Eh. Meh.
The gameplay gets weaker every expansion. If the experience for a beginner progressing through those early dungeons was bad in Shadowbringers, it's even worse now. Everything just melts, it went from "there's way less challenge than before" to "there's no challenge". Then you hit the magic level 81 dungeon and suddenly need to know what your buttons do.
MSQ's gameplay was even worse than usual. An escort quest or two isn't bad, but the entire expansion was littered with them. And generally I felt I didn't take my weapon out that often. Let me play please, and not just in instanced fights.
The jobs feel good though, I'm glad the pointless meters got removed from Black Mage and Dragoon.
Without spoiling too much, Shadowbringers had a really good story, and fleshed out the Scions and Ascians as actual characters.
And I know there were the 'rona restrictions and everything. But Endwalker mostly fell flat for me. Wasn't feeling it.
I got what they were going for, but the execution often wasn't that great. Too hamfisted, too nostalgia driven. And I know this was the expansion that "had to" wrap up many of the storylines, Garleans and Ascians, but the pacing was often just too fast.
It really was more like Stormblood. Too many places with their own big stories, without focus. Going to Sharlayan should have been huge, but it's two areas you're in for just a couple of hours, and Garlemald was even worse. These are places we've heard about and have remained relevant since level 5 or something, such a disappointment.
One exception was the level 85-87-ish? area. Clearly made with love, where you could see it was focused on by everyone in the dev team, and took its time making you feel part of it. That was great from start to finish.
I give it a "you can't buy it, and they gave me 21 extra days to congest the servers further" out of 10.