Wether this second exodus from WoW will stand the test of time remains to be seen. I believe that a lot of these people will come into terms with WoW's death and will quit MMOs altogether. What I think is evident however is that there's a market for FFXIV and another for Vanilla/TBC/Wotlk WoW. Retail WoW better adapt, offer something entirely new or continue to decline.
I'm much less pessimistic towards WoW retail. Its biggest shortcoming is also its biggest strength in this current situation. The fact they xpacs are basically standalone games which overwrite most of the content/trials etc of the former xpacs is a huge plus when the goal is to make wow great again.
On another note, I've played FFXIV during the last two weeks. I only played through the base game but here's a quick rundown :
PROS
- Very arcade game. You can log in, launch a trial on any sort of difficulty (there are quite a lot) and have a couple of fights.
- Boss fights. Simply the best designed set pieces I've witnessed in the genre. And apparently it gets better in the xpacs.
- Hard mode for dungeons means a whole new dungeon which simply takes place in the same location as the normal version. New enemies, bosses, and sometimes a whole new route. I really appreciate the fact they didn't just bloat stats and call it a day.
- Leveling is quick, story-driven and makes it pointless to create an add. You can only go through the story once and have all classes maxed up.
- Strong community feeling. Housing, Fashion, Events make it a cool social experience.
- An actual FF game. This isn't just a pro for FF fans, as I'm not simply talking about fan service, but FFXIV really went back to the roots of the series. The closer games to this one, from my experience, are the first 3 games of the series. These were blobbers where you'd create your party of 4, save the world by restoring crystals, fighting baddies and their summons etc. It's basically FF1 : the mmorpg.
CONS
- A single player game with multiplayer content. Not unlike pretty much every other PvE mmorpg, the game is almost completely doable solo, with matchmaking for mandatory group stuff. You can go from beginning to end without uttering a word. It's quite paradoxal considering the strong community around the game.
- PvP is clearly not the focus.
- A disjointed and corridorish world. I read it's due to the PS3 limitation from back then, but the areas of the base game are mega small.
- Weeb shit everywhere. The universe is difficult to take seriously when a child-looking girl rules over the "megarich-merchant-city-of-the-desert" for example.
- Dungeons are corridors with 3-4 bosses and mobs in between. I'm from the Wow Vanilla school, I went in BRD, I visited BRS and Maraudon, endured Zul Farrak runs. I just can't for the life of me fathom the 2010's school of dungeon design in MMORPG. It's shit, like in TESO, WOW RETAIL etc. Fuck this.
Overall the game is quite good. I doubt it's the kind of game you play during more than a few weeks at a time. But it sure feels like you'd get back to it for every peice of content. Boss fights are very well done, and I would love a boss rush mode.