BlackAdderBG
Arcane
Pretty much a flop for what the first game sold with way less invested. 1,5 million sold first year and 5 millions so far. This looks like it's more than half of that so far with reportedly a budget of $20 million.
It's definitely nowhere near as beloved. After striking absolute gold for a decade 11bit finally stepped in a shit.Pretty much a flop for what the first game sold with way less invested.
Seems like it.It's definitely nowhere near as beloved. After striking absolute gold for a decade 11bit finally stepped in a shit.Pretty much a flop for what the first game sold with way less invested.
They should have made the sequel in different setting, maybe Mad Max like post-apocalyptic desert or a space colony.Seems like it.It's definitely nowhere near as beloved. After striking absolute gold for a decade 11bit finally stepped in a shit.Pretty much a flop for what the first game sold with way less invested.
Basically everyone I've heard or seen playing the game fell off quickly as well.
That formula of narrative-/storytelling-driven survival just doesn't translate well to the game's larger scale.
Frostpunk 1 worked well because the scale was small enough for the gameplay to not feel detached from your story decisions.
In Frostpunk 2, it's like there are two layers (colony sim / story choices) that barely connect.
It might also be a case of "this was very interesting to experience once, but I have no intention of doing it again". I'd be quite curious what kind of replayability stats Frostpunk 1 had.
I know I played the game, liked it and finished it - but had no intention of coming back to it or play another game just like it. So even if part 2 would have been more like part 1, I probably wouldn't have bought it.
Sure, but I still do believe that change of setting would have made the game more popular.None of this game problems are due to the setting. It's mainly two big mechanics changes- the abandonment of the work-time management and the scale of the population you are managing.
Dude. Look at the game's title.Sure, but I still do believe that change of setting would have made the game more popular.None of this game problems are due to the setting. It's mainly two big mechanics changes- the abandonment of the work-time management and the scale of the population you are managing.
Of course they would change the name, while making every sequel set in different setting.Dude. Look at the game's title.Sure, but I still do believe that change of setting would have made the game more popular.None of this game problems are due to the setting. It's mainly two big mechanics changes- the abandonment of the work-time management and the scale of the population you are managing.
What you suggest makes very little sense.
The setting was always the game's strongest point.
Now, a different genre, think maybe some kind of first person RPG or FPS or survival or... but in the same setting could be very interesting.
You've managed to survive in this setting from the perspective of a mayor (of sorts), so now try the perspective of a hunter or street kid or ...
Of course, a team who developed a fairly good colony survival doesn't necessarily have the chops to develop a whole different genre, but I do still like the idea.
I don't think the setting is a problem, I for one prefer ice and snow way more than desert.Dont see why brutal Mad Max like world would be far less compelling setting.
I too personally prefer ice and snow over desert, but that was only an example as you could do other things. As said one set in space colony, fantasy kingdom post some apocalyptic event, setting inspired by Cthulhu mythos, etc.I don't think the setting is a problem, I for one prefer ice and snow way more than desert.Dont see why brutal Mad Max like world would be far less compelling setting.
I guess F2 is much less beloved than F1 for the same reason Anno 2205 is by far the least popular game of the series - players just prefer micro over macro. Or to be more precise - they don't appreciate the shift from micro to macro.
I for one loved 2205 but I admit, for some reason placing individual houses and factories and roads beats moving around entire sectors every time.
I like both. The problem is that F2 fails at macro.I guess F2 is much less beloved than F1 for the same reason Anno 2205 is by far the least popular game of the series - players just prefer micro over macro. Or to be more precise - they don't appreciate the shift from micro to macro.