A user named cat
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Legend of Legay's combat was like playing Parappa the Rapper on pause. Talk about tedious and incredibly tiresome especially later on, that shit was the opposite of fun. It was Lyric Suite at a kegger. No wait. It was Josh Sawyer narrating the audiobook for Call of Cthulhu while on sleeping pills. Get the fuck out, buddy. That game was garbage, friend.If you want to see truly poor JRPG combat, then try playing Legend of Legaia, FFXII, Koudelka or The Witcher.
Why would you even name those in the same sentence? As far as bad turn-based JRPGs go, at least Legend of Legaia tried to innovate and keep it fun with its combo system, which kept you guessing at the most efficient way to link your combos in order to maximize damage.
On the other hand, Koudelka has one of the most awesome combat / leveling systems in JRPGs ever, allowing you to customize your characters as you see fit, rewarding you forgrinding the fuck out ofspecializing in certain weapons / spells and having a shitload of progression as you become stronger. Furthermore, it has one of the rare instances of combat where positioning has any meaning and, with items having durability (and inventory being limited), it enforces resource management instead of COLLECT EVERYTHING LOOT EVERYONE.
Srsly, dafuk.
You could literally eat a waffle and whole chicken before finishing a random battle in Koudelka. The strategic element offered nothing of value except slower than grandma tits combat. Can you say plodding and aggravating? It was certainly no Divinity. Good grief, that game could turn anyone into a raging psychopath as the slow as cancer balls combat wears on you. Then it got even worse when they went on to make Shadow Hearts, those shitty and overrated railroaded linear horror JRPGs with QTE combat that knuckle dragging teens loved because someone spilled some grim dark in their weeaboo soda.
Legend of Dragoon, Chrono Cross and Drakkhen for SNES had some pretty shit combat too, just to name a few more.