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FO3 is not nearly as bad as you hystronic nerds make it out to be

Duralux for Durabux

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alexander-berezin-vegas.jpg

Instead of that we got that
340

fuuuuu.png

I suffer the real phantom pain now.
 

JDR13

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that early game supermarket near Megaton
Funny you mention the supermarket because that's one of the few places I found memorable. I thought it was cool that I could hack into the computer and have the security bot start fighting the raiders which were too strong for me at that point. Of course that was in the first few hours of the game, and I hadn't yet realized how shallow it actually was.

All in all, I believe that FNV is a superior game but I can see why people would prefer FO3, especially if they don't care much about the Fallout lore and prefer "short stories" of sorts rather than a full campaign :). FO3 is about being a mercenary, FNV about being a stakeholder.

Short of being mentally retarded, I can't see why anyone would prefer FO3.
 

MWaser

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All in all, I believe that FNV is a superior game but I can see why people would prefer FO3, especially if they don't care much about the Fallout lore and prefer "short stories" of sorts rather than a full campaign :). FO3 is about being a mercenary, FNV about being a stakeholder.
Short of being mentally retarded, I can't see why anyone would prefer FO3.
Fallout 3 offers you the giant robot screaming about how it will defeat communism fighting against the Enclave, meaning the PURE American values dealing with the "corrupt" US government as represented by the Enclave, so I can see why libertarians would prefer it.
 

Yosharian

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All in all, I believe that FNV is a superior game but I can see why people would prefer FO3, especially if they don't care much about the Fallout lore and prefer "short stories" of sorts rather than a full campaign :). FO3 is about being a mercenary, FNV about being a stakeholder.
Short of being mentally retarded, I can't see why anyone would prefer FO3.
Fallout 3 offers you the giant robot screaming about how it will defeat communism fighting against the Enclave, meaning the PURE American values dealing with the "corrupt" US government as represented by the Enclave, so I can see why libertarians would prefer it.
To be fair that is a fucking legendary moment in FO3, even if it really doesn't fit what Fallout is 'supposed' to be. Watching Liberty Prime fuck people up is endlessly entertaining.
 

Sykar

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All in all, I believe that FNV is a superior game but I can see why people would prefer FO3, especially if they don't care much about the Fallout lore and prefer "short stories" of sorts rather than a full campaign :). FO3 is about being a mercenary, FNV about being a stakeholder.
Short of being mentally retarded, I can't see why anyone would prefer FO3.
Fallout 3 offers you the giant robot screaming about how it will defeat communism fighting against the Enclave, meaning the PURE American values dealing with the "corrupt" US government as represented by the Enclave, so I can see why libertarians would prefer it.
To be fair that is a fucking legendary moment in FO3, even if it really doesn't fit what Fallout is 'supposed' to be. Watching Liberty Prime fuck people up is endlessly entertaining.

It is too bad that you waste dozens of hours on a crap game for one of its very few "highlights".
 
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Trashos

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Similarly, I don't feel the individual quests taken in isolation are that much better than FO3 - I actually find them in general LESS interesting - but they connect better in the global world, whether they kind of float in a bubble in FO3. This gives the quests an extra purpose they don't have in FO3.

New Vegas has some impressive quests. I was very impressed by the Boomers questline or I Put a Spell on You, for example. Many others too.

What quest impressed you in FO3? I do not remember much of FO3 (I played it very little and hated it), but I will try to look it up.
 

Duralux for Durabux

Guest
New Vegas has some impressive quests. I was very impressed by the Boomers questline or I Put a Spell on You, for example. Many others too.

What quest impressed you in FO3? I do not remember much of FO3 (I played it very little and hated it), but I will try to look it up.
Even your brain want to kick out this shit out of your mind. it should means something.
 

ValeVelKal

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Similarly, I don't feel the individual quests taken in isolation are that much better than FO3 - I actually find them in general LESS interesting - but they connect better in the global world, whether they kind of float in a bubble in FO3. This gives the quests an extra purpose they don't have in FO3.

New Vegas has some impressive quests. I was very impressed by the Boomers questline or I Put a Spell on You, for example. Many others too.

What quest impressed you in FO3? I do not remember much of FO3 (I played it very little and hated it), but I will try to look it up.
The Boomer questline about recovering the crashed bomber was great indeed. I had to check "I put a spell on you" on the wiki and yes I remember this one but not particularly fondly. It felt inorganic.

On FO3, I remember fondly Those! (maybe because I remember the ant dungeon, and this maybe because I found that the beginning of FO3 is harder than the beginning of FNV and I was totally out of ammo so high pressure dungeon), the one with the vampires (though yes I assume that lore wise it is a huge no-no) , the Tenpenny tower questline with the shock value of the ghouls actually killing the residents, the one where you try to find the replicant, and finally the one where you need to help someone escape from a supermutant prison (which gave me fond memories of me trying to escape for the Master prison back in FO1 10 years earlier in my first run). I also remember the one quest in the fake city from the 50ies, but it is part of the main quest, and the questline in Oasis but I can't remember if I liked it or not.

For FNV non-DLC, I remember some quests, but rarely fondly. The one that really stuck to mind positively is the one where you are trying to stop the assassination on the Hover Dam of the NCR President, there is also this one where you try to avoid to infiltrate a night club and it was really interesting trying to do it sneaky-sneaky and finally the "Can Ghouls do into space" quest (and even then it was not that interesting, except for the finale), but apart from that, errr - I draw blank. I had forgotten the boomer questline and yes it was cool. I remember most of the other quests as being "kill that guy" or "clean up that place".
 
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Trashos

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I had to check "I put a spell on you" on the wiki and yes I remember this one but not particularly fondly. It felt inorganic.

Not sure what is inorganic about it. Caesar has his people everywhere, even in the high ranks of the NCR, and they are trying to sabotage the NCR's infrastructure from within. Note that I usually do it from the Legion's perspective, where you have to break into the train (in the small window of the change of guard twice a day), plant a bomb, and also plant condemning evidence in a private's locker to frame him for the sabotage (after you murder him, so that he doesn't get the chance to defend himself). And this is only the quest from the Legion's side. This is legit one of the best quests I have ever seen in an RPG.

Yes, the Boomers' quest finale is glorious. But I will argue that the whole questline is very good, with different parts of it challenging your character in different ways. Entering the Boomers base from the main entrance is quite fun as well, trying to avoid the howitzers.

I am not a big fan of the ghouls quest, but at least sneaking around in the basement without killing any nightkin was kinda different. Bonus points for the quest making a difference in the endgame.

As for the FO3 quests, it would help me if you gave me the quest names.
 

ValeVelKal

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I had to check "I put a spell on you" on the wiki and yes I remember this one but not particularly fondly. It felt inorganic.

Not sure what is inorganic about it. Caesar has his people everywhere, even in the high ranks of the NCR, and they are trying to sabotage the NCR's infrastructure from within. Note that I usually do it from the Legion's perspective, where you have to break into the train (in the small window of the change of guard twice a day), plant a bomb, and also plant condemning evidence in a private's locker to frame him for the sabotage (after you murder him, so that he doesn't get the chance to defend himself). And this is only the quest from the Legion's side. This is legit one of the best quests I have ever seen in an RPG.
Ah, I rarely replay games and certainly did not replay either FO3 or FNV, but yes I suppose done from Caesar side it must be great. I played as NCR (well, I tried Great Khans but the questline was clearly cut short) and finding the mole did not feel anything special.

Yes, the Boomers' quest finale is glorious. But I will argue that the whole questline is very good, with different parts of it challenging your character in different ways. Entering the Boomers base from the main entrance is quite fun as well, trying to avoid the howitzers.
Entering the boomer base was fun. I also remember very well the kid explaining you Boomer history - cool part [as is the unrelated museum where a bot explains you "bot history"]. Apart from that, I don't remember much of the questline except the final part. I think I already had the respirator when I arrived.


As for the FO3 quests, it would help me if you gave me the quest names.

Hmm
Vampire : "Blood Ties"
Tenpenny Tower : "Tenpenny Tower" :)
The ants : "Those"
Replicant : "The replicated man"
Supermutant escape : "Big Trouble at Big Town"
Fake city froom the 50 : "Tranquility Lane"
 
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Black Angel

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I remember fondly Those! (maybe because I remember the ant dungeon, and this maybe because I found that the beginning of FO3 is harder than the beginning of FNV and I was totally out of ammo so high pressure dungeon),
Only a little better than New Vegas's Can You Find it in Your Heart? due to branching and flavor.

the one with the vampires (though yes I assume that lore wise it is a huge no-no),
Disgusting.

the Tenpenny tower questline with the shock value of the ghouls actually killing the residents,
Ew, I bet you came from Three-Dog sucking your dick over the radio after you fucked the tower's residents by letting ghouls inside.

the one where you try to find the replicant,
Its only redeeming quality was that it teased the Institute, finally some semblance of progress in the East Coast wasteland, akin to the Shi of San Francisco. Unfortunately, Bethesda fucked it up in Fallout 4.

and finally the one where you need to help someone escape from a supermutant prison.
What, Big Trouble in Big Town? I'd argue the best part was actually training them to deal with the orcs attacks.

I also remember the one quest in the fake city from the 50ies,
I'm indifferent to the Tranquility Lane quest, but I think it would be much better if they gave players options to deal with it without having to enter the simulation.

the questline in Oasis but I can't remember if I liked it or not.
A blasphemy to Tim Cain's legacy.

For FNV, I remember some quests, but rarely fondly. The one that really stuck to mind positively is the one where you are trying to stop the assassination on the Hover Dam of the NCR President, there is also this one where you try to avoid to infiltrate a night club and it was really interesting trying to do it sneaky-sneaky and finally the "Can Ghouls do into space" quest (and even then it was not that interesting, except for the finale), but apart from that, errr - I draw blank. I had forgotten the boomer questline and yes it was cool. I remember most of the other quests as being "kill that guy" or "clean up that place".
What a roundabout way to declare that you're a
bethestard.png
 

Trashos

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Messages
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I think I already had the respirator when I arrived.

Impossible, unless some mod did it. You only get the respirator near the end of the Boomers questline, once they ask you to bring up the Lady in the Water.
 

ValeVelKal

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Joined
Aug 24, 2011
Messages
1,606
I think I already had the respirator when I arrived.

Impossible, unless some mod did it. You only get the respirator near the end of the Boomers questline, once they ask you to bring up the Lady in the Water.
I usually don't mod, checking the wiki page I guess I did not remember correctly ; either because I had Science 45 so getting the rebreather took me only a couple minutes, or because I actually dived without rebreather. I remember taking some time to locate where to put the ballasts, which is consistant with me resurfacing quite often and having a few seconds "down there" each time.
 

Black Angel

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What a roundabout way to declare that you're a
bethestard.png
For someone who loathe FO3 you sure seem to remember it well. How many times did you play it ?
Precisely because I loathed FO3 with every fiber of my being that I remembered it all too well. So I tried my best playing good stuff to forget them. Only from glancing at your shortened explanations that I invoked unpleasant memories.

Luckily I only finished FO3 once, a long time ago before I carried on with New Vegas. I once tried getting back into FO3 by playing it through the superior engine iteration of New Vegas via Tale of Two Wasteland mod, and it was at that time I found how much I loathed FO3.
 

ValeVelKal

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What a roundabout way to declare that you're a
bethestard.png
For someone who loathe FO3 you sure seem to remember it well. How many times did you play it ?
Precisely because I loathed FO3 with every fiber of my being that I remembered it all too well. So I tried my best playing good stuff to forget them. Only from glancing at your shortened explanations that I invoked unpleasant memories.

Luckily I only finished FO3 once, a long time ago before I carried on with New Vegas. I once tried getting back into FO3 by playing it through the superior engine iteration of New Vegas via Tale of Two Wasteland mod, and it was at that time I found how much I loathed FO3.
So you played or tried to play FO3 twice and only found out you really loathed the game the second time ?

Maybe you should be less definitive on people who only played it once and never tried to play it a second time.
 
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Black Angel

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So you played or tried to play FO3 twice and only found out you really loathed the game the second time ?

Maybe you should be less definitive on people who only played it once and never tried to play it a second time.
Oh we haven't met before, then.

My first Fallout was actually Fallout 3. There, have you understand my case?
 

jackofshadows

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I'm indifferent to the Tranquility Lane quest, but I think it would be much better if they gave players options to deal with it without having to enter the simulation.
:nocountryforshitposters:
They produced content. You don't wanna skip content, are you crazy?
 

Zer0wing

Cipher
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Mar 22, 2017
Messages
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I'm indifferent to the Tranquility Lane quest, but I think it would be much better if they gave players options to deal with it without having to enter the simulation.
Meh, there's a way to activate the killswitch by solving a retarded puzzle (it would be less retarded if the "password" was different) and finish the quest much faster anyway. I'd argue that the games gets much worse after player finds the precious Liam Neeson.
 

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