decided to take a look at the fellowship finder
Ah yes, FF14 endgame content.
decided to take a look at the fellowship finder
The Lalafell will cry out as he is football kicked, but he will not tell you why.cool it with the antisemitism
They're "babymode" because you're being carried by people who have done it 100 times.The duty raids are babymode shit. They're literally intended for training purposes, you don't need to read guides for them. The Savage versions which aren't mandatory for the story are the challenging ones, but they are only intended for raiders. Non Savage = babymode so everyone can see the content.
Their difficulty has been nerfed into the ground so even if you weren't carried by people with the know how it doesn't matter since they are so easy now you can't fail. The same goes for all the ARR party dungeons. The game used to be way harder but during and after Heavensward they've taken steps to make it so easy anyone can win. ARR era beating a dungeon was actually not a guarantee.They're "babymode" because you're being carried by people who have done it 100 times.The duty raids are babymode shit. They're literally intended for training purposes, you don't need to read guides for them. The Savage versions which aren't mandatory for the story are the challenging ones, but they are only intended for raiders. Non Savage = babymode so everyone can see the content.
Might as well just take away control of your character for 30 minutes and let you just watch a cutscene of someone else doing it at that point.
you realize it's required just to get past ARR, right?Their difficulty has been nerfed into the ground so even if you weren't carried by people with the know how it doesn't matter since they are so easy now you can't fail. The same goes for all the ARR party dungeons. The game used to be way harder but during and after Heavensward they've taken steps to make it so easy anyone can win. ARR era beating a dungeon was actually not a guarantee.They're "babymode" because you're being carried by people who have done it 100 times.The duty raids are babymode shit. They're literally intended for training purposes, you don't need to read guides for them. The Savage versions which aren't mandatory for the story are the challenging ones, but they are only intended for raiders. Non Savage = babymode so everyone can see the content.
Might as well just take away control of your character for 30 minutes and let you just watch a cutscene of someone else doing it at that point.
noSo was thinking about getting into this game, but not really sure about it. I hear mixed opinions and was wondering what you guys here think of it?
I played the free trial about 1-2 years ago and thought the game was meh at the time. I think I played the monk class. Has the game improved since then or?
you realize it's required just to get past ARR, right?Their difficulty has been nerfed into the ground so even if you weren't carried by people with the know how it doesn't matter since they are so easy now you can't fail. The same goes for all the ARR party dungeons. The game used to be way harder but during and after Heavensward they've taken steps to make it so easy anyone can win. ARR era beating a dungeon was actually not a guarantee.They're "babymode" because you're being carried by people who have done it 100 times.The duty raids are babymode shit. They're literally intended for training purposes, you don't need to read guides for them. The Savage versions which aren't mandatory for the story are the challenging ones, but they are only intended for raiders. Non Savage = babymode so everyone can see the content.
Might as well just take away control of your character for 30 minutes and let you just watch a cutscene of someone else doing it at that point.
I'm not complaining about end-game content being easy, I'm complaining about requiring people who are probably only 20 hours into the game to do raids just to continue doing the main questline -- people who aren't even close to max level -- even if they're nerfed content, it was content designed for people at endgame when it was made, not people who are halfway there and still learning how to play. The amount of sprouts(and even non-sprouts) I saw die flat out contradicts your implication that a group of sprouts could possibly do it. They'd give up in frustration before that happens, or resort to watching videos on how to do it. And hey, SE clearly knew this and it's why the required trials have the echo mechanic where you get stronger when you wipe.
They're expecting new players to be carried by experienced players, this is not good design at all.
If I didn't have experiencing in WoW raiding up to sunwell and knowing to do my research beforehand I probably would have been eating dirt right there with them due to all the various OHK mechanics.
I meant 20 hours into the game itself you ESLyou realize it's required just to get past ARR, right?Their difficulty has been nerfed into the ground so even if you weren't carried by people with the know how it doesn't matter since they are so easy now you can't fail. The same goes for all the ARR party dungeons. The game used to be way harder but during and after Heavensward they've taken steps to make it so easy anyone can win. ARR era beating a dungeon was actually not a guarantee.They're "babymode" because you're being carried by people who have done it 100 times.The duty raids are babymode shit. They're literally intended for training purposes, you don't need to read guides for them. The Savage versions which aren't mandatory for the story are the challenging ones, but they are only intended for raiders. Non Savage = babymode so everyone can see the content.
Might as well just take away control of your character for 30 minutes and let you just watch a cutscene of someone else doing it at that point.
I'm not complaining about end-game content being easy, I'm complaining about requiring people who are probably only 20 hours into the game to do raids just to continue doing the main questline -- people who aren't even close to max level -- even if they're nerfed content, it was content designed for people at endgame when it was made, not people who are halfway there and still learning how to play. The amount of sprouts(and even non-sprouts) I saw die flat out contradicts your implication that a group of sprouts could possibly do it. They'd give up in frustration before that happens, or resort to watching videos on how to do it. And hey, SE clearly knew this and it's why the required trials have the echo mechanic where you get stronger when you wipe.
They're expecting new players to be carried by experienced players, this is not good design at all.
If I didn't have experiencing in WoW raiding up to sunwell and knowing to do my research beforehand I probably would have been eating dirt right there with them due to all the various OHK mechanics.
Even at the time pre-nerfs the some of the leveling dungeons and most of the level 50 dungeons were a lot harder than normal raids, which again, were intended for learning. If people were not good enough to learn then they'd get stuck until they learned, no? It was sink or swim.
Also there are no raids you need to do 20h in, unless you mean the Primals. They used to be really challenging but people got through just fine. Sometimes it took us multiple attempts to get by, but we did it.
raids in MMOs are rote memorization garbage, I already know. It's like the chef coming over and taking a steaming shit on my nice dinner.f people were not good enough to learn then they'd get stuck until they learned, no? It was sink or swim.
Do you mean the Crystal Tower raids? They tend to scale very poorly due to overgearing. It's not much of a hurdle, unless you guys fucked up especially bad somehow. I have been to a wipe in the mini-boss prior to Behemoth in the Labyrinth and I still don't know how we did it.forcing you to do raids to progress the main story is some of the most retarded shit I've ever seen.
again, you're making my case for me.Do you mean the Crystal Tower raids? They tend to scale very poorly due to overgearing. It's not much of a hurdle, unless you guys fucked up especially bad somehow. I have been to a wipe in the mini-boss prior to Behemoth in the Labyrinth and I still don't know how we did it.forcing you to do raids to progress the main story is some of the most retarded shit I've ever seen.
24mans all scale terribly, although I'd say that Dun Scaith is still really fun even today.
That is a bigger issue than the raids. Outside of Aurum Vale everything in ARR is story mode because very few encounters are designed in such a way to hold up in spite of overgearing. And until Storm blood there will be the odd fight that scales incredibly poorly. The vault dungeon is quite fun and intense, the following trial is terrible on story mode. That is the blind spot in FFxiv's scaling system.again, you're making my case for me.Do you mean the Crystal Tower raids? They tend to scale very poorly due to overgearing. It's not much of a hurdle, unless you guys fucked up especially bad somehow. I have been to a wipe in the mini-boss prior to Behemoth in the Labyrinth and I still don't know how we did it.forcing you to do raids to progress the main story is some of the most retarded shit I've ever seen.
24mans all scale terribly, although I'd say that Dun Scaith is still really fun even today.
You're being carried by other players, this is not good design.
It's clear they expected new players to just be handheld through, but why even have them do it at that point? Just give them a youtube video to watch of the cutscenes or something.