Captain Shrek
Guest
I never found it particularly twitchy either. Never understood those complaints. Believe it or not, something can be both real-time and slow-paced and methodical.
For example, hordes of real twitch gamers complained about DA:O's "slow" combat.
This is correct. At least in my experience games that slow down action time (Drakensang as mentioned earlier or DA as you said) do in fact make RTwP much more interesting. But then you have essentially made is quasi turn based. Turn based is nothing but the