treave said:
It's just that the lack of a scouting feature irks me, that and the inability to retreat if you're the attacker.
Granted, this totally has no effect on the game since you aren't penalized for reloading whenever something goes wrong, but I'd prefer not to have to rely on save-load just to find out the disposition of the enemy so I can craft a proper (exact) combination of fleets to take them down.
The game isn't terribly difficult if you turtle, once you use save/load to identify the enemy forces, build a counter-measure, and only invade when the weather favours you. Of course, if you're aiming for Loli Hitler route, the rush for Berlin is a different matter...
I found the Mongols easy to fend off - they only send about three ships, each equipped with only tekkou. Their ships are always going to attack last so stationing about four admirals with a high missile attack in Japan will hold them off almost indefinitely. I dragged off finishing them for about 10 turns with nothing happening before I decided to invade Mongolia and decapitate their leadership. Which is sadly unvoiced in cutscenes and in battle.
edit: CORE actually has gang-rape squads, and some of the fleets they send against you are named as such.
Cleve was right, ITZ did come for Gamerica.
I happen to totally agree with you
Mongols were easy, it's just the way they were introduced into the game that rubbed me in the wrong way. I strongly dislike artificial shortcuts in a game, presenting me with a
fait accompli ("you just lost 3 territories, just suck it up, berk"), which to me equates "the game designer has been dozing off on his chair again, instead of using his brain for the better."
Lack of scouts, forcing reloads, absolutely. You'd think it to be a major feature in a WWII game, since it was the primary purpose of aircrafts in any military doctrine of that time.
The rush to Berlin, tell me about it. I've attempted it several times, in at least 3 different ways (through "Russia", through "Southern Asia", and then through "Gamerica"), but each time "Dokutsu" goes down before I can reach it.
Still, with all its imperfections, I cannot help but looking at the game with sympathy, and give the creators some credit for what they've tried to achieve.
It takes some giant-sized
cojones balls to release a game which spoofs a major historical event that remains extremely vivid and painful in the mind of many, transforming utterly despicable characters into huggable
elves lolis, and merging the whole in a rather entertaining piece.
It had be the Japanese that would pull such a feat off, despite Nangkin, despite Pearl Harbor, despite Iwo Jima, despite Hiroshima, despite Nagasaki, despite all the other horrors of the War that happened on that side of the planet, and involved their country.
It is maybe not Rance Sengoku quality, but at least Daibanchou's, and as such, it lives up to my expectations.
PS : the music of the game is