Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 7,055
it's for sitting down after a long day and going "Oh cool I found a new sword for my fighter!" and/or getting high and bashing monsters.
You are mediocre my friend. Weed has rotted your brain.
it's for sitting down after a long day and going "Oh cool I found a new sword for my fighter!" and/or getting high and bashing monsters.
At least it's enhancing a fun series of games.You are mediocre my friend. Weed has rotted your brain.
Shame that later JRPGS all ended up being cutscene simulators when old ones were so promising.
I used to really like JRPGs and then FF7 happened and turned everything into story time
I used to really like JRPGs and then FF7 happened and turned everything into story time
I don't think FF6 and 7 are that different in their insistence to favor story over gameplay, I don't get why is it always 7 the one getting singled out. FF8 however, went full retard with story over gameplay segments, doing away with dungeons until the very end.
Ultimately it ends up being a super grindy slog with no difficulty, with trash fights so trashy that you can auto battle through the entire game. It's fun playing it through very small bits at a time at least. Shame that later JRPGS all ended up being cutscene simulators when old ones were so promising.
I used to really like JRPGs and then FF7 happened and turned everything into story time
I don't think FF6 and 7 are that different in their insistence to favor story over gameplay, I don't get why is it always 7 the one getting singled out. FF8 however, went full retard with story over gameplay segments, doing away with dungeons until the very end.
I used to really like JRPGs and then FF7 happened and turned everything into story time
I don't think FF6 and 7 are that different in their insistence to favor story over gameplay, I don't get why is it always 7 the one getting singled out. FF8 however, went full retard with story over gameplay segments, doing away with dungeons until the very end.
Fake news for all this new year. He said fake news. You said fake news. Story to gameplay ratio is very reasonable in these these games. Sure there are the occasional lengthy story segments, but there are even lengthier gameplay segments especially if you go looking for them. I'll use Triple triad as an example, of which you can invest a lot of time into, and it's just one branch of the RPG systems.
As for FF8 dungeons, Tomb of the Unknown king is an early dungeon, and it's a pretty cool one with a couple puzzles to figure out. Simple design, but fun nonetheless.
Sewers under Galbadia is another that qualifies as a dungeon.
But dungeons or no, level design on the whole is what is the actual concern, and it's never bad. There's always at least some non-linearity, some interactivity, some navigation challenge, some hidden rewards, or some puzzle keeping things fresh as with all 90s FF. With only the occasional linear static bit for story pacing/presentation/combat focus.
If you need incentive to actually properly engage with the great gameplay more of these games, check out the hardtype mods for each respective game. They do need more challenge to have their potential met and numerous simple hacks made over the years can offer that.
You said fake news
And why is that, exactly?
Also to be clear, I greatly enjoy approximately 5 of the games, think three or so are good for what they are, and think the other 30 or whatever are complete trash; the absolute opposite unfortunately. But those 5 (mostly all the 90s ones in hindsight, unsurprisingly), yeah I adore them, just as I do hundreds of other games. And? Do you not like good things too? You like poetry and identify as mediocre so probably not.
Story to gameplay ratio is very reasonable in these these games. Sure there are the occasional lengthy story segments, but there are even lengthier gameplay segments especially if you go looking for them. I'll use Triple triad as an example, of which you can invest a lot of time into, and it's just one branch of the RPG systems.
If you need incentive to actually properly engage with the great gameplay more of these games, check out the hardtype mods for each respective game. They do need more challenge to have their potential met and numerous simple hacks made over the years can offer that.
If the original Final Fantasy feels like a D&D campaign, it's probably because it rips more heavily off D&D/AD&D than any other computer/console RPG prior to Pool of Radiance, starting with the classes (which are effectively the fighter, monk, thief, cleric, magic-user, and multi-classed fighter/cleric/mage), the spell system (a semi- Vancian magic system only slightly modified from D&D/AD&D), the actual spells available (e.g. 3rd level D&D spells fireball and lightning bolt appear as 3rd level black mage spells FIR2 and LIT2 that affect all enemies, and 4th level D&D spell ice storm appears as 4th level black mage spell ICE2), monsters (to such an extent that trolls are green with regenerative ability and weak against fire, while D&D-original beholders, mind flayers, sahuagin, otyughs, and the Type V Demon Marilith are all present), and just about every other aspect of the game.Been playing through the FF1 remaster and it's interesting how much it feels like a D&D campaign.
I used to really like JRPGs and then FF7 happened and turned everything into story time
I don't think FF6 and 7 are that different in their insistence to favor story over gameplay, I don't get why is it always 7 the one getting singled out. FF8 however, went full retard with story over gameplay segments, doing away with dungeons until the very end.
Yeah, I can see why you'd say that and it had occurred to me. The big thing that sticks out in my mind though is that FF7 is the one that had all the FMV cutscenes for everything. Story beats, summons, etc. They were so concerned with showing off the new tech that they had all these stupid movies and cutscenes everywhere and when it did so well financially by being a launch title with nice pre-rendered video, everyone started doing it. FF6 didn't have the same pull, imo.
It's because, at least historically, few would openly identify as fans of an openly degenerate consolefag series.
You justify the length and amount of cutscenes by the fact that there's a minigame of cards that you can spend all your time playing and that doesn't have cutscenes. Brilliant. It certainly doesn't reek of coping or dumbfuckery.
You justify the length and amount of cutscenes by the fact that there's a minigame of cards that you can spend all your time playing and that doesn't have cutscenes. Brilliant. It certainly doesn't reek of coping or dumbfuckery.
I take no issue with games that want to tell a story, no, providing there is adequate, engaging gameplay focus to accompany. In the 90s games there is plenty. Triple Triad was merely an example since it is popular side content that you can sink many hours into, not sure why you'd fixate on that.
Can't remember if I got into that when I was rambling about FF1, but it chaps my ass how cool his concept art is and how little of it (Other than enemy sprites, usually) gets translated to the games. I think I did ramble about it before since I recall saying something like I understand it's hard to get too wild with the NES graphically but still. His concept art is miles better than how basically ALL Final Fantasy games look in reality and it bums me out a bit. I do appreciate that it's included in the pixel remasters though.Amano's concept art
Can't remember if I got into that when I was rambling about FF1, but it chaps my ass how cool his concept art is and how little of it (Other than enemy sprites, usually) gets translated to the games. I think I did ramble about it before since I recall saying something like I understand it's hard to get too wild with the NES graphically but still. His concept art is miles better than how basically ALL Final Fantasy games look in reality and it bums me out a bit. I do appreciate that it's included in the pixel remasters though.Amano's concept art
All I can figure is it's evocative art to try to inspire the people working on the game to feel wonder/adventure/etc. But then they'll often use his monster and enemy designs almost verbatim (And to a lesser extent, character designs) so... Lord only knows. Unless they keep asking him to make the most basic generic fucking fantasy world art and then he goes pack-beetles in a caravan marching through the desert and shit and they're forced to bitch at him for making more weird art they can't use. Just doesn't seem to make sense, I probably should do some searching to see if there are any interviews or anything to explain what the fuck's going on.It's always struck me as odd that there is generally no resemblance between Amano's character concept art and anything in game. I always wondered what the point was of even making it when the game wouldn't even sort of look like that.
FF3 continues to be the greatest thing since sliced bread. Another airship lost, another airship gained, hilarious backstory uncovered where the god-wizard blessed his immortal students with powers and gave one of them the gift of mortality and it pissed him off so bad that he's the one fucking everything up now, fun combat encounters, FUCK. Split second I got access to my submarine I went to that triangle island since I remembered some NPC hours before saying THERE'S BURIED TREASURE OFF THE COAST OF TRIANGLE ISLAND which led to a fun mini-dungeon. Just a few levels deep and no boss, but some relatively durable enemies and a cool wrinkle where physical attacks made the enemies duplicate but magic didn't so it was black mage's time to shine. Might've been underleveled for the area since everyone gained something like 3-5 levels by the time we cleared it but it was cool. Another point in FF3's favor is the fact that the story and writing IS so light that some random NPC saying "Treasure off triangle island" hours of gameplay before and probably a day or two in real time earlier was still memorable enough that it immediately sprang to mind once I got a submarine. Keeping shit like that in mind is much harder when every random character wants to tell you his life story, and the world map is memorable and basic enough it's easy to keep landmarks and directions like that in mind. Which works well for when you're playing a goofy-ass RPG and you get the buzz of finding treasure and little hidden areas and shit. I continue to seriously dig the secret passages and shit in FF3 too, FF2 had illusory walls but either I was completely blind or it didn't telegraph them in the textures, but in FF3 there'll be little details of cracked walls and shit to indicate secret passages and of course the occasional hidden switches.
For show and tell I bring THIS SILLY FUCKING CRAB SPRITE.
Can't remember if I got into that when I was rambling about FF1, but it chaps my ass how cool his concept art is and how little of it (Other than enemy sprites, usually) gets translated to the games. I think I did ramble about it before since I recall saying something like I understand it's hard to get too wild with the NES graphically but still. His concept art is miles better than how basically ALL Final Fantasy games look in reality and it bums me out a bit. I do appreciate that it's included in the pixel remasters though.Amano's concept art
I recall the artist for this being interviewed and he didn't even remember drawing it because he was pumping out so much art at the time.