Some weirdness with enlarged characters, power attack, and two handed weapons.
Normally two handed weapons, when enlarged, become large THWs, increasing their damage but having them remain two handed. In PnP you could instead choose to let go of the weapon (having it revert back to a normal two handed weapon) then pick it up again and use it in one hand as a large character. ToEE represents this by basically letting you use most two handed weapons either two handed or one handed in Large form.
Problems:
- Large weapon damage dice are off on a number of weapons to begin with. For example, 2d6 Greatsword goes to 2d8 rather than 3d6, while a 1d10 Glaive goes to 2d6 rather than a 2d8. If you want I'll go through all of the base weapon types and highlight the incorrect ones. There may also be weapons that scale damage incorrectly for tiny characters, I haven't checked. Personally I'd argue that unless donut threat rang for reach weapons can be implemented that reach weapons could use a slightly nerfed die for the OP 15' AoO radius they get on large characters, but that's up to you.
DONE
- THWs used as a normal weapon in one hand w/ shield (or another weapon with two weapon fighting) still have the Large weapon damage rolls. e.g. a Large character using a Greatsword + (non-buckler) shield can only be using it as a medium Greatsword, so it should maintain the base 2d6 damage rather than 2d8 or 3d6.
FIXED (v1.0.8)
- Bucklers are weird since equipping a buckler + THW could mean you are either two handing the weapon and taking a -1 AB from the buckler or one-handing the weapon (thereby getting worse base damage dice) but taking no AB from the buckler. Probably better to assume the former since if a player wanted to one hand a the weapon and use a shield they'd use a real shield and not a buckler, and I don't think its worth cluttering the UI with another option to toggle between the two modes.
FIXED (v1.0.9)
- THWs used as a large weapon in two hands does not get the double bonus from power attack that it should. e.g. sacrificing -10 AB only gives +10 damage rather than +20. Interestingly they DO correctly get the two handed bonus from strength (e.g. 22 strength gives +9 damage rather than +6). ToEE's damage formula must have some really weird coding to treat a weapon as two handed for strength but not for power attack.
FIXED (v1.0.8)
- Even weirder, bucklers with THWs (enlarged or not). A buckler with a THW on a 22 strength character gets +6 damage from strength rather than +9 from a normal THW, but sacrificing -10 AB will give +20 damage. WHAAAAAAT? So here ToEE is having the exact opposite problem. The intention of how the buckler should be used is weird. Reading the ToEE rules carefully it looks to me like a buckler + THW should still be treated as a THW for both strength and power attack reasons. However this is arguably pretty overpowered, a THW user getting almost all of the perks of a sword-and-shield user and only taking -1 AB from the buckler and -1 AC compared to a normal shield. Either way it should be made consistent rather than half one way and half the other.
FIXED (v1.0.9)
Mechanics-wise it looks like if the off-hand in the inventory is open (no 'ghost shield' or 'ghost weapon' in its spot), the character is counted as two-handing a weapon for the purpose of +1.5x strength, but for the purpose of +2x power attack the game instead is checking whether the shield slot has anything at all (buckler or non-buckler).
FIXED (v1.0.8)