Chippy
Arcane
- Joined
- May 5, 2018
- Messages
- 6,066
So with the recent slew of RPG efforts from developers; what class and playstyle has actually evolved since the IE games? Using them as a benchmark.
Weapons don't really seem to be evolving that much; was it TOEE and P:K that really implemented reach weapons well?.
It seems that the progress we make with one iteration is lost on the next (I always liked speed factor personally - what's that now in P:K - initiative?). And restricting weapons that suit classes/abilities. What's this shit with sneak attack & halberds?.
Nobody has really bothered with the rogue stuff like tracking. IWD had it (forgot about stealth-less IWD2), it was basic in TOEE, and heat vision in W3.
I haven't played any of Larian's games. But it seems to me that 20 years on, everyone's priority still seems to be magic and fireballs.
Weapons don't really seem to be evolving that much; was it TOEE and P:K that really implemented reach weapons well?.
It seems that the progress we make with one iteration is lost on the next (I always liked speed factor personally - what's that now in P:K - initiative?). And restricting weapons that suit classes/abilities. What's this shit with sneak attack & halberds?.
Nobody has really bothered with the rogue stuff like tracking. IWD had it (forgot about stealth-less IWD2), it was basic in TOEE, and heat vision in W3.
I haven't played any of Larian's games. But it seems to me that 20 years on, everyone's priority still seems to be magic and fireballs.