See this is what I don't get.A Final Fantasy that doesn't look like Final Fantasy at all.
I agree with you about the art and stuff but how is it closer to the earlier titles? It looks like 7R to me, but I haven't been following it closely either.See this is what I don't get.A Final Fantasy that doesn't look like Final Fantasy at all.
This absolutely looks like a Final Fantasy. Art Style is series established, Summon design take inspiration from earlier games, story wise its much closer than either 13 or 15. And from all the recent info its also much closer to earlier titles than recent titles were.
Yet somehow this is the biggest departure for the series? What?
The only other mainline FF game to have bland, photorealistic art direction that FF16 is going for is FF15. That's definitely not a series norm.
Like the art world building is very ivalice and its general structure from the sound of recent interviews does make it sound like more like classic FF structure.I agree with you about the art and stuff but how is it closer to the earlier titles? It looks like 7R to me, but I haven't been following it closely either.See this is what I don't get.A Final Fantasy that doesn't look like Final Fantasy at all.
This absolutely looks like a Final Fantasy. Art Style is series established, Summon design take inspiration from earlier games, story wise its much closer than either 13 or 15. And from all the recent info its also much closer to earlier titles than recent titles were.
Yet somehow this is the biggest departure for the series? What?
This absolutely looks like a Final Fantasy.
A: Nomura can suck it.This absolutely looks like a Final Fantasy.
No.
Color wise this is more similar to a series like Game of Thrones, with the extremely sober color palette which rejects brighter tones.
Characters and summons are on ultra photorealistic levels. When from all time Final Fantasy had highly stylized character designs. Two of the main designers in the series Yoshitaka Amano and Tetsuya Nomura have some of the craziest designs in the world. Just take a look at Cloud or Terra.
Environments look extremely dry and realistic instead of fantastical.
You can like this? Sure, I guess.
This looks like Final Fantasy? Definitively not.
B: I was clearly referring to the Ivalice titles (Tactics/12) / Minagawa's Art.
If what you're saying were true, you wouldn't be able to pick out the various summons from their appearance alone before their names are announced, but I did. They very much look like the previous incarnations from earlier games because even though some of the styles change such as from chibi pixel characters to 3D models, etc. through the years, there is a unifying theme and set of characters and elements anyway.B: I was clearly referring to the Ivalice titles (Tactics/12) / Minagawa's Art.
In Final Fantasy Tactics and Tactics Advance the main designer for characters was Akihiko Yoshida, this seems zero like something from him. And since these games look nothing like each other I will just assume you're talking bullocks and you actually meant Final Fantasy XII only. Which amounts to one game only and that hardly counts like the "established style" of the series.
He's not wrong in saying that Yoshida was the charachter designer for those games. It's just ignoring that Minagawa was his boss and the art director. FFXVI's charachter designer is Kazuya Takahashi who's somewhat of an understudy of Yoshida which is why their art is very similar.If what you're saying were true, you wouldn't be able to pick out the various summons from their appearance alone before their names are announced, but I did. They very much look like the previous incarnations from earlier games because even though some of the styles change such as from chibi pixel characters to 3D models, etc. through the years, there is a unifying theme and set of characters and elements anyway.B: I was clearly referring to the Ivalice titles (Tactics/12) / Minagawa's Art.
In Final Fantasy Tactics and Tactics Advance the main designer for characters was Akihiko Yoshida, this seems zero like something from him. And since these games look nothing like each other I will just assume you're talking bullocks and you actually meant Final Fantasy XII only. Which amounts to one game only and that hardly counts like the "established style" of the series.
He's not wrong in saying that Yoshida was the charachter designer for those games. It's just ignoring that Minagawa was his boss and the art director. FFXVI's charachter designer is Kazuya Takahashi who's somewhat of an understudy of Yoshida which is why their art is very similar.If what you're saying were true, you wouldn't be able to pick out the various summons from their appearance alone before their names are announced, but I did. They very much look like the previous incarnations from earlier games because even though some of the styles change such as from chibi pixel characters to 3D models, etc. through the years, there is a unifying theme and set of characters and elements anyway.B: I was clearly referring to the Ivalice titles (Tactics/12) / Minagawa's Art.
In Final Fantasy Tactics and Tactics Advance the main designer for characters was Akihiko Yoshida, this seems zero like something from him. And since these games look nothing like each other I will just assume you're talking bullocks and you actually meant Final Fantasy XII only. Which amounts to one game only and that hardly counts like the "established style" of the series.
What I will say though is that Minagawa's direction is more apparent in the old trailer than the new one, but that comes down to tech more than anything. See:
I would say action combat is a pretty big issue. I remember they tried that in some game after FFX and it was both awful and pointless. They should stick with the stuff that worked when FF was popular, back on the days of SNES and playstation 1.
Shiva alongside Ramuh and Titan is one I instantly recognized. Crown and everything.Is it so much visual characteristics as in "art style between games," or rather visual characteristics as in 'the general attributes of certain creatures'? Genuinely asking, because I can't make up my mind; I feel like there's a distinct difference between the two but I can't exactly put my finger on it.
Shiva for example I only recognised because she manipulates ice and the trailer is titled Final Fantasy. But put her in an untitled trailer, and my mind's definitely not going straight to Shiva.
With these, tell me it's a new Korean M.M.O. and I'll believe you. Though I've not played a Final Fantasy beyond 13-3, so I guess I'm not at all familiar with the new FF style.
If what you're saying were true, you wouldn't be able to pick out the various summons from their appearance alone before their names are announced, but I did.
It's just ignoring that Minagawa was his boss and the art director
The aesthetics shown in those three videos isn't far removed from Dragon's Dogma.But if I take one step further back, when on screen there's no creature closely associated to Final Fantasy, I honestly could never guess that it is in fact Final Fantasy:
...
With these, tell me it's a new Korean M.M.O. and I'll believe you. Though I've not played a Final Fantasy beyond 13-3, so I guess I'm not at all familiar with the new FF style.
The aesthetics shown in those three videos isn't far removed from Dragon's Dogma.But if I take one step further back, when on screen there's no creature closely associated to Final Fantasy, I honestly could never guess that it is in fact Final Fantasy:
...
With these, tell me it's a new Korean M.M.O. and I'll believe you. Though I've not played a Final Fantasy beyond 13-3, so I guess I'm not at all familiar with the new FF style.
As for the Final Fantasy series, in the dozen years since FF XIII there's been only a single main series game, but Squaresoft keeps pumping out spin-offs or other material with the Final Fantasy name, so there really isn't such a thing as an "FF style" these days.
I'll never stop being butthurt that they forgot how to make good games after FFX. If it's not a classic turn based jrpg it shouldn't be called final fantasy
I'll never stop being butthurt that they forgot how to make good games after FFX. If it's not a classic turn based jrpg it shouldn't be called final fantasy
I feel like a modern turn based Final Fantasy (that isn't an iOS game) with a nice sized budget is an inevitability.
Next Dragon Quest gives up traditional turn based (Specifically mentions its going to be easy to adapt even if your not a fan of action games)I'll never stop being butthurt that they forgot how to make good games after FFX. If it's not a classic turn based jrpg it shouldn't be called final fantasy
I feel like a modern turn based Final Fantasy (that isn't an iOS game) with a nice sized budget is an inevitability.
I don't know, Squenix leadership seems to be retarded unless their goal is to run all their IP other than Dragon Quest into the ground. Still though, I think you're right that it would probably sell fairly well and be welcomed by their traditional fans.
With what we've seen though, it seems to me that they've got some sort of company diversification thing going on where DQ is aimed at traditional JRPG fans whereas FF is pushed even further into the cutscene cinematic action trash subgenre.