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Feature Suggestions & Requests - Handled

Discussion in 'ToEE Modding' started by LarkinVB, May 24, 2015.

  1. LarkinVB Novice

    LarkinVB
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    I'm looking forward to playing this when I recovered from not finishing ToEE again due to the node lags. Thanks !

    Is it possible to remove the red enemy circles within the blue spell targeting areas while the emeies are not in line of sight ? Otherwise you could use them as a detection tool to blindly cast fireballs into dark areas.
     
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  2. Sitra Achara Arcane Patron

    Sitra Achara
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    Didn't want to take any before I'd actually managed to add one such thing, but now that I have, go ahead :) just try not to go overboard, I'm just one person doing this part time!
     
    Last edited: Jun 13, 2015
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  3. Black Arcane

    Black
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    Oh hey, here's an idea- how about making attacks of opportunity not automatic? It'd be closer to how it works in D&D and wouldn't fuck with your invisible rogue waiting for their opportunity by revealing them.
     
    Last edited: Jun 13, 2015
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  4. Sitra Achara Arcane Patron

    Sitra Achara
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    Hmm, I think I could add a checkbox in the radial menu to hold off on AoOs for a particular PC. Would that do?
     
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  5. Black Arcane

    Black
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    Oh yeah.
     
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  6. Sitra Achara Arcane Patron

    Sitra Achara
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    Done!

    [​IMG]
    Otis and the other character near the bandit disable their AoOs



    [​IMG]
    The bandit, who is using Unarmed attacks, does not provoke AoOs as a consequence! (I tried to get him to use his bow but the bastard always switched to his sidearm)



    [​IMG]
    Help file entry


    This also paves the way for new Conditions (character status effects) and Radial Menu options / actions!
     
    Last edited: Jun 11, 2015
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  7. Black Arcane

    Black
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    You magnificent bastard.
     
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  8. Sitra Achara Arcane Patron

    Sitra Achara
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    Keep 'em coming!

    For instance now would be a good time to suggest one of those high level feats - what would you like to see?
     
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  9. Heinous Hat Scholar

    Heinous Hat
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    That's some impressive engine manipulation voodoo you've achieved there :D

    I'd like to see some of the missing archery feats (which cause rangers to suck hard as a pure class)... basically anything that's supposed to follow Precise Shot

    -Uncanny Accuracy (Epic feat)

    I think those just involve bypassing cover and concealment penalties... nothing extravagant.

    I like Black's list... anything that adds grapple, sunder, shield bashing or similar fighter combat options would be great. Animations may be scarce though...
     
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  10. SCO Arcane In My Safe Space

    SCO
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    Shadorwun: Hong Kong
    Why not disable AoO while concealed (invisible or stealth) instead? Then turn it on by default or something.

    That Enlarge Person bug reminds me that a long time ago i (ab)used the spell through cheats (casting it way too much) and managed to turn my party into gnomes gradually (and 'beyond'). It looked like the spell was accumulating floating point errors on expiration, like it was multiplying on the restoration to the original size instead of restoring a saved value. I don't remember if i reported it or if it was even fixed.

    It was p funny to fight Zuggtmoy with a party of toddlers whoose cloaks physics snarled everywhere.
     
    Last edited: Jun 12, 2015
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  11. Black Arcane

    Black
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    There are animations for grappling but only by giant frogs I think so they'd look kinda weird human on human. Maybe just leave it without animations, just give the "grappled" status to both grappler and grappled.
     
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  12. Sitra Achara Arcane Patron

    Sitra Achara
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    Some of those shouldn't be too hard, cool stuff! Grappling might be a litle tricky though, we'll see. Maybe it can be abstracted a bit such that grappling resolution is instant and the failed char goes prone with a pinned status as long as the grappler keeps at it. Also I'd like to support disarm with a reminder UI after combat ends bc I know that players (myself included) would forget about getting disarmed and get pissed. Though I guess at first it wouldn't be available to the AI as an action anyway, so maybe it won't matter...

    I've largely fixed the Enlarge bug - converted it to an approximate integer multiplication and division equivalent ( it can still modify the size by about 5% iirc but at least it has a well defined terminal value for each case).

    As for the AoO I think it's good enough - don't want to overcomplicate it. I think it could also apply to other situations like if you're holding a touch attack charge.
     
    Last edited: Jun 12, 2015
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  13. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
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    Just tuning in Sitra Achara to say that your work on ToE has been amazing. Keep it up!
     
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  14. Sitra Achara Arcane Patron

    Sitra Achara
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    Epic feats is for level > 20 chars, right? I don't have any plans for that right now, and as mentioned I'd prefer to beef up the 11-20 levels first.

    gazra doesn't the monk already have those abilities? I see dll hacks all over the place that deal with those things. Are they broken or something?
     
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  15. Black Arcane

    Black
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    Yes, that's why I omitted them because, at least for now, there's no purpose.
     
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  16. gazra Educated

    gazra
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    Dunno. I haven't tested them yet in TemplePlus (I've been too busy playing XCOM: Enemy Unknown and XCOM: Enemy Within for the first time). I tested the class special abilities using TFE-X years ago and these were my findings:

    http://www.co8.org/forum/showthread.php?t=8484
     
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  17. Black Arcane

    Black
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    No idea, honestly, but I'd think so. With the addendum that the fighter should probably choose whether he wants to attempt the trip, else he'd find himself wrestling dragons. Apparently stacks with improved trip too.
     
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  18. Sitra Achara Arcane Patron

    Sitra Achara
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    Finally figured out how to implement this. Unfortunately, Troika coded the secondary weapon usage in an unbelievably retarded way (not to mention that they named the D20CAF flags wrong in the python dictionary), which means I'll have to rewrite a bunch of long functions just to accommodate this. Argh!

    Well I guess I could also do a hack but I've started to hate doing these :P

    Can I can get a confirmation of my understanding of TWF?

    1. No TWF feats: ONE (1x) extra attack with the offhand weapon, and the rest of the attacks should use the main hand weapon.
    2. Improved TWF: another extra attack with the offhand (total 2), rest are main hand weapon
    3. Greater TWF: 3x offhand attacks on top of your normal attacks with the main weapon.

    As it currently is, ToEE will alternate between the main and offhand weapon even if you don't have Improved TWF (though it's capped to 2 attacks with the offhand because of the abovementioned retarded coding; I'll be changing this of course)
     
    Last edited: Jun 24, 2015
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  19. Heinous Hat Scholar

    Heinous Hat
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    Something I'd like to suggest that's more of a UI convenience than anything...

    - Read Magic and Identify spells functional across other characters' inventories

    What that would achieve would be to eliminate the incredibly tedious inventory shuffle that can occur whenever you've got a pile of items to ID...

    "Hey Bigglesworth, what's this stuff do?"
    "No idea, give it here. No, wait... I've got too many items. Here, hold this a minute."
    "Can't, I'm full up too. Hey Urok the Slayer, take my fancy hat collection while I hold Bigglesworth's rod so he can do his divination trick."
    "Urok no can do. Still got shoes and dresses from last time. Urok killer, not closet!"
    "Oh, right... forgot. Who's got that extraplanar chest thingy?"
    "Urok see chest back at room in Omelet. Why you no keep track of stuff when you one take all junk?"
    "Crap..."

    Maybe it isn't that bad if you organize properly, craft helms of RM etc, but I can see it pissing off new players :argh:

    Made Read Magic identify your entire party's potions and scrolls when cast in a safe area
     
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  20. gazra Educated

    gazra
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    Previously, I also asked for that particular bug to be fixed. Circle of Eight forum member sirchet claims that attempting to cast that spell causes a CTD only if you select more than 4 targets for that spell.



    Yes, that is how it is supposed to function in D&D 3.5. The second off-hand attack is supposed to have a -5 penalty to Attack, and the third offhand attack is supposed to have a -10 penalty to Attack.

    The D&D 3.5 SRD states:
     
    Last edited: Jun 19, 2015
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  21. Black Arcane

    Black
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    Yeah, they might want to get their stories straight because you can cast it at ~12 targets and it won't crash. Anything above, doom.
    Also, I remember Co8 guys saying that the no-secret-doors bug is unfixable, so yeah.
     
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  22. gazra Educated

    gazra
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    Since I can't bloody edit my posts, I just want to get my story straight. It was Circle of Eight forum member Oleg Ben Loleg that claimed that selecting more than 4 targets with the Chain Lightning spell caused the game to CTD. Sorry sirchet.

    The D&D 3.5 SRD states:
     
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  23. Sitra Achara Arcane Patron

    Sitra Achara
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    Before...
    [​IMG]
    Otis, level 12, gets 5 attacks - 3 normal + 2 bonus offhands


    [​IMG]
    Look ma, I's got a new feat!


    [​IMG]
    After!
    Otis gets a third extra attack at a -10 penalty.

    Now available at alpha pre+198.

    This also corrects the abovementioned incorrect behavior for offhand attacks.

    I still need to implement the Ranger bonus version of that (so that Rangers automatically get it when they should), but the normal version is already selectable as a feat on levelup otherwise (including being a fighter bonus feat). Rangers who pick the TWF style now get this at level 11. Woo! (and ofc it only works if they wear light armor)
     
    Last edited: Jun 26, 2015
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  24. Sitra Achara Arcane Patron

    Sitra Achara
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    Externalized feat properties table to feat_properties.tab so you can now add brand new feats. (Greater TWF already had an entry in ToEE, it was just inactive)

    [​IMG]

    [​IMG]
    These are just for show right now until I implement the effect functions, however (i.e. you can select the feat and you'll "get it" but it won't actually create any effect yet).
     
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  25. Sitra Achara Arcane Patron

    Sitra Achara
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    Sharp-Shooting and Improved Precise Shot now working as of build pre+204.

    [​IMG]
    edit:
    I'm going to be implementing some more infrastructure to support some of the other feats (ones that require a new D20 Action type, in particular). So I may be quiet for a while...
     
    Last edited: Jun 27, 2015
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