Like you Earthlings, we evolved a society from primitive tribes
whose main function were to protect themselves from the large reptiles native to our old world.
The main difference between our two sets of cultures... the split in the paths of our development
occurred in what would have been your prehistory, say 5000 BCE.
In your world, the agricultural communities which formed from hunter-gatherer tribes
were conquered by the more primitive but also more aggressive, migratory herding peoples.
This led to a particular kind of sexual and political dominance structure
which pervaded almost all of your Earth Cultures until the early Twenty First century.
On Syra, our only primitive migratory tribes were confined to our mountainous regions.
Their herd beasts, the Yma, did not do well in the agricultural basins and plains
therefore, the two cultures were isolated until much later
when the technological superiority of the farmers curtailed any major conflict.
You know, Captain, we have heard that there is a race called the Melnorme
which has recently entered this part of the galaxy.
We understand that they sell fuel for gross profit
charge fees for common knowledge
and provide a `rescue service' which amounts to little more than piracy.
How criminal.
Just an aside, Captain. We thought you might like to know
that the resources which can be salvaged from a Melnorme wreck are phenomenal.
At least they didn't try to paint corporations as diabolical...
EDIT: Oh man, reading the old dialogue brought a smile to my face:
You know, Captain, we have heard that there is a race called the Melnorme
which has recently entered this part of the galaxy.
We understand that they sell fuel for gross profit
charge fees for common knowledge
and provide a `rescue service' which amounts to little more than piracy.
How criminal.
Just an aside, Captain. We thought you might like to know
that the resources which can be salvaged from a Melnorme wreck are phenomenal.
On the other hand, they also made the Syreen outrageous sexpots, allowed you to make lewd comments about them in dialogue, and there was even a ridiculous interactive sex scene. None of that would fly today.
Just to be clear, your view is that (1) space opera (i.e., the genre of Starship Troopers, Star Trek, Foundation, Dune, Firefly, Ender's Game, Babylon 5, etc.*) "should have nothing to do with politics" and (2) Star Control II did not have politics in it (in direct contradiction to Reiche's own description)? It seems like both halves of this are blatantly wrong.I give exactly zero fucks what a developer's views are, unless they shoehorn them into game/movie franchises that should have absolutely nothing to do with politics in the first place.
It is likely the case that (a) space opera creators' politics have generally drifted leftward; (b) some consumers' have drifted rightward; (c) having been told that they should stop consuming and start dying by various Twitter radicals, consumers on the right are highly sensitized to, and inclined to fight more over, politics in mass media. But given that another Star Control game from these two heroes is an unexpected grace, it seems like the proper approach is to try to control any allergic political reaction and enjoy the game, in the same way that it makes sense not to get up in arms over the global warming themes of the Julian Gollop's new game even if you'd rather not listen to environmentalism.
(* Note that I'm not even bothering to list the dozens of overtly political major space opera writers like Pohl, Delaney, Ringo, Reynolds, Brin, Pournelle, etc., or the even more political space opera writers of the past twenty years.)
We have delved most deeply into the dark and greasy heart of the Ilwrath.
And what do you suppose we found there?
Well, we found a torpid, vile, malign, odious, spiteful spirit.
Right, no surprises there.
What did surprise us though, was what we saw when we regressed into their past lives!
It turns out that in their last lives, the Ilwrath were all shining beings of pure light and blissfull love.
They had reached the pinnacle of spiritual evolution and could go no further.
They were perfection.
And then, somehow they got just a tiny bit better
and WHAM, they were all of a sudden totally evil.
Wouldn't you know it, get too perfect and you wrap right around to evil.
That is why we Pkunk strive to be perfect
but always do little bad and annoying things to keep from ending up like the Ilwrath.
I always assumed it was just a programming joke.This is not a specific reference to any single political act, but a general observation of how many events can end up.
You can apply that concept to so many things we Codexers know and hate. "The road to Hell is paved with good intentions," "The Greater Good," etc.
I think the game has a mix of both, it's just that since it is now 25 years since the "current year" of SCII, the particular references no longer have resonance. The Druuge literally talk about the "Dribble-Down effect." ("Our corporation seeks only to improve our quality of life and does so via the 'Dribble-Down' effect.") And of course there are the pink triangles on the Androsynth, the Gimbutas stuff that Infinitron mentioned, the New Agey Pkunk stuff ("Why dwell on the heinous Ilwrath when we could speak of flowers, rainbows, fairies, and crystal magic."), not to mention zaniness like an explicit reference to Monty Python videos, etc., etc.It's because SCII deals in political themes at most, and not "Current Year" issues ... not a specific reference to any single political act
I took it that way, too, and thought it was hilarious.I always assumed it was just a programming joke.This is not a specific reference to any single political act, but a general observation of how many events can end up.
You can apply that concept to so many things we Codexers know and hate. "The road to Hell is paved with good intentions," "The Greater Good," etc.
At least they didn't try to paint corporations as diabolical...
Well, I can see you've certainly earned your shitposter and bethestard tags.I hope they will bring the combat to todays standards, while the game is great, the 'super melee' combat is shit today in sc.
Fred and I are managing this on our own for now.
I keep reading that TfB will not be part of this game. Is Activision letting you guys do this on the side?
Yes. The game is starting as the previous ended, 25 years ago, with just the two of us. As TFB grew, we became further and further removed from development. We have missed that and thought this a good way to return.
Are you planning on self-publishing/running a Kickstarter?
We are considering crowd-funding to tell us if we should crowd-fund GotP. High levels of funding mean low desire for crowd-funding GotP. In all seriousness, we have nothing to announce at this time.
Shut up and take my money!
For now, we are funding the project ourselves, which allows us the luxury of not thinking about money during Ghosts ‘formative youth’.
Where do I put my credit card number? Can I send cash? My first born? I want your new Star Control now!
I’ve always wondered about the ‘first born’ offer. Are all first born value ranked equally? How about twins? This is complex.
We are not in a hiring way quite yet. I promise we will make all kinds of racket when the time is right.
Toys for Bob is looking for a qualified Generalist Software Engineer with Unreal Engine 4 experience to join our team in creating the next generation in our history of award-winning, best-selling games.
I think what people mean when they say, "leave politics out of my gaems" is more like: "Leave the stupid CURRENT_DAY twitter controversies out of my gaems." I can only speak for myself, but I'm fed up hearing about them everywhere. I don't want to be reminded of them when I'm paying a game.
And there is always that one chracater. You know, the pink-haired/quirky/tough/whatever Mary Sue who functions as the developer's mouthpiece and treats the player like a child who didn't know homosexuals exist.
Fair point, but when have you seen real world politics handled well in a game?Bad writing is bad writing. You're talking about the type of shit that got Galileo tossed in jail for being a cunt. That's a separate issue from having different topical thoughts brought up within a game. You're basically suggesting video games shouldn't be allowed to express parody. I don't think you're an idiot, but I do think you couldn't be more wrong on this one.
Fair point, but when have you seen real world politics handled well in a game?
“THERE WERE MANY GREAT BATTLES... AND SOME OF THEM INVOLVED LAWYERS.”
Unfortunately there appears to be a growing legal conflict between us and Stardock. We started out confused at what Stardock said and did. We tried to be reasonable and settle the problem quietly, but now after months of debate we are flat out mad! First, a little background information on just our side of the story:
Stardock now seems to think that not only can they use our aliens, ships and narrative without our permission, but thinks that we cannot make a sequel to The Ur-Quan Masters without their permission -- this is where we got really, really angry.
- In 2013, Stardock bought a limited set of Atari’s assets at a bankruptcy auction -- primarily the name and trademark Star Control® and certain original aspects of Star Control III, like the space cows. It’s our opinion that Atari’s rights to publish our earlier games terminated over a decade before the auction and we contend that Stardock has zero rights to our games, including any code and other IP we created.
- As far as we can currently tell, we have no relationship with Stardock that lets them sell the three earlier Star Control games without our permission, either bundled with their other products or separately. That permission has not been given.
- Despite what Stardock's Brad Wardell has recently said, including in this Ars Technica article, our games’ universe has absolutely no connection, hyper-dimensional or otherwise, with Star Control®: Origins. (Note: We really don’t like other people putting our names in their diagrams without asking us first.)
When we started Ghosts of the Precursors™ we were looking forward to spending our time on fun, creative work, not fighting a legal battle to protect ourselves and our work. We have nothing but respect for the talented, passionate developers working on Star Control: Origins, but we apparently have a BIG problem right now with Stardock’s management. We’ve been waiting 25 years to make Ghosts of the Precursors for our fans and we certainly won’t let this stop us. Go! Go! Go!