rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
yea well they should uhhhActually the reason why healers abandoned the role is because they simplified the dps part and streamlined AST's buffs.
remove the dps part lmao
yea well they should uhhhActually the reason why healers abandoned the role is because they simplified the dps part and streamlined AST's buffs.
yea I forgot to add that healer design is completely fucking ass
healers(all of them) are expected to juggle two roles simultaneously, shockingly very few people want to play them because this doesn't appeal to people who want to actually play healers instead of dps that sometimes throw a heal out every so often
What about more action based mmos like black desert online, what do you think of those, or are you mostly into tab-target combat?I really have no love for the 'active' combat in many newer MMOs that just amounts to a small -- often static -- rotation of minor abilities on an arbitrary GCD. I'm sure there's a way to make an MMO that has more interesting action-based combat, but I haven't seen it yet. I often feel like it's just busywork.
The signature abilities of a dragoon, jump attacks, would be near worthless(other than the ones that are gap closers) if they weren't off-gcd abilities because the damage is pitiful compared to the standard 1-2-3 combo. This just feels wrong. I'd gladly trade tedious combos for powerful, job-defining abilities.
didn't play BDO because it sounded like a grind simulatorWhat about more action based mmos like black desert online, what do you think of those, or are you mostly into tab-target combat?I really have no love for the 'active' combat in many newer MMOs that just amounts to a small -- often static -- rotation of minor abilities on an arbitrary GCD. I'm sure there's a way to make an MMO that has more interesting action-based combat, but I haven't seen it yet. I often feel like it's just busywork.
The signature abilities of a dragoon, jump attacks, would be near worthless(other than the ones that are gap closers) if they weren't off-gcd abilities because the damage is pitiful compared to the standard 1-2-3 combo. This just feels wrong. I'd gladly trade tedious combos for powerful, job-defining abilities.
It's worth it to play it at least once for the combat alone, get to a reasonable lvl like 58 or 59 as you unlock most of your class abilities at that point.didn't play BDO because it sounded like a grind simulatorWhat about more action based mmos like black desert online, what do you think of those, or are you mostly into tab-target combat?I really have no love for the 'active' combat in many newer MMOs that just amounts to a small -- often static -- rotation of minor abilities on an arbitrary GCD. I'm sure there's a way to make an MMO that has more interesting action-based combat, but I haven't seen it yet. I often feel like it's just busywork.
The signature abilities of a dragoon, jump attacks, would be near worthless(other than the ones that are gap closers) if they weren't off-gcd abilities because the damage is pitiful compared to the standard 1-2-3 combo. This just feels wrong. I'd gladly trade tedious combos for powerful, job-defining abilities.
This should be the game's tagline.yo wtf they killed my homie
git gud healing is extremely easy in this gameBut I agree the main complaint here is the "always do something" combat system.
do you now see why its written with healers in mindThis should be the game's tagline.yo wtf they killed my homie
Yeah, in some cases (bootleg Anor Londo) a healer would've helped, but in others (putting a guy in the white crystal Pokeball for the first time) it wouldn't have.do you now see why its written with healers in mindThis should be the game's tagline.yo wtf they killed my homie
'yo they killed my homie '
You mean the scene where you throw a piece of quartz 2 meters forward?Yeah, in some cases (bootleg Anor Londo) a healer would've helped, but in others (putting a guy in the white crystal Pokeball for the first time) it wouldn't have.do you now see why its written with healers in mindThis should be the game's tagline.yo wtf they killed my homie
'yo they killed my homie '
I'd gladly trade tedious combos for powerful, job-defining abilities.
git gud healing is extremely easy in this game
The only thing annoying about it is that the developers decided to pander to the shit eaters and they simplified the DPS possibilities of the healers. Edit: while keeping the ridiculously large arsenal of healing skills available.its about the system itself thats annoying
If I'm playing a healer I don't want to dps, this isn't a hard concept.The only thing annoying about it is that the developers decided to pander to the shit eaters and they simplified the DPS possibilities of the healers. Edit: while keeping the ridiculously large arsenal of healing skills available.its about the system itself thats annoying
you're not the first bad healer in ffxiv, its that simpleIf I'm playing a healer I wanna sit there only casting cure 1.The only thing annoying about it is that the developers decided to pander to the shit eaters and they simplified the DPS possibilities of the healers. Edit: while keeping the ridiculously large arsenal of healing skills available.its about the system itself thats annoying
If I'm playing a healer I don't want to dps, this isn't a hard concept.The only thing annoying about it is that the developers decided to pander to the shit eaters and they simplified the DPS possibilities of the healers. Edit: while keeping the ridiculously large arsenal of healing skills available.its about the system itself thats annoying
And clearly this is an issue considering that healers are nearly always the role in need in the duty finder.If I'm playing a healer I don't want to dps, this isn't a hard concept.The only thing annoying about it is that the developers decided to pander to the shit eaters and they simplified the DPS possibilities of the healers. Edit: while keeping the ridiculously large arsenal of healing skills available.its about the system itself thats annoying
Well don't be one in this game then, most players expect the healers to DPS to clear content faster.
And, again, the reason why so many healers quit is because they simplified the DPS aspect. Good healers know to weave their cooldowns in such a way that they don't ever GCD heal. They make room for dealing damage. And since they killed Scholar and simplified Astrologian good healers are just too bored to play middling content. The only healers who didn't quit were the white mages and that's because, and I quote the developers, it's the healer for literal retards and everybody else was dragged down to their level.
"Akshually, healers quit because they wanted to dps!"And, again, the reason why so many healers quit is because they simplified the DPS aspect. Good healers know to weave their cooldowns in such a way that they don't ever GCD heal. They make room for dealing damage. And since they killed Scholar and simplified Astrologian good healers are just too bored to play middling content.
hello i just started the game i have many opinionsAnd, again, the reason why so many healers quit is because they simplified the DPS aspect. Good healers know to weave their cooldowns in such a way that they don't ever GCD heal. They make room for dealing damage. And since they killed Scholar and simplified Astrologian good healers are just too bored to play middling content.
"Noooo you can't critique my shit weeb game without playing it for 5000 hours first!!!!!"hello i just started the game i have many opinionsAnd, again, the reason why so many healers quit is because they simplified the DPS aspect. Good healers know to weave their cooldowns in such a way that they don't ever GCD heal. They make room for dealing damage. And since they killed Scholar and simplified Astrologian good healers are just too bored to play middling content.
And clearly this is an issue considering that healers are nearly always the role in need in the duty finder.If I'm playing a healer I don't want to dps, this isn't a hard concept.The only thing annoying about it is that the developers decided to pander to the shit eaters and they simplified the DPS possibilities of the healers. Edit: while keeping the ridiculously large arsenal of healing skills available.its about the system itself thats annoying
Well don't be one in this game then, most players expect the healers to DPS to clear content faster.
This game feels like it's designed for ADHD weebs who watched too much Naruto.
If I'm playing a healer I don't want to dps, this isn't a hard concept.The only thing annoying about it is that the developers decided to pander to the shit eaters and they simplified the DPS possibilities of the healers. Edit: while keeping the ridiculously large arsenal of healing skills available.its about the system itself thats annoying
yeah idcIf I'm playing a healer I don't want to dps, this isn't a hard concept.The only thing annoying about it is that the developers decided to pander to the shit eaters and they simplified the DPS possibilities of the healers. Edit: while keeping the ridiculously large arsenal of healing skills available.its about the system itself thats annoying
I've played healers in most western MMO's. From Templar in EQ2 to Bounty Hunter in SWTOR and Holypal in WoW.
Healer is a support class, and as such he's better to support group in the most effective way.
Sometimes it's by healing people, and sometimes it's by dealing damage.
If a healer does not deal damage he's not playing to his full potential.
And those who just want to sit on their thumbs or pick their noses while there's nothing to heal are just shit healers, that could be replaced by fucking healing potions.