luj1
You're all shills
Abstraction > simulation
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close your eyes when your character is blinded
That's the opposite of immersion dude, immersion is about feeling like it's you, being there, in that world.
And again, I want to know how do you feel part of a world were you don't have even the most basic sense of weight or orientation. I already asked the question, and I got a few "fake news ratings" but unsurprisingly, no arguments. Probably because there's none.
Otherwise it could be just another nameless drone from a generic first person shooter in which your character is nothing but a floating gun and floating hands. Games like Kingdom Come knew this, because while most of the game is in first person, you can see your character very often during conversations or cutscenes.
It's third-person that is unnatural and shows you more than you'd normally see.
You have the same ability to orient yourself to your surroundings as you do in real life.
So you know what the most immersive game is? Some scuba simulator, because IT LITERALLY CANNOT GET MORE IMMERSIVE THAN BEING LITERALLY IMMERSED.
To me, “immersion” just means I’m really into the game. Doesn’t mean I actually believe I am in the game world because I am not a character in a bad made for TV movie that preaches the dangers of fantasy role playing games.
A turn based based game can cause more tension than an FPS if the difficulty is there AND as a player you care about the stakes. Obviously, the opposite could also be true.
To me, “immersion” just means I’m really into the game. Doesn’t mean I actually believe I am in the game world because I am not a character in a bad made for TV movie that preaches the dangers of fantasy role playing games.
A turn based based game can cause more tension than an FPS if the difficulty is there AND as a player you care about the stakes. Obviously, the opposite could also be true.
I agree with this. Having moments where you had the RNG swing your way and save you from a possible party death is one of those moments of immense relief from all the nervous leg shaking leading up to that. Also makes it more satisfying when you make a mid-fight recovery and emerge victorious.
As a matter of fact TPP is closer to how you see things in real life comparing to FPP.
if it didn't almost always mean that the combat isn't turn-based (except in all the games where it is.)
All the best hack 'n' slashes and 3D platformers are in TPP. That alone should tell you.
You know it.if it didn't almost always mean that the combat isn't turn-based (except in all the games where it is.)
What was your point again?
You know it.if it didn't almost always mean that the combat isn't turn-based (except in all the games where it is.)
What was your point again?
OK, but what about shootersYou know it.if it didn't almost always mean that the combat isn't turn-based (except in all the games where it is.)
What was your point again?
If Wizardry, Might & Magic, Realms of Arkania and countless others are not "first person" enough for you, you are part of the problem.
OK, but what about shootersYou know it.if it didn't almost always mean that the combat isn't turn-based (except in all the games where it is.)
What was your point again?
If Wizardry, Might & Magic, Realms of Arkania and countless others are not "first person" enough for you, you are part of the problem.