination.

EuroGamer: http://archive.is/0SLWN
Far Cry 5 review - a competent yet conflicted open worlder
Make Montana emergent again.
An inessential, often confused yet just as often enjoyable entry in Ubisoft's series.
Edwin Evans-Thirlwell Contributor @dirigiblebill

Sadly, the game which unfolds around these interludes isn't half as enjoyable. The first instalment to be set in North America, Far Cry 5 is Far Cry at its least engrossing, clumsiest and most basic, though there's still just enough going on here to keep a returning fan involved. Its attempts to address the fractious state of US society through the lens of a game that is essentially about dominating an Orientalised world are a predictable blend of half-baked and callous. The mechanics of exploration, combat and conquest, meanwhile, lack charisma and substance for all the longer development time, with few new tools or challenges to speak of.

Far Cry 5's key problem as a story is that it's utterly at odds with itself. It wants to say something about our world, about evangelical ecstasy, gun advocacy and nihilism in America's heartlands, but all of that plays second fiddle to the real core of any Far Cry game, a fantasy of conquest that imposes its own criteria on the writing - casts split neatly between identikit footsoldiers and larger-than-life lieutenants, a struggle for survival that can only ever involve the gradual flipping of nodes on a map. It wants to dissect anxieties about nuclear war and the rise of "patriot" movements in the US, but it also wants to be an "anecdote factory", in creative director Dan Hay's words - a game that teaches its player to think of the setting as a cauldron of apolitical "gameplay" props, waiting to be jostled about until something explodes. It wants to analyse how cults rise and fall, drawing upon consultation with real-life cult deprogrammers, but in practice the Pledgekeepers of Eden's Gate are just another army of expendable, dehumanised grunts, irredeemable from the get-go.

Presumably, many are relatives or old acquaintances of the various friendly Montana residents you'll encounter, but the writing waves this aside; as far as your various red-blooded American allies are concerned, the only good "Peggy" is a dead Peggy, whoever they used to be. Where the game does try to take you through the mechanics by which people become fanatics, it does so at the level of cheap sensation, via devices such as mass hypnosis or mind-altering drugs that can be easily translated into the brutal lingo of an action game. There's little sustained investigation of wider social factors, like the overlap between militant Christian extremism and white supremacy or sexism - indeed, the game generally ducks such questions. The cult's ranks are stocked with a mixture of races and genders, in what feels like a careful sanitising of the subject matter.

Adding insult to injury, the tone is all over the place, as though several writing teams were fighting for control of the pen. Torture scenes and talk of rape and infanticide sit alongside unspeakably lame wisecracks in weapon descriptions and spoofing of Donald Trump. One moment you're following a scarred huntress around while she weaves a story about cannibalism, the next you have to rescue a bear called Cheeseburger. It's possible to get away with these kinds of tonal shifts - see the Wolfenstein series under MachineGames - but you need a lot more flair than is on offer here.

It is a moribund apparatus of conquest that is unable to tell any story other than the rise to power of a well-armed outsider over a lushly imagined, exoticised realm, however urgently it might try.

Kotaku: http://archive.is/UXj9U
Far Cry 5: The Kotaku Review

Ethan Gach Today 2:20pm

For all its nods to contemporary politics and societal strife, Far Cry 5 is just another fun permutation of the usual Far Cry formula with nothing very interesting to say.

Ubisoft’s latest open-world first-person shooter depicts a society on the edge from the point of view of a small midwestern town cut off from the rest of the country. Creative director Dan Hay has said as much in interview after interview, stemming, he’s said, from anxiety following the financial crisis of the last decade. The game does try to clumsily tap into a pervasive sense in the real world that something’s got to give. In the game, we’ve got heavily armed Americans beginning to fight back against other heavily armed Americans. In real life, we’ve got Neonazis and Antifa brawling, endless polarization by the United States’ major political parties, worsening climate change and a dotard wandering the White House with access to the launch codes. Far Cry 5’s sense of the end times thus has a ring of truth to it, but the game has no idea where to take things from there.

Its depiction of a growing resistance makes for a compelling mission flow, but it does a terrible job of integrating the extreme violence that makes it all work with the believable community of diverse individuals you spend the game getting to know. Joseph Seed is supposed to be a charismatic cult leader taking in those who feel alienated and left behind. At no point, however, did his supposed appeal come through in the game. He did not evoke the charisma of, say, the cult leader David Koresh, as played by Taylor Kitsch in the recent Waco miniseries that retold the infamous 51-day siege of a religious compound in Texas in 1993. For all his talk of economic anxiety and attempts to offer an alternative to the turmoil of modern politics, Seed’s arrival in Hope County and subsequent reign are fueled only by violence and fear. One of the game’s first characters, a Vietnam veteran named Dutch, is praised by others in the game as being one of the first to see through Joseph’s rhetoric. I can’t help but wonder what gave it away: the public displays of mutilated bodies crucified with rebar or the hordes of wandering “angels,” cultists who overdosed on Bliss and now have a penchant for bludgeoning people to death.

It would be easier to forgive the game’s glib cartoonishness if it weren’t for all the work it does trying to invite comparisons to contemporary America real world. The game is keen to gesture whenever it can to America’s current political moment.The cigar smoking, rifle-cradling conservative Hurk Drubman Sr. (father to the long-running Far Cry character of the same name) asks you to help his campaign for state office by suppressing the vote. One of Joseph’s brothers, Jacob, is messed up from seeing wolves eat his buddy while lost in the desert during the first Gulf War. The game depicts an America infatuated with guns, a theme that proves disturbingly current. At the same time that the cultists worship at church armed to the teeth, there was an actual cult blessing their AR-15s weeks after one was used to commit a mass school shooting. Joseph’s sermons, played on the radio and on TV broadcasts, talk about the failure of politicians to fix what’s wrong with the country and the need to look inward for meaning in a world that cares only about profit. If the cult were real, Wolf Blitzer would have already interviewed its leader twice.

All of the games allusions to real American problems, along with the generally mind-bending psychopathy of the cult, are at odds with the majority of what you see, hear and do in the game, the further you get from its cutscenes. I’d like to say this mix of the Huffington Post front page and a Bass Pro Shop catalog ends up being complementary, but it doesn’t work, with the split between ominous main plot and absurd side adventures feeling even more dissonant than in earlier Far Cry games. Far Cry 5 doesn’t have warring political factions or a well-defined protagonist’s descent into madness to help anchor its gamey patchwork of interlocking systems and over the top caricatures. There’s just you, a sheriff’s deputy with no backstory, motivation, or emotions of her own, negotiating one disorienting swing from hyper violence to charming absurdity after another.

I killed a lot of animals in the game, as is par for the course in every Far Cry. In Far Cry 5, however, it’s connection to American outdoorsmanship somehow makes it feel more self-indulgent and evil. After all, here I am with military-grade weapons bringing to the ground with relative ease not just one or two but eight bison and counting. I got three more than I needed because even though the pained groans of a bison are unsettling, their hides fetch $200 a piece and the 1911 Extended pistol I’d been coveting costs a small fortune.

After skinning their corpses, I saw some camping equipment not far off by a downed tree. There I found a small abandoned backpack, toolbox, and cooler upon which sat a note, from no one in particular, which read: “A baby bison is called a ‘red dog’ because the people who name things lack basic education. Also, humans slaughtered 50 million of them. 50 MILLION!” With one cutting bit of flavor text the game made me feel like an asshole for trying to use the systems it had put in place to develop my character. It also hinted at a legacy of real world violence the game is content to mine for moral significance and weight without doing much to tackle it head on. No one in Hope County will pop out of the woods to chastise you for poaching or call your methods into question. Violence is simply the way of things, and as in past games, Far Cry 5 isn’t interested in calling that into question beyond the occasional subtext or poorly conceived monologue spoken by someone with no room to point fingers.

On January 23, 1870, Colonel Eugene Baker led a raid on a camp of Blackfeet Native Americans in Northern Montana. His soldiers killed some 37 men, 90 women, and 50 children for, admittedly, no reason other than that the Montanans were afraid of them. Now dubbed the Marias Massacre, The New York Times called it a “shocking affair” at the time, while the New North-West of Deer Lodge, Montana countered that these critics were simply “namby-pamby, sniffling old maid sentimentalists.” While the occasional note in Far Cry 5 might grapple with this past, the game’s characters refrain from engaging in complex debates around American history, gun culture or religious fundamentalism. It would have been a richer game if it at least mined its setting for more than cultural knick-knacks designed to be the butt of some joke.

Nearly every corner of Hope County oozes a sense of patriotic bravado, only this time it’s aimed, barrels loaded, at a sect of religious extremists. Notably, hardly anyone ever talks about trying to persuade some of the cultists to leave Joseph’s “flock,” and there’s no way to capture or subdue any of them. Every attack is lethal. This, I suspect, is partly why Bliss figures so heavily into the lore of the cult and what they derive their power from. It helps erase any ethical gray area. Racial tensions, sexism, and actual political disagreements are similarly paperped over in the game. Everyone in Hope County who isn’t a Peggie gets along fine for the most part, making it even more unbelievable that a death cult would have found it so easy to take root their in the first place. Where Joseph’s apocalypticism offers an obvious opportunity to dig further into the actual political divisions which might afflict place like Hope County, Far Cry 5 uses it mostly for ominous effect and narrative head-fakes.

Early on I thought Far Cry 5 might actually plan on grappling with these demons, the ones its villains seem engineered to manifest in uniquely American ways. Maybe Joseph and the Peggies were symbolic of some sort of punishment for the country’s larger failings beyond Hope County. The more I played, though, the more I realized that’s not the case. Far Cry 5 is a flashier iteration of the past games whose newfound relationship to reality is really just another sideshow.

The Guardian: http://archive.is/LxRUX
Far Cry 5 taps into the prevailing geopolitical sense of being right on the brink of disaster, but it stays well away from the real-world issues that clearly inspired its themes. There are numerous oblique references to Trump – one side-mission has you retrieving a certain infamous, compromising tape for a federal agent who keeps talking about golden showers – but it’s played for laughs rather than political commentary. The Eden’s Gate cultists might be extremists, but they’re emphatically not white supremacists. It comes close to trying to say something, but never actually does – and it’s far more comfortable when it’s being silly than serious, making you wish that it had committed wholeheartedly to playful satire rather than spreading its bets.

It’s at once disorienting and noncommittal. Paradoxically, this is an extreme satire of modern America that says pretty much nothing about it.

GamesIndustry did a "Progressive review roundup" dubbing it "Critical Consensus": https://web.archive.org/web/2018032...icles/2018-03-26-far-cry-5-critical-consensus
Far Cry 5: Critical Consensus
Ubisoft's latest open-world shooter praised for its familiar-but-fun gameplay, but hints at political commentary leave critics wanting

 

Fart Master

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Joined
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can you romance the dog

with how much they (mainstream gaming media) are pushing a dumbass immortal companion you should at least be able to have a romantic relationship with it
 

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