Koby
Scholar
- Joined
- Aug 8, 2006
- Messages
- 356
Well don't be, embarrassed that is, the 'middle ground' is a good place to be in, and the frightening speed at which it is shrinking is one of the major factors in the decline of crpgs (just like a lot of other things).Abernathy said:I'm embarrassed to say I can't do ISO any more, I need camera angles and shit. I don't need glow or HDR or any of that crap, but really I'd be looking for something just a little more than this.
Fuck it, it's 2006, we've done the nineties already. I'm hanging out for Fallout 3 and JA3, and find myself really pissed off with what Chris Sawyer did with Locomotion TEN YEARS after Transport Tycoon!
Tiny steps, not great fucking stupid leaps that challenge our latest and greatest gaming machines, but progress nonetheless.
Don't get me wrong, I'm not dumping on this thing by a long way - there are a boatload of folks who have been hanging out for a tool like this for longer than I can remember. The guys who have been working on JA 1.3 deserve medals (especially because JA3 will probably be ALL graphic glitz with no gameplay, as usual - ditto for Fallout 3, I suspect).
What I fear is being missed is the 'middle ground'. On the one hand we have Total Graphic Whoredom, and on the other, Hardcore ISO retro. I guess the Bioware stuff bridged the gap a bit a long time ago in a way, but that WAS a long time ago!
But I rant. I love the idea of an RPG creation machine that favours gameplay, interraction, consequence, and all the things we all love. But (as I said up front) the graphics just look naff today. IMHO.
And to be quite honest, I'd much rather an antiquated ISO engine with a decent game attached to it than a shiny showpiece with no gameplay. But surely we can have decent gameplay with decent graphics? Please?
I can't praise the 'middle ground' enough, and not just in game developers or the computer games industry context, I'm talking across the board here, ranging from sub 100$ commodities through paid services (like medical insurance), cars and houses and all the way up to big cooperation economy. But one of thing my life experience has taught me is that the 'middle ground' isn't as easy to net as should be, the 'middle ground' seems to be a sneaky little bastard, that keeps moving around when you're not looking.
One of the things that I think my fellow old school RPGers are taking TOO far is their death grip on ISO, if graphic is so low in priority in a good crpg game then why INSIST on ISO?
Yes, I know, every time game developers take the 3D route it (in 9 out of 10 cases) result in a craptastic game, I KNOW, I actually favor 2D art over 3D environment, btw I do insist on a turn-base combat, turn-base combat is a FEATURE, unlike graphics which is purely cosmetic. I don’t mind if developers will get on the 3D bandwagon for the sole purpose of getting their game to a wider audience, AS LONG AS IT DOESN'T COME AT THE EXPENCE OF GAMEPLAY.
Back to the 'middle ground', the problem is whenever the developers choose to go 3D, THEY NEVER STOP THERE, they have to use state of the art technology, pour ridicules amount of man-hours on modeling, textures and animation, and then they have to make it beautiful and immersive. Fuck state of the art technology, fuck animation, fuck beautiful and FUCK IMMERSIVE. Just slap some mediocre 3D graphic together and BE DONE WITH IT.
But NOOO, that’s not enough, current 3d engine are not good enough, they need to build their own 3d engine from scratch because they want to be innovating, what the fuck do graphical innovation has to do with RPG???
<sigh>
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