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Incline Fheroes2 (open source Heroes of Might and Magic II engine) version 1.0 released

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,951
On my main PC I just run it with standard integer scaling at either 640x480 or 800x600 and looks super nice and not blurry at all?

I still probably prefer running it in native res on my old 1024x768 screen the most.
 

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Arcane
Joined
Jul 5, 2013
Messages
944
It looks nicer in widescreen, but it didn't went any sharper than in GOLD version. I've already tried different resolutions, but it does not do the trick. It's not a big deal, I still enjoy it.
I wonder, is there any way to use a different scaler (shader?). The default one looks a bit blurry for me.

This is 1024x768 windowed mode. Is it me or does it look a lil bit blurry?
NvAdbw9.png
fheroes2 discord said:
For the sharpest image select an integer resolution that fits into your display, like 960x480. Then locate fheroes2.cfg and change to "nearest" filtering in the bottom of the file from "linear" when opening it with a text editor. Find the fheroes.cfg in ``%appdata%/fheroes2`` or by right clicking a map file or a save game within the app to view the location.
 
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Arcane
Joined
Jul 5, 2013
Messages
944
fheroes2 1.1.3 has arrived

Dear players and fans of the fheroes2 project!

We’re excited to announce the release of version 1.1.3 of the fheroes2 engine! A significant portion of this update focused on code refinement and preparing for future changes. However, we’ve also introduced key updates to the Editor, improved AI behavior, and made several UI and translation enhancements.

The Editor now supports translations, allowing map creators to design maps in any language supported by the engine. Unlike the original maps, fh2m maps will display all characters correctly, no matter which language you choose to play in. We’ve also addressed several bugs and improved various UI elements within the Editor.
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AI improvements include enhanced pathfinding while using the Dimension Door spell, and faster, smarter decision-making on the Adventure Map. The AI’s overall performance has been significantly optimized, resulting in quicker, more intelligent actions.

In battles, players can now resurrect overlapping monsters, adding more flexibility to combat—an improvement over the original game. Additionally, we’ve refined various UI elements, such as the Hourglass animation, fixed rendering issues in No Interface mode, and further expanded translation support for the engine. Over 30 issues have been resolved since the last release.
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We hope you enjoy the latest version of the engine!
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,432
Played.
Nice touch the Quick Battle version. It will be useful for modding and testing balance.
When modding and campagn maker will be out? Original didn't have those (could be modded a little with hex editor)

Music has been mixed? Not just fheroes2 but more recent version of homm2 too.
There was a "desert song" shared by barbarian and wizard that now Is played by knight.
Former knight music Is played by warlock.
Barbarian music Is the funeral march that was played for necromancer.
Necromancer has the former music or warlock.
Sorceress music in unchanged but wizard share the music with them.

Btw why have always been 5 musics for 6 factions?
 

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Arcane
Joined
Jul 5, 2013
Messages
944
Version 1.1.4 is here!

Dear supporters and fans of Heroes of Might and Magic 2!

We are thrilled to be back on track with monthly releases and excited to announce fheroes2 version 1.1.4! Building on the work of our previous release, this update focuses on refining the code and preparing for significant future enhancements. But we still have plenty of exciting updates to share with you.

This release includes important changes to the game’s passability rules. The team has fixed several places where passability was incorrectly set for certain objects. These improvements bring the logic even closer to the original game and may even unblock specific scenarios during gameplay. Please note: to apply these changes, you’ll need to start a new game on the same map.

We constantly improve the overall gaming experience. In this release, we have added a small but valuable feature for map creators and touchscreen users: Virtual Numpad support. You can now input desired numbers without having to endlessly click on arrows - making the process much smoother and more intuitive.
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This update also brings enhancements to the AI. We have improved the logic for monsters evading attacks, refined the retreat behavior for archers, and fixed an issue with incorrectly estimated attack values for hypnotized monsters. These incremental improvements make the AI smarter without compromising performance or logic.

As we look to the future, we are laying the groundwork for a major expansion. With the help of an artist, this release introduces a new variant of the Lean-To object, marking the beginning of new content additions.
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The upcoming Resurrection expansion, based on a future campaign, requires not only development work but also significant contributions from artists, UX designers, composers, and map creators. To move forward with this, we will be updating our documentation in the coming weeks to outline clear tasks and goals. This effort will help drive the project forward and provide an even better experience for players. If you are interested in contributing or collaborating, we encourage you to reach out to us on social media.

Thank you so much for your continued support. We hope you enjoy the latest version of the engine!
 

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Arcane
Joined
Jul 5, 2013
Messages
944
fheroes2 1.1.5 is here!

Dear supporters of the fheroes2 project and fans of Heroes of Might and Magic II!

Today, we are excited to announce the release of the latest version of the fheroes2 engine: 1.1.5! This update introduces a variety of exciting changes and new content. Let's dive into the details!

First of all, the team has added the ability to edit multiple Adventure Map action objects in the Editor. This includes editing spells in Shrines and Pyramids, configuring resource amounts, and selecting which spells appear in the Witch's Hut. These improvements give map makers much greater control, enabling them to create unique maps tailored to their vision.
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Secondly, we have introduced new variants of the Stone Liths and Observation Towers. Adding more variety to these objects allows map makers to craft maps with distinctive landscapes and reduces repetitive object usage, enhancing overall creativity.
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Besides the Editor changes - which also include several bug fixes - the team has improved the AI's castle reinforcement logic, added extra in-game information for touch devices, expanded translation support, and refined UI elements across various windows. In total, we have resolved over 30 issues since the last release.

Thank you so much for your continued support! Happy holidays, and we'll see you next year!
 

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Arcane
Joined
Jul 5, 2013
Messages
944
version 1.1.6 has arrived

Dear supporters of the fheroes2 project!

Today, we are presenting an updated version of the fheroes2 engine - 1.1.6! This first release of 2025 brings many improvements, and we are excited to share them with you.

In this release, the team has made several UI enhancements. First of all, the AUTO button in battles now provides a choice between Quick Combat and Auto Combat. Previously, the former was only accessible via a hotkey, but now every player can take advantage of it.
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Moving on, we have expanded the File Options dialog in the Map Editor by adding two new buttons: Play Map and return to the Main Menu. Additionally, the buttons in the bottom-right corner of the Editor have been updated to include Undo and Redo, making map editing much more convenient for creators.
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Speaking of Editor improvements, the team has expanded the Adventure Map events. Map makers can now add more conditions to events, like granting experience or teaching a Secondary Skill. We plan to introduce even more features for events in future updates.
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The gameplay UI has also received an upgrade. The Heroes Meeting dialog has been redesigned to be more intuitive, making it clearer what each button does. This revamp also improves usability for touchscreen players.
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Furthermore, the team has fixed multiple Editor-related issues, made various improvements for map makers, refined tile passabilities, enhanced artifact interactions, and much more. In total, over 50 issues have been resolved since the last version.

Thank you for your support! We hope you enjoy the game!
 

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Arcane
Joined
Jul 5, 2013
Messages
944
https://github.com/ihhub/fheroes2/releases/tag/1.1.7
fheroes2 1.1.7 is here

Dear fans and supporters of the fheroes2 project!

After another month of hard work, the team is excited to announce version 1.1.7 of the fheroes2 engine. As always, we have plenty of updates to share with you.

First, we have made several improvements to the AI. Heroes controlled by AI can now use the Dragon Slayer spell in battles and cast Set Guardian spells on Adventure Map mines, making gameplay more engaging. Additionally, we have refined AI behavior regarding visits to certain objects, ensuring they don't miss the chance to purchase a Spellbook under specific conditions.

Next, we have introduced a new feature that allows players to change the difficulty level at any time during a campaign. If you are up for a greater challenge, you can easily increase the difficulty for any scenario. However, keep in mind that the final campaign score is based on the lowest difficulty level selected.

This release also brings significant improvements to button generation and translation support. While these updates may not be immediately noticeable, they will allow us to expand translations much faster. We have also enhanced Virtual Keyboard support for more languages and fixed font rendering for French. Speaking of the UI, we have added the dynamic interface that was present in the original game.

Beyond these changes, we have addressed multiple rendering issues on the Adventure Map, updated translations, and resolved some rare crash cases related to broken maps. In total, over 30 issues have been fixed since the last release.

We hope you enjoy the game! Thank you so much for your continued support!
 

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