Totally off topic, but as far as Warlock goes, you should try to get over it.
It is most definitely not a civ or 4X game. The closest it comes to that sort of thing, is letting you squeeze resources from your enemies, which is what passes for diplomacy in Warlock, but that really is the full extent of it. You can research spells, build stuff and even turn buildings on and off too, but all of that basically works like the macro of your typical RTS.
Warlock is a hex-based wargame through and through. The notable difference between it and classic hex-based wargames, is that you city-spam across random maps, instead of trying to beat scenarios. But it's about one thing and one thing only: killing the shit out of everything and everyone. And the real draw isn't an engine and interface that is almost as good as Civ5's (and runs on even suckier hardware), the real draw is that the combat AI sets the bar for TB combat AI, hex-based & otherwise. The expansion/macro AI is, unfortunately, only as good as the best you find in other games. But the combat AI... Man, it is fucking great. It's like coming from Supreme Commander to AI War. If you haven't played Warlock yet, trust me on this, it is not just better than anything you've ever seen in a TBS, it is ENORMOUSLY much better.
- It's nowhere near human, of course, and unlike above mentioned AI War it doesn't appear to have any clever little cheese tactics built in (and Warlock doesn't have the same potential for that sort of thing either). But you'll be shocked by how much better it is than other AIs when it comes to shuffling little stacks around and killing your mans. And at least initially, the Impossible AIs mostly make up for their macro/expansion deficiencies by having near unlimited resources and a nasty habit of spamming the biggest, baddest direct damage spells in the game (yeah, the caster AI isn't exactly mensa material either, but the cheatiness of it all makes it pretty killy anyway).
Really, if you like that sort of thing when it doesn't look kind of like Civ5 (and if it's any comfort, it's actually the other way around. InoCo-Plus had already released one game using Warlock's engine and visual style before Civ5 hit pre-production, and released a second while Civ5 was in development. Warlock is the third in their line of games using the engine and visual style), you're doing yourself a great disservice by passing on Warlock. If nothing else, consider this veritable deluge of ridiculously high praise is coming straight from the glittering gem of hatred that pulses revoltingly in this angry cunt's chicken-breast.