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Incline Fheroes2 (open source Heroes of Might and Magic II engine) version 1.0 released

index.php

Arcane
Joined
Jul 5, 2013
Messages
914
https://github.com/ihhub/fheroes2/releases/tag/1.0.8
1.0.8 release has arrived!

Dear players of Heroes of Might and Magic 2 and supporters of the fheroes2 project!

Today we are releasing a fresh version of the fheroes2 engine - 1.0.8 release. The past month the team has done a lot of things and we are pleased to share details about our work.

The most noticeable change every player will notice, is the enhanced look of the Save/Load file window. This window was expanded to support much longer filenames and not to be so compressed in size. Please have a look at it:
R8L8j3qY_o.png


The AI in this release became smarter during battles and will kite their shooters if necessary instead of waiting to get hit. On the other hand, on lower difficulties the AI's use of dimension door has been given restrictions, making these modes easier.

The team spent a lot of time improving multiple aspects of the UI, including expanding existing translations, adding missing letters in fonts, and making more elements translatable. One of the examples of this work is translated vertical buttons:
1.png
MsVB1wj2_o.png


The work on the Editor continues. In this release, we completed terrain connections logic to make smooth transitions between terrain types:
oEC8Vq5q_o.png

1.png

An interesting fact is that the team is working on the translation part for the Editor in parallel. At the time when we make it accessible to the public, you will be able to use the Editor in a language of your choice.

Besides these major changes, this release contains a lot of small changes to polish the game engine and make the game play even better. Adding High Score for multiplayer game, fixing rendering issues in the Kingdom Overview dialog, speeding up file loading and many more such things are included in this release. All major translations have been updated bringing most of them to 100% coverage. More than 50 bugs were fixed for this release.

We hope that you will enjoy playing the fheroes2 game engine. Thank you so much for your support!
 
Last edited:

index.php

Arcane
Joined
Jul 5, 2013
Messages
914
https://github.com/ihhub/fheroes2/releases/tag/1.0.9
1.0.9 release is here!

Dear supporters of the fheroes2 project!

As usual, after a month of hard work, we are releasing a new version of the fheroes2 engine - 1.0.9 release, filled with updates, fixes and new features!

Based on feedback from the players we made the AI easier on low difficulties without touching its behaviour on high difficulties. This makes the game more accessible for more players and at the same time keeps the challenge for those who want. The AI also got a boost in its battle logic regarding spell usage and first-strike logic, and the AI heroes will plan their paths better.

The team reworked the game settings on the Adventure Map. This allows players to change game resolution or language without exiting to the Main Menu. This is more convenient.
gnKKMziU_o.png


Moreover, the Hot Keys dialog was upgraded as well and now it is easy to see all button mappings.
GqQJZibB_o.png


Touch devices have an important update: during battles, players have to confirm actions. The first touch event just places the cursor at the touch point, displaying information about the action being performed. The second touch event is confirmatory and performs the corresponding action if and only if this action corresponds exactly to the action of the first touch.
PikA3LNo_o.png


We reworked the "Continue movement" button's logic on the Adventure Map. A long press on this button cancels any created path for a hero. If a hero without a planned path stands on an object, then pressing this button will interact with that object.
EpbsqLJs_o.png


The work on the Editor continues and is gaining pace. During the past month, the team has been able to implement roads, streams, monsters and heroes placement in the Editor. Most of the changes are not visible but they are vital for future Editor support. There are more things to do before we are going to make the Editor public.
aIEcdiYM_o.png


Besides the major changes, the team updated several translations and fixed multiple issues in the battle's logic and rendering. The team closed more than 40 issues since the last release.

Thank you so much for your valuable support and we hope you will enjoy the game!
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
914
https://github.com/ihhub/fheroes2/releases/tag/1.0.10
fheroes2 1.0.10 is out!

Dear supporters of the fheroes2 project and Heroes of Might and Magic 2 players!

After a month of tedious work, we are presenting a new version of the fheroes2 engine - 1.0.10. As always today's release is full of compelling features and code changes.

The editor being the highest priority at the moment is evolving. Our team added an enhanced erase tool, the ability to put artifacts and treasures on the adventure map and also did important groundwork towards expanding the game with new future heroes. The current state of the editor is still not ready to be open to the public, but this is planned to be changed in the very near future.

y6pnp2uw_o.png


We made a lot of changes in relation to rendering and the overall UI of the engine in this release. A lot of small rendering issues were fixed, several dialogs were reworked and we were able to speed up graphics-related code as well. Speaking of UI, the team added a new hero action icon to separate situations, when a hero stands on an action object and when he needs to travel to another place. Additionally, we updated the town portal dialog to make it resizable in relation to game resolution and the number of available towns.

nmvaZ7kG_o.png


zzJ3Cnue_o.png


The AI in this release received a huge boost in its logic: now it can use marketplace to speed up the castle’s development. Important to note, that the AI does not cheat and uses the same exchange rate as human players. The team improved the AI decision-making logic during battles regarding pathfinding and spell evaluation. This makes AI more competitive on higher difficulties.

As in every release before the team updated multiple language translations and fixed dozens of small UI and logic issues, totaling more than 30 issues being closed.

An important update: save files that are created by the engine older than 1.0.5 are not supported anymore. This is done to proceed with the Editor development by removing a lot of "hacks" for old saves. If you have save files older than 1.0.5 and want to play them, use 1.0.9 version to open and save these files. The engine will resave files in 1.0.9 format.

Thank you so much for your valuable and continuous support of the project and we hope that you enjoy the game.
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
914
https://github.com/ihhub/fheroes2/releases/tag/1.0.11
Version 1.0.11 is here!

Dear fheroes2 project supporters and Heroes of Might and Magic II fans!

The team is pleased to present the new version of the fheroes2 engine - 1.0.11 after a month of hard work. As in any other release, we made many changes and are happy to share the news with you.

The "Battle Only" mode has undergone a substantial revamp, boasting an improved user interface and a newfound capability to save the state of selections within the dialog. These enhancements promise a more immersive and user-friendly experience for players engaging in battle-centric gameplay.

N9xtOEaI_o.png


Continuing our commitment to refining the gaming experience, the AI has received a notable upgrade. The AI makes better decisions during battles while defending its troops.

The work on the Editor continues. The team added a base file format for future maps, which will incorporate a greater number of features compared to the original map format. Additionally, the Editor has been expanded with Castle and Town placement logic, along with the inclusion of Ocean objects. The majority of the work focused on modifying the code for the Editor and preparing the game to support the upcoming map format.

1eBdIcUb_o.png


1.png


In this release, the team also polished multiple places in the UI, such as difficulty selection in campaigns, Tree of Knowledge quick info dialog, making AI heroes' animations depend on their speed, and many more. Overall, more than 30 issues have been fixed in this release, and many translations have been updated.

8ZTlMqLK_o.png


Thank you so much for your invaluable support, and we hope you will enjoy this release!

Merry Christmas and Happy New Year!
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
773
Gave this a spin today and it's pretty good, but I do feel that the game looks a little blurry than I have remembered it. Also, another funny thing is that cursor is super tiny now.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
773
Gave this a spin today and it's pretty good, but I do feel that the game looks a little blurry than I have remembered it.
It shouldn't be blurry at all, try setting a different resolution.
Also, another funny thing is that cursor is super tiny now.
Change "software cursor" to "on" in fheroes2.cfg
Thanks. Cursor trick worked like a charm!
Unfortunatelly, I'm not finding resolution change to do anything besides making things look smaller. It does not make them sharper!
Here's a comparison between fheroes2 (left) and GOLD version (right):
k82QUb4.png


Same comparison, but this time GOLD (left) and fheroes2 (right):

fGDpG1B.png


GOLD looks way sharper, just like I remembered from the past.
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
914
Gave this a spin today and it's pretty good, but I do feel that the game looks a little blurry than I have remembered it.
It shouldn't be blurry at all, try setting a different resolution.
Also, another funny thing is that cursor is super tiny now.
Change "software cursor" to "on" in fheroes2.cfg
Thanks. Cursor trick worked like a charm!
Unfortunatelly, I'm not finding resolution change to do anything besides making things look smaller. It does not make them sharper!
Here's a comparison between fheroes2 (left) and GOLD version (right):
k82QUb4.png


Same comparison, but this time GOLD (left) and fheroes2 (right):

fGDpG1B.png


GOLD looks way sharper, just like I remembered from the past.
If your native resolution is 1920x1080, try out 960x540 (x2).
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
773
Gave this a spin today and it's pretty good, but I do feel that the game looks a little blurry than I have remembered it.
It shouldn't be blurry at all, try setting a different resolution.
Also, another funny thing is that cursor is super tiny now.
Change "software cursor" to "on" in fheroes2.cfg
Thanks. Cursor trick worked like a charm!
Unfortunatelly, I'm not finding resolution change to do anything besides making things look smaller. It does not make them sharper!
Here's a comparison between fheroes2 (left) and GOLD version (right):
k82QUb4.png


Same comparison, but this time GOLD (left) and fheroes2 (right):

fGDpG1B.png


GOLD looks way sharper, just like I remembered from the past.
If your native resolution is 1920x1080, try out 960x540 (x2).
It looks nicer in widescreen, but it didn't went any sharper than in GOLD version. I've already tried different resolutions, but it does not do the trick. It's not a big deal, I still enjoy it.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
Gave this a spin today and it's pretty good, but I do feel that the game looks a little blurry than I have remembered it.
It shouldn't be blurry at all, try setting a different resolution.
Also, another funny thing is that cursor is super tiny now.
Change "software cursor" to "on" in fheroes2.cfg
Thanks. Cursor trick worked like a charm!
Unfortunatelly, I'm not finding resolution change to do anything besides making things look smaller. It does not make them sharper!
Here's a comparison between fheroes2 (left) and GOLD version (right):
k82QUb4.png


Same comparison, but this time GOLD (left) and fheroes2 (right):

fGDpG1B.png


GOLD looks way sharper, just like I remembered from the past.
If your native resolution is 1920x1080, try out 960x540 (x2).
It looks nicer in widescreen, but it didn't went any sharper than in GOLD version. I've already tried different resolutions, but it does not do the trick. It's not a big deal, I still enjoy it.
I have it in Windowed Mode, Resolution: 640x480 (x2.0) and it's perfectly sharp. I don't remember if I had fiddled with more settings in the config, though. For Fullscreen as index.php said, choose a resolution among the (x2.0) ones that is half of the x/y of your desktop resolution.
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
914
https://github.com/ihhub/fheroes2/releases/tag/1.0.12
version 1.0.12 is out right now!

Dear fans of Heroes of Might and Magic 2 and fheroes2 project supporters!

The team is excited to announce a new version of the fheroes2 project - 1.0.12 as the first update of this year! The team have made many changes in several aspects of the engine since the last release, and we are happy to share the details with you.

One of the biggest areas where the team has made huge improvements is the AI. First of all, we have made important adjustments to the AI's performance according to the difficulty level. This is especially noticeable on Easy and Normal difficulties, and this will help players who are struggling with these difficulty levels. Secondly, the behavior of the AI heroes has been updated for several Adventure Map objects: for most objects the information available to the AI is now much more fair. Additionally, the AI will now expand its territory much more efficiently. Lastly, the team made significant improvements concerning the AI's defensive battle tactics and surrender logic. The AI will apply more sophisticated tactics during battles, increasing the challenge for players. Also, now the AI will decide between surrendering or retreating from battles, just like human players do. All of these changes will make the AI a more formidable opponent for many players.
Fb6jsSAP_o.png


The second biggest area of progress is of course the Editor. The team has finished adding all of the objects present within the game into the Editor. We have also updated the new map format to accommodate for future changes and to expand it with new features. Most of the work is now done, but there are several tasks remaining before releasing the brand-new reworked Editor to players and map makers. The fheroes2 Editor is being built with the aim to be much more accessible and easier to work with compared to the original Editor.
AIIdBFbn_o.png


On top of this, the team spent time polishing multiple UI dialogs, improving performance of image and resource loading, fixing logic issues of Adventure Map objects, and updating several translations. In total, more than 50 issues have been fixed in this release.

Thank you so much for your invaluable support, and we hope you will enjoy this release!
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,792
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Decided to give the addon campaigns a shot. The patch notes speak the truth, the turbo autist(s) in charge of the AI dialed things up a notch. Now the second mission in the campaign I tried was impossible. Earlier, you could finish at least a couple of maps before you hit a difficulty wall.
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
914
https://github.com/ihhub/fheroes2/releases/tag/1.0.13
Release 1.0.13 is here

Dear players of Heroes of Might and Magic 2 and fheroes2 project supporters,

The team is thrilled to announce the release of fheroes2 project version 1.0.13! We continue to enhance the engine every month to provide the best experience for you and all players.

Users of touch screen devices will be pleased to learn that we have implemented a slide-to-scroll feature for all in-game lists, enhancing gameplay and intuitiveness. Additionally, we have added a slide-to-attack action during battles, improving playability on small screens such as mobile phones.

Campaigns have received updates as well: we have adjusted difficulties for many scenarios and fixed the logic regarding carry-over troops in campaigns, bringing the Normal difficulty experience even closer to the original game.

As always, we have made graphical improvements to the engine. Many texts have been corrected and translated, application loading times have been reduced, and multiple rendering issues have been fixed to polish the engine even further. Even tiny improvements are significant to make the best possible gameplay experience.

The work on the Editor continues. We have (re)implemented the Eraser tool, which is vastly superior to the one in the original game. Additionally, we have addressed several issues with objects and their rendering, and added logic to load maps for playing. The team still needs to complete multiple tasks in order to deliver a complete and stable Editor to the public. In total, more than 30 issues have been fixed in this release.
1.png


Thank you so much for supporting the project, and we hope you will enjoy the upgraded version of the engine!
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
I remember when I first played this (2014) the project was practically dead, good to see it being updated frequently now.
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,664
Location
Tuono-Tabr
Ahh, just look at these screenshots on the project's github page and tell me that Heroes of Might & Magic series, and HoM&M2 specifically did not have beautiful pixel graphics :obviously:
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
914
https://github.com/ihhub/fheroes2/releases/tag/1.1.0
Release 1.1 with the Editor is here!

Dear fans of Heroes of Might and Magic 2 and fheroes2 project supporters!

The team is excited to present to you the release of version 1.1 - the second major release of the fheroes2 engine! This release features a significant update that we are thrilled to share with you.

After more than a year of work, the team has completed the first version of the in-game Editor. The Editor is available on all platforms and is integrated into the game. You can access it by clicking on the canvas with a globe in the bottom-right corner of the Main Menu. The Editor works only with the full version of the game - Price of Loyalty. It is not supported in the demo or The Succession Wars versions.
1.png

The team redesigned the whole editor from the ground up to ensure that it is user-friendly and provides a smooth experience for map makers.
1.png

1.png

A key feature we've added, which was missing in the original Editor, is the display of object passability. Now you can see the whole map and how the heroes will navigate around objects.
1.png

The Editor uses a new map format - fh2m. This license-free format is different from the original game's map format. It is very scalable, and we plan to to expand it in future releases, offering map makers options to fine-tune many objects, add custom events, set unique loss and win conditions, and more. This also means that you can freely share your creations with others, and in the future, we are going to supply the engine with new maps.
1.png

It is important to note that the current version of the Editor lacks a few features. This was a deliberate decision to balance the release timeline and deliver well-tested and polished code rather than providing everything in a semi-finished state. Quality has always been our main priority. We will cover the missing features in the next release.

Additionally, the team enhanced AI on the Adventure Map, redesigned multiple UI dialogs and also updated several translations.

Thank you so much for your valuable and continuous support of the project, and we hope you will enjoy the game.
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
914
version 1.1.1 is here!

Dear players of Heroes of Might and Magic 2 and fheroes2 project supporters,

The team is excited to present the new version of the fheroes2 engine - 1.1.1 after more than a month of hard work. This release was mainly focused on polishing the Editor, but not only.

The Editor got support for Rumors, Daily Events and special Victory and Loss conditions. These were missing features that are present in the original game. However, as promised we added them as quickly as possible after the new Editor was launched. The team used different design of dialogs in comparison to the original Editor to make it more user-friendly. Here you can see how these new features look:
1.png

1.png

Besides fixing several issues in the Editor and adding missing parts we also made multiple improvements. First of all, the team redesigned the hero selection window in the Editor. No more scrolling through similar icons. Secondly, we started adding new content to the game. As a start, the team added a missing part of the Sphinx and a new variation of the adventure map Cave object.
1.png

1.png

A brand new feature now available in the Editor is the ability to restrict the construction of any building in towns and castles. This gives a lot of flexibility for map makers to design maps with unique gameplay conditions.
1.png

The AI was updated as well. We reworked all bonused the AI had in the past and reduced them significantly to have a fair play for AI. This aligns with our goals: we want difficulty level affect only AI behavior without giving it any perks. Additionally, we fixed few places in AI logic.

As usual, the team updated multiple translations, improved various UI elements and closed over 40 issues since the previous release.

Thank you so much for your invaluable support, and we hope you will enjoy this release!
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
914
version 1.1.2 has arrived!

Dear fans of the fheroes2 project,

The team is excited to announce the release of version 1.1.2 of the fheroes2 engine! This update brings significant improvements to the AI, Editor and other components of the engine.

The AI has been enhanced to better defend its castles and make smarter choices when leveling up skills. Additionally, AI heroes with patrol limits now respect their boundaries, and most importantly, the team removed the majority of bonuses for AI. This means the AI now plays under the same conditions as human players - no more unfair advantages.

The Editor has also received several upgrades. We fixed several rendering issues, improved the logic for avoiding extra actions being created within the Editor, and sped up their creation process. We added support for alliances on the created maps and also introduced new objects, such as horizontally facing river deltas.
1.png

1.png

Language support has been expanded as well. Players can now use special characters via the keyboard. Additionally, we added support of other languages for the Virtual Keyboard. We are going to expand this support for the future.
1.png

Additionally, we fixed multiple rendering issues, sped up MIDI conversion, improved 3D-audio support, and updated several translations. In total, more than 40 issues have been resolved since the last release.

We hope you enjoy the game!
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,664
Location
Tuono-Tabr
I wonder, is there any way to use a different scaler (shader?). The default one looks a bit blurry for me.

This is 1024x768 windowed mode. Is it me or does it look a lil bit blurry?

NvAdbw9.png
 

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