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Feature Suggestions & Requests - Handled

Rivmusique

Arcane
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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
I think I recall the AI waking up sleeping allies with non-lethal damage in some of my Co8 playthroughs (specifically during the Lareth fight), is Aid Another more effective (uses less Actions, can't fail/miss, range etc.)?
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
I think I recall the AI waking up sleeping allies with non-lethal damage in some of my Co8 playthroughs (specifically during the Lareth fight), is Aid Another more effective (uses less Actions, can't fail/miss, range etc.)?

You remember correctly - in co8 it was specially scripted for the Lareth fight, using an ungodly amount of workarounds, and would be a major pain to implement across the board - I should know because I'm the one who wrote that script ;)

Now it's ingrained into the engine, and all AIs will check for that, in any fight! (provided they have sufficient intelligence)

On that note I'll probably have to disable that ol' script so it doesn't interfere :P
 

Aenra

Guest
Had somehow missed all this! Worse yet, seeing it now .. when i've got no time ..

You sir deserve a lot more brofists, just what i've read here is already fucking spectacular, never mind what the future may bring. Well done, really !!!


:bro:


edit: Whose idea was it for the "GrognardsFromHell", lol?
 

Aenra

Guest
Sorry about the double posting, editing time run out; But after reading everything again (minus a jetlag), i just wanted to second that request :)

is it possible to up the level cap beyond 20? Co8 dudes set it to 20 and said something about not being able to go beyond that, but I want to do a solo run and 20 just isn't enough power.

edit: whenever that becomes possible, i did read your response to Black. This is just to express my own interest in this.
 
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Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Ok, I added a maxLevel config to templeplus.ini, and it should more or less support up to level 50 (the default is 20 so make sure to change it). I've done some light testing with a Paladin and Ranger and they get their extra attacks, BAB and save score right at least.

wr5koYx.png

Available in the latest build (365). Won't you be a dear and help me test it?

edit: ah damn, fudged the xp gain table. hang on while I fix.
edit2: ok fixed (was overflowing the "kills by CR" table)

Also you shouldn't really be able to reach past level 30, since even at level 20 you stop getting much XP for killing high level stuff like Balors.
 
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deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,035
Location
Flowery Land
How about a combat option (check mark kind) that makes AoO do trip attempts instead of straight damage (this is one of the most useful things for a trip dude to do in P&P)?
DONE (v1.0.8)
 
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Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
How about a combat option (check mark kind) that makes AoO do trip attempts instead of straight damage (this is one of the most useful things for a trip dude to do in P&P)?
Sounds like a good idea!
I take it this is followed up by an attack as usual if you have Improved Trip, right?
I might also limit this to Improved Trip users since otherwise it could trigger AoO(s) on an AoO, which sounds like trouble.
 

g0ld0

Novice
Joined
Oct 14, 2015
Messages
30
I don't know if you are looking into fixing spells per se, but a revamping of Dispel Magic (and Greater Dispel Magic) to be able to pinpoint a specific target instead of only using an area of effect would be a GREAT improvement.

This is already in the game if you pinpoint someone with the mouse
 
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Severian Silk

Guest
Is it possible to make the game work with any generic d20 system? I have one with guns that I am thinking about.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Is it possible to make the game work with any generic d20 system? I have one with guns that I am thinking about.
It's "possible", but obviously the amount of effort depends on how much generic d20 (or is it d20 modern?) differs from ToEE's system - can't say since I'm not familiar with that. It's definitely more than a couple months of work though. And of course you'd also need matching art / animations (unless you're ok with abstracting it as crossbows :P).
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Ok, at least the basics are the identical (up to some skills). But if you're serious about this you're going to have to very clearly state your intentions.
 

butchy

Prospernaut
Joined
Jul 23, 2006
Messages
493
I think you should get together with the Red Hand of Doom guy. What he has done so far is pretty amazing, and you won't be confined to the limitations of ToEE modding.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Just let the man keep fixing ToEE in peace.


(but if you want to fix bloodlines too - plz - i wouldn't say no).
 

Aenra

Guest
Ok, I added a maxLevel config to templeplus.ini, and it should more or less support up to level 50

That was quick! Thank you man! :salute:

Now i put on my wizard hat so you may see me clearly.
*you notice sparks coming off, their reflection clear in the cold, humid pavestone*
What happens to my spells past 20? There have been previous attempts (see lvl cap remover) that could not implement the extra slots properly, and/or not for spells above 6th i think?
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Tbh it seems to bork caster levels when over 20. Right now it's best to stick to simple melee classes if you manage to reach that high (or at least multiclass to them past level 20) until I rewrite or hook the relevant functions. You can quickly test by using game.party[x].make_class(stat_level_wizard, #) in the console.

As for past attempts, they're not really relevant, it's just a matter of applied effort at this point.
 

Severian Silk

Guest
I was thinking of porting Farscape: The Game over to ToEE and turning it into an RPG.

Supposedly, the story is good but the gameplay and graphics suck.

[edit]

Shit
 
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Black

Arcane
Joined
May 8, 2007
Messages
1,873,175
Another thing, is it possible to add more options to enhancing items? Even with CO8 there's not that much that can be crafted/enchanted.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Something I'd like to suggest that's more of a UI convenience than anything...

- Read Magic and Identify spells functional across other characters' inventories

What that would achieve would be to eliminate the incredibly tedious inventory shuffle that can occur whenever you've got a pile of items to ID...

"Hey Bigglesworth, what's this stuff do?"
"No idea, give it here. No, wait... I've got too many items. Here, hold this a minute."
"Can't, I'm full up too. Hey Urok the Slayer, take my fancy hat collection while I hold Bigglesworth's rod so he can do his divination trick."
"Urok no can do. Still got shoes and dresses from last time. Urok killer, not closet!"
"Oh, right... forgot. Who's got that extraplanar chest thingy?"
"Urok see chest back at room in Omelet. Why you no keep track of stuff when you one take all junk?"
"Crap..."

Maybe it isn't that bad if you organize properly, craft helms of RM etc, but I can see it pissing off new players :argh:

Read Magic will now id your entire party's potions and scrolls if cast in a safe area. I reckon that's a few dozens of clicks and spell animations saved for the average playthrough...
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
I made a wishlist on Co8's forums. This was focused on what seemed most plausible given engine limitations.
If you had to pick the top 5, what would they be?

And how does TemplePlus interface with Circle of Eight?
Right now you need to deploy and activate Co8 first, and then run ToEE via Templeplus.exe. The templeplus ini file supercedes most of the TFE-X configs.

Also, currently only the main mod is supported (KotB will require a few script file updates for full compatibility).

The next major release will also replace the module switching functionality of TFE-X via the ingame main menu, at which point I'll discuss a bundled release with the co8 guys.
 

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