Tweed
Professional Kobold
80s: Wasteland
90s: Fallout
00s: Deus Ex
10s: Underrail
20s: Archolos
90s: Fallout
00s: Deus Ex
10s: Underrail
20s: Archolos
I agree. There are some decades that were leaps and bounds above others. 2000-2009 was somewhat piss poor because that was the decade where all the publishers wanted to publish either Diablo clones or Baldur's Gate clones. 2010 to 2019 had some really great games for a couple of reasons. One, it was when independent developers started pumping out some gems and the second is that there were enough successful AAA games that weren't Diablo and Baldur's Gate made a splash enough to break the previous decade's paradigm.I cant just pick one for each decade because I love certain things about certain games, and my favorites tend to rotate, will say my favorite decades were the 90s and possibly 10s over the 00s.
I'd argue that there was a drought after 1998. A lot of publishers thought CRPGs were too expensive and didn't make a lot of money, so in order to maximize the profit potential, they wanted everything to be a Baldur's Gate or Diablo clone. I'd also argue that making CRPGs that could also be played on a console brought them out of that, but very, very slowly. Morrowind's sales broke that Baldur's Gate/Diablo paradigm. Also, Diablo II really, REALLY raised the bar on expectations. Players started to expect seeing their new armor displayed on their character, and 3D still looked like shit, so game development got even more expensive.After 2003 there was a drought, with BioWare/Bethesda shifting to console and Interplay(duh); and Troika soon going kaput. Neverwinter Nights 2: Mask of the Betrayer and The Witcher (released the same year in 2007) was a sudden rare oasis in the desert. But the glut lasted even longer after that!
But that's like saying there was a drought in the 80s because of all the Ultima and Wizardry clones.I'd argue that there was a drought after 1998. A lot of publishers thought CRPGs were too expensive and didn't make a lot of money, so in order to maximize the profit potential, they wanted everything to be a Baldur's Gate or Diablo clone. I'd also argue that making CRPGs that could also be played on a console brought them out of that, but very, very slowly. Morrowind's sales broke that Baldur's Gate/Diablo paradigm. Also, Diablo II really, REALLY raised the bar on expectations. Players started to expect seeing their new armor displayed on their character, and 3D still looked like shit, so game development got even more expensive.
Geneforge was an independent CRPG. Your first four, being made with the Infinity Engine, would count as "games like Baldur's Gate". Several of those games you mention also didn't do very well in terms of sales, despite being "good games", like Arx Fatalis and System Shock 2. Jagged Alliance 2's development started before 1998, and while commercially successful, only reached the 300,000 sales mark around 2006.Great PC RPGs released between 1999 and 2003:
While I may or may not like all these, during that time period, you had:The period of 2005-2012 doesn't have half this many great PC RPGs, hence a drought.
I don't know why this matters. I said here's a list of great PC RPGs released during the period 1999-2003.Geneforge was an independent CRPG.
Yeah, I don't see why this matters. I never contested your point that games were being made to ape BG or Diablo. That really doesn't bother me if they're great games.Your first four, being made with the Infinity Engine, would count as "games like Baldur's Gate".
I don't know why this matters either. I don't measure a game's worth by how many units it sold or how influential it was or by how notable it was on release. If it's good, it's good. Again, I was challenging your point that there was a drought after 1998, and a shitload of really good PC RPGs released in the 5 years following 1998.Several of those games you mention also didn't do very well in terms of sales, despite being "good games", like Arx Fatalis and System Shock 2. Jagged Alliance 2's development started before 1998, and while commercially successful, only reached the 300,000 sales mark around 2006.
A lot of those are shit (Fallout 3), or not even RPGs (STALKER), or console games (Jade Empire), or didn't even release in the 2005-2012 period (Divine Divinity). You can pick apart my 1999-2003 list if some of those were originally console games (KotOR might have been console first and then ported to PC, I don't remember). If I were to steelman the 2005-2012 period, I'd have:While I may or may not like all these, during that time period, you had:
* Oblivion
* Fallout 3
* Fallout New Vegas
* Skyrim
* Fable
* Fable II
* Fable III
* Jade Empire
* KotOR 2
* Mass Effect
* Dragon Age: Origins
* Dragon Age II
* Mass Effect 2
* Divine Divinity
* Beyond Divinity
* Divnity II
* Two Worlds
* Two Worlds II
* STALKER
* Sacred
* Sacred II
* Mount & Blade
* Mount & Blade: Warband
* Risen
* The Witcher
* The Witcher II
And probably a Hell of a lot more that aren't in my Steam library.
I agree. There are some decades that were leaps and bounds above others. 2000-2009 was somewhat piss poor because that was the decade where all the publishers wanted to publish either Diablo clones or Baldur's Gate clones.I cant just pick one for each decade because I love certain things about certain games, and my favorites tend to rotate, will say my favorite decades were the 90s and possibly 10s over the 00s.
Of that list, I played and liked Morrowind, Bloodlines, Arcanum, and KotOR2. I own Arx Fatalis, but have yet to play it. I never played Dark Messiah of Might & Magic, but that one does look good.BG II
Deus Ex
Demon's Souls
Morrowind
Dragon Quest VIII
Wiz 8
VtM Bloodlines & Redemption
NWN 1 & 2
KotoR 2
Icewind Dale I & II
Gothic I & II
Arcanum
Drakensang
Arx Fatalis
Dark Messiah of Might & Magic
Not piss poor in any way, even if you dislike BG for some reason